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Portal for DS
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NocturnalGhost
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Joined: 04 Nov 2007
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PostPosted: Sat Jun 07, 2008 4:46 am    Post subject: Reply with quote

You can still install custom firmware using a pandora battery (google it), which is a combination of a softmodded battery and a specially prepared memory stick.

It helps if you have temporary access to a psp which already has custom firmware installed, as this psp can be used to create the memory card, and softmod the battery.

If you don't know anyone with a modded psp, you can also buy the battery/memstick combo on ebay.

This method works with all psp models to date, and can also be used to "unbrick" psp consoles that have corrupted firmware.
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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
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PostPosted: Sat Jun 07, 2008 9:45 am    Post subject: Reply with quote

NocturnalGhost wrote:
You can still install custom firmware using a pandora battery (google it), which is a combination of a softmodded battery and a specially prepared memory stick.

It helps if you have temporary access to a psp which already has custom firmware installed, as this psp can be used to create the memory card, and softmod the battery.

If you don't know anyone with a modded psp, you can also buy the battery/memstick combo on ebay.

This method works with all psp models to date, and can also be used to "unbrick" psp consoles that have corrupted firmware.


Jesus that's a lot of work for nothing.
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NocturnalGhost
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PostPosted: Sat Jun 07, 2008 10:46 am    Post subject: Reply with quote

Remmiz wrote:
Jesus that's a lot of work for nothing.


Actually, the whole process takes about 5/10 minutes.

Also, I don't get what you mean by nothing. There are plenty of benefits to having custom firmware. It makes the PSP far more useful.

Things you can do are:
Backup your games as ISOs to the memory stick or PC, and play them without ever needing disks again.
Control your PC wirelessly via VNC.
Run a wireless FTP/HTTP server
Scan for, and connect to public (or unsecured) wireless networks. (ie: free internet all over the place Wink )
Stream video content to the PSP wirelessly from your PC, in excellent quality.
Convert and play your entire back collection of Playstation 1 games.
Use your PSP as a universal remote (fat psp only)
Use many working emulators for most older computers and consoles.
Run a large amount of homebrew applications of various kinds.

And the list goes on. These are just a few of the benefits of a cfw PSP.

Also, if piracy was your thing, you could in theory play every psp/ps1 game for free with custom firmware. I don't encourage this, but the option is there if people choose to use it.

I can understand if you can't see the appeal in it, but as the saying goes, one man's trash is another man's treasure. Personally, I think it's excellent. Very Happy
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Cooper
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PostPosted: Sun Jun 08, 2008 4:02 am    Post subject: Reply with quote

Thanks Nocturnal, a lot of good help there. And it appears I have once again killed the topic on a thread. *updates killboard*
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NocturnalGhost
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PostPosted: Sun Jun 08, 2008 9:11 am    Post subject: Reply with quote

I'll attempt to get the thread back on track:

I just downloaded and played this game, and I must admit, it's not all that bad for an early effort. I had some initial problems launching it on (an m3 slot 1 card), but i found a comment that said it could be loaded via another app (DS organise), after which it worked fine.

The game is basic, and the levels look nothing like Aperture, but it's not too bad. The puzzles are fun, and make you think for a second, there are a few GLaDOS voice quotes that add to the atmosphere, although they are rather random.

So far, I have played 16 levels, and have seen many Portal elements (crates, energy ball launchers, turrets etc.). The control method is somewhat awkward, but once you get to grips with it, it's bearable.

All in all, not too shabby for an early version.

Of course, a PSP version in full 3D would be miles better Razz
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Hen7
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Joined: 19 Jan 2008
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PostPosted: Tue Jun 10, 2008 11:15 pm    Post subject: Reply with quote

I remember we tried to make the flash version work on the PSP but the result was 3 fps and 50% of the stuff didn't worked.
As for the DS version, kinda looks like our version (a ripoff of a ripoff, funny Smile)
I don't like the graphics style though, it looks like something from cartoon network, Isn't the background from Dexter's laboratory?, it have nothing to do with portal.
And playing with the pen looks hard and annoying.
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NocturnalGhost
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PostPosted: Tue Jun 10, 2008 11:49 pm    Post subject: Reply with quote

Hen7 wrote:
I remember we tried to make the flash version work on the PSP but the result was 3 fps and 50% of the stuff didn't worked.


I can understand why. The flash support on the PSP sucks balls, using the inbuilt web browser at least. It was thrown in as an afterthought really, and is not very useful for much. I have seen a few homebrew flash players that are supposed to be better, but I have yet to try them.

The console itself, however, is more than capable. If you coded the game from the ground up using C/C++, as an eboot, there would be no fps issues.

In fact, I fully believe that the system would be capable of a full 3D version of Portal, if you scaled down the graphics and simplified the physics. It would be a hard task to undertake, but i believe it would be very possible.

I'd have a go myself, but my coding skills on the PSP are presently limited to "hello world" programs. Embarassed
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schimmi
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Joined: 16 Jun 2008
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PostPosted: Thu Jun 26, 2008 9:27 pm    Post subject: Reply with quote

Cooper wrote:
I can't get homebrew to work, cos my psp is on firmware 3.90, and there's no downgrading software for it yet. And it's an old fat one, which makes things even more difficult.


Two words: Pandora's Battery, bitch to do, but when it's done you'll feel like a proud parent who's son or daughter just graduated top of their class



at age 10

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Test Subject
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PostPosted: Sat Aug 09, 2008 6:05 pm    Post subject: Reply with quote

I'm making a note here: Huge Failure.
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Remmiz
Can't Fight The Man If You Are The Man


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PostPosted: Sat Aug 09, 2008 7:10 pm    Post subject: Reply with quote

I'm making a note here:

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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
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PostPosted: Sat Aug 09, 2008 7:22 pm    Post subject: Reply with quote

+1

locked

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