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Community Map Project
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Portalboat
Superior Participant


Joined: 30 May 2008
Posts: 98
Location: In your pool, drinking your waterz

PostPosted: Thu Jun 05, 2008 4:44 pm    Post subject: Reply with quote

I/O.


I would call that programing.
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Doomsday192
Swings Both Ways
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Joined: 18 Feb 2008
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Location: Michigan, USA

PostPosted: Thu Jun 05, 2008 4:44 pm    Post subject: Reply with quote

not really...
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Portalboat
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Joined: 30 May 2008
Posts: 98
Location: In your pool, drinking your waterz

PostPosted: Thu Jun 05, 2008 4:45 pm    Post subject: Reply with quote

Oh.
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Bulska
Test Supervisor


Joined: 16 Nov 2007
Posts: 174


PostPosted: Thu Jun 05, 2008 4:51 pm    Post subject: Reply with quote

I would like to join in this Map Project.

I'm already working on a medium-large sized map with medium puzzle-difficulty but low flinging difficulty. It starts and ends with an elevator.

This is not the one I've been asking forcefield questions about, that's another map which is a personal project.


One question though, who's going to put GLaDOS voices in the maps? I know how to, but I don't want GLaDOS saying the same thing all day long.

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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1991
Location: Atlanta, Jawjuh
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PostPosted: Thu Jun 05, 2008 5:06 pm    Post subject: Reply with quote

Bulska wrote:
One question though, who's going to put GLaDOS voices in the maps? I know how to, but I don't want GLaDOS saying the same thing all day long.


That's another reason I would need the VMFs, to make sure one map isn't spammed with GLaDOS while another one is totally silent.

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Sleepwalker
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Joined: 13 Oct 2007
Posts: 120
Location: Keene, NH

PostPosted: Thu Jun 05, 2008 7:54 pm    Post subject: Reply with quote

Alright. msleeper, try this out. http://forums.thinkingwithportals.com/dload.php?action=file&file_id=232

btw it's pretty short.

I also included all the hammer files.

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venator92
New Employee


Joined: 10 May 2008
Posts: 10
Location: New South Wales, Australia

PostPosted: Fri Jun 06, 2008 5:12 am    Post subject: Reply with quote

I might contribute as I've been working on a map pack for a while now.



Also...
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youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Fri Jun 06, 2008 5:19 am    Post subject: Reply with quote

venator92 wrote:
Also...



oooooh now THAT is the closest I've heard to the original, your own voice or have you got a great speach program?

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venator92
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Joined: 10 May 2008
Posts: 10
Location: New South Wales, Australia

PostPosted: Fri Jun 06, 2008 5:24 am    Post subject: Reply with quote

It's just a text-to-speech program run through some filters. A chap by the name of PelPix showed me how to do it.

Also, it might be an idea to provide VMFs of the elevators you want us to use. I guess I could do that too if you want.
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Mek
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Joined: 30 May 2008
Posts: 186
Location: Slovakia

PostPosted: Fri Jun 06, 2008 9:41 am    Post subject: Reply with quote

msleeper wrote:
Until I do some investigation, or someone who has tried before, can confirm or deny if NPCs work in Portal, we may have to scratch the idea of having other people walking around. Remember that the Portal SDK is not available, and we would basically have to make a mod to add in NPCs like that. I may be wrong though.

I have a walking Gman in my map I am working on and
I can confirm this NPC is working in Portal.

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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1991
Location: Atlanta, Jawjuh
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PostPosted: Fri Jun 06, 2008 11:56 am    Post subject: Reply with quote

Mek wrote:
I have a walking Gman in my map I am working on and
I can confirm this NPC is working in Portal.


Well one, awesome because I wanted to try that on my own. Two, do other NPCs work? Citizens and such?

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Doomsday192
Swings Both Ways
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Joined: 18 Feb 2008
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Location: Michigan, USA

PostPosted: Fri Jun 06, 2008 11:56 am    Post subject: Reply with quote

like i said, they call you dr freeman
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youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Fri Jun 06, 2008 1:56 pm    Post subject: Reply with quote

Remember that "NPCs and portals" tutorial thing that was posted a while ago?
well I followed that and every time the NPC walked though the portal their left leg spasmed for a moment, then they carried on walking. It worked but it didn't look pretty

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taco

Loves Cake


Joined: 30 Oct 2007
Posts: 345
Location: Ontario, Canada.

PostPosted: Fri Jun 06, 2008 1:59 pm    Post subject: Reply with quote

I like the idea of a community project but I feel that having an arching story line pasted on top of chambers with inconsistent design/quality will make the whole thing feel a little messy.
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rellikpd

GLaDOS Module


Joined: 10 Jan 2008
Posts: 902
Location: South Texas, US

PostPosted: Fri Jun 06, 2008 3:07 pm    Post subject: Reply with quote

there is no story line. just a bunch of maps thrown together. the good will be picked out. the total crap thrown out, and then someone will sort them in order of complexity, and someone else will make a start/end levels and such. basically just a bunch of crap thrown together so that we can have one REALLY big continuous playing ~map~
which sounds fine to me


correct??? <-?

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