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Ricotez GLaDOS Module

Joined: 13 Jan 2008 Posts: 524 Location: Somewhere between the 3rd and 4th dimensions.
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My previous post was just an idea, my opinion. I don't think it really matters. We can have both very large and very small chambers. Maybe it's best if we add some kind of length-indicator to the chamber signposts... I'm sure there will be huge differences in lengths, some maps only containing 2 puzzles whilst others contain 10. _________________
Villa Ricotez (Homepage WIP)
"Stick the power plug in the correct hole and try again." |
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 174
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Sorry, can't stick an elevator in. In time you get to other rooms, but you return to the old rooms to retrieve items such as cubes and energy balls from it.
I've also came up with something new. Energy Pellet Checkpoints.
You get an energy pellet in a catcher somewhere in the map, the wall will rotate, hiding the catcher but revealing a launcher. There's also a button coming from the ground. Now you can use this to get your energy pellets.
To prevent geting all the way back trough the map if your pellet bounces wrong. _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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Samuel New Employee
Joined: 14 Oct 2007 Posts: 3
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edit:
nevermind, I thought this was a contest, my bad. |
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KooKas-Kreationz New Employee
Joined: 24 Mar 2008 Posts: 4
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| I might try and get something in, I don't know, maybe I'm infected with the Aperture Science Infectious Cannot-Be-Arsed Disease :U |
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DaMaN New Employee
Joined: 02 Feb 2008 Posts: 1
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This sounds like fun!
I'd love to put something together for this mapping project! I've always liked mapping for Portal - it's a very neat game/concept. (I created gm_portal_challenge way back in the day).
I'll check out the portal pack and see if there's a few concepts I can whip up over the weekend. Hooray!  |
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appunxintator Test Supervisor

Joined: 03 Mar 2008 Posts: 131 Location: 40 miles from nowhere
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Idea:
At the start of each map, such as on the chamber # signs, we could have the map's creator to let you know who made it.
I'll be working on my map now, but with vbsp.exe screwing up, I can't garuntee(can't spell) that I'll finish it. _________________ I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did. |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1991 Location: Atlanta, Jawjuh
 
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Thanks everyone for the great ideas, I really hope we can get this off the ground. I'm going to lock this thread - please post ideas, screenshots, and other related stuff in the Community Project Sticky. Thanks! _________________
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