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Community Map Project
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Ricotez
GLaDOS Module


Joined: 13 Jan 2008
Posts: 507
Location: Somewhere between the 3rd and 4th dimensions.

PostPosted: Sun Jun 08, 2008 8:37 am    Post subject: Reply with quote

My previous post was just an idea, my opinion. I don't think it really matters. We can have both very large and very small chambers. Maybe it's best if we add some kind of length-indicator to the chamber signposts... I'm sure there will be huge differences in lengths, some maps only containing 2 puzzles whilst others contain 10.
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Villa Ricotez (Homepage WIP)
"Stick the power plug in the correct hole and try again."
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Bulska
Test Supervisor


Joined: 16 Nov 2007
Posts: 170


PostPosted: Sun Jun 08, 2008 9:08 am    Post subject: Reply with quote

Sorry, can't stick an elevator in. In time you get to other rooms, but you return to the old rooms to retrieve items such as cubes and energy balls from it.

I've also came up with something new. Energy Pellet Checkpoints.
You get an energy pellet in a catcher somewhere in the map, the wall will rotate, hiding the catcher but revealing a launcher. There's also a button coming from the ground. Now you can use this to get your energy pellets.

To prevent geting all the way back trough the map if your pellet bounces wrong.

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Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
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Samuel
New Employee


Joined: 14 Oct 2007
Posts: 3


PostPosted: Mon Jun 09, 2008 4:11 am    Post subject: Reply with quote

edit:
nevermind, I thought this was a contest, my bad.
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KooKas-Kreationz
New Employee


Joined: 24 Mar 2008
Posts: 4


PostPosted: Tue Jun 10, 2008 1:58 pm    Post subject: Reply with quote

I might try and get something in, I don't know, maybe I'm infected with the Aperture Science Infectious Cannot-Be-Arsed Disease :U
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DaMaN
New Employee


Joined: 02 Feb 2008
Posts: 1


PostPosted: Thu Jun 12, 2008 6:10 pm    Post subject: Reply with quote

This sounds like fun!

I'd love to put something together for this mapping project! I've always liked mapping for Portal - it's a very neat game/concept. (I created gm_portal_challenge way back in the day).

I'll check out the portal pack and see if there's a few concepts I can whip up over the weekend. Hooray! Very Happy
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appunxintator
Test Supervisor


Joined: 03 Mar 2008
Posts: 131
Location: 40 miles from nowhere

PostPosted: Sat Jun 14, 2008 8:43 pm    Post subject: Reply with quote

Idea:

At the start of each map, such as on the chamber # signs, we could have the map's creator to let you know who made it.

I'll be working on my map now, but with vbsp.exe screwing up, I can't garuntee(can't spell) that I'll finish it.

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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1968
Location: Atlanta, Jawjuh
Warnings : 2Warnings : 2

PostPosted: Mon Jun 30, 2008 4:57 pm    Post subject: Reply with quote

Thanks everyone for the great ideas, I really hope we can get this off the ground. I'm going to lock this thread - please post ideas, screenshots, and other related stuff in the Community Project Sticky. Thanks!
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