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General Portal Mapping FAQ (Updated with Wiki!)

 
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msleeper

digital entertainment design


Joined: 26 Sep 2007
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Location: Atlanta, Jawjuh
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PostPosted: Thu Nov 29, 2007 12:49 am    Post subject: General Portal Mapping FAQ (Updated with Wiki!) Reply with quote

I had an idea earlier about information for here and the Wiki. There are a lot of quick fixes and simple setups to do things for Portal maps that don't necessarily warrant a full tutorial, but are useful enough information that they should be kept somewhere.

So, let's get a general FAQ going here. I'll be relaying the relevant information to a Wiki article once we get a few good tid-bits of information, so for now let's just keep it in this thread.

Post a question if you have one, or if you know of a common problem, post the question and the solution.

EDIT - Wiki article online! Here is a link to the wiki - Read it and be informed!
http://wiki.thinkingwithportals.com/wiki/Portal_Mapping_FAQ

EDIT - This thread will be cleaned up often! If you had a question that was here and is now missing, check the wiki article since it was probably moved there.

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Last edited by msleeper on Thu Jan 03, 2008 9:27 pm; edited 3 times in total
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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1969
Location: Atlanta, Jawjuh
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PostPosted: Fri Nov 30, 2007 4:24 pm    Post subject: Reply with quote

Cubemaps are too broad of a topic, and aren't Portal-specific.

As youme said, the cube tubes should have a full tutorial really as they're not a simple or quick thing.

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volt
Test Supervisor


Joined: 22 Nov 2007
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PostPosted: Thu Dec 06, 2007 11:35 am    Post subject: Reply with quote

Speaking of clip brushes of sorts, I tried to make a rocket turret that retracted into the floor (similar to the Glados fight), but when I did that, I was able to clip into it with my player, cubes, regular turrets, etc. So, I tried putting a func_brush with Clip, Player Clip, and then again with NPC Clip, but in every case the rocket turret was still clippable.

Would func_clip_vphysics succeed where these others have failed?
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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 527
Location: Canaduh eh

PostPosted: Fri Dec 07, 2007 8:42 am    Post subject: Reply with quote

volt wrote:
Speaking of clip brushes of sorts, I tried to make a rocket turret that retracted into the floor (similar to the Glados fight), but when I did that, I was able to clip into it with my player, cubes, regular turrets, etc. So, I tried putting a func_brush with Clip, Player Clip, and then again with NPC Clip, but in every case the rocket turret was still clippable.

Would func_clip_vphysics succeed where these others have failed?


No, no. All you would have to do for that is disable it.

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msleeper

digital entertainment design


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PostPosted: Mon Feb 18, 2008 4:32 pm    Post subject: Reply with quote

Cleaned up the topic, updated the wiki article, Keep posting your common FAQ's!
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msleeper

digital entertainment design


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PostPosted: Thu Apr 24, 2008 5:17 pm    Post subject: Reply with quote

Cleaned up again.
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Portalboat
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Joined: 30 May 2008
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PostPosted: Fri Jun 06, 2008 4:07 pm    Post subject: Reply with quote

Does the boxes spawned by the cube dropper share the same name as the entity for spawning?
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Bulska
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Joined: 16 Nov 2007
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PostPosted: Fri Jun 06, 2008 4:11 pm    Post subject: Reply with quote

For 'how to make basic & advanced entities' I advise mappers to look up the Portal Prefab package posted somewhere here on the forums.
They are very usefull to figuring out how things work, besides giving you an easy and quick to use button, door, lift and such.

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msleeper

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PostPosted: Mon Jun 30, 2008 5:26 pm    Post subject: Reply with quote

Cleaned up and updated the Wiki. Thanks everyone.
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jdw159
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Joined: 30 Oct 2008
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PostPosted: Thu Oct 30, 2008 10:18 pm    Post subject: Reply with quote

I’m in a video game level design class and I decided do make portal maps. My teacher is not very familiar with hammer and I’m having a problem he hasn’t been able to help me figure out so i was hoping you all could lend a hand. the problem is not with getting things to work in Hammer but rather finding things to continue to work on my map. when i look threw the list of Entities I can’t find 80% of the portal stuff. i can find the turrets, cameras, portal gun, and the starting elevator but nothing else. Ex. boxes, buttons, doors, energy field generators, and those clear pains of glass. Infact when i go to Edit - Entity gallery, I still can’t find them. After I told my teacher abut this he tried fining this stuff on his home PC and had the exact same results as I did.

So please excuse this if this is simply a simply a newbie problem bit I would really appreciate some help.

thanks

Josh W
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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
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PostPosted: Thu Oct 30, 2008 10:21 pm    Post subject: Reply with quote

jdw159 wrote:
I’m in a video game level design class and I decided do make portal maps. My teacher is not very familiar with hammer and I’m having a problem he hasn’t been able to help me figure out so i was hoping you all could lend a hand. the problem is not with getting things to work in Hammer but rather finding things to continue to work on my map. when i look threw the list of Entities I can’t find 80% of the portal stuff. i can find the turrets, cameras, portal gun, and the starting elevator but nothing else. Ex. boxes, buttons, doors, energy field generators, and those clear pains of glass. Infact when i go to Edit - Entity gallery, I still can’t find them. After I told my teacher abut this he tried fining this stuff on his home PC and had the exact same results as I did.

So please excuse this if this is simply a simply a newbie problem bit I would really appreciate some help.

thanks

Josh W


Welcome to mapping. You actually need to make those things yourself.
Boxes are prop_physics and everything else is made up of multiple things. Please look through the Wiki as they are plenty of tutorials on creating the objects you are looking for.
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jdw159
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PostPosted: Thu Oct 30, 2008 10:26 pm    Post subject: Reply with quote

hmmm i see. . . i will take a look thew the wiki and continue my work thank you Remmiz!
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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
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PostPosted: Thu Oct 30, 2008 10:29 pm    Post subject: Reply with quote

You should probably take a look at the sample map valve has supplied with portal. It's chamber 5, free to study and copy from in Hammer. It's fairly simple once you see how it all fits together.

You could also get the handy tool GCFScape, which allows you to open Portal's data, extract a map, and then use VMex to decompile it into Hammer. I recommend you only do this to study the internal workings of the map though.

Alternatively, you could download one of the many prefab packs on this site via the download database, but you wouldn't learn anything from that, now, would you?

Hope that helps.

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jdw159
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PostPosted: Thu Oct 30, 2008 10:50 pm    Post subject: Reply with quote

Duffedwaffe wrote:
You should probably take a look at the sample map valve has supplied with portal. It's chamber 5, free to study and copy from in Hammer. It's fairly simple once you see how it all fits together.

You could also get the handy tool GCFScape, which allows you to open Portal's data, extract a map, and then use VMex to decompile it into Hammer. I recommend you only do this to study the internal workings of the map though.

Alternatively, you could download one of the many prefab packs on this site via the download database, but you wouldn't learn anything from that, now, would you?

Hope that helps.


wow i saw that file for chamber 5 but i didn't open it for some reason *shakes head*.

thanks for the heads up on the other info as well i will check that stuff tomorrow.
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