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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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Gadgetboy New Employee
Joined: 16 Jan 2008 Posts: 8
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| rellikpd wrote: | | its always been a load this is nothing new, we started discusing it atleast 100 years ago |
portals only been out for about a year
so no one thinks that this is true? |
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 835 Location: Raleigh, NC
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http://forums.thinkingwithportals.com/post13241.html#13241
| Hober wrote: | | Bulska wrote: | | I see not a single reason why not to make Portal Multiplayer. |
| Hober wrote: | And the question is: what would make the game mode interesting?
There would be no sense of choke points or terrain strategy, and any weapons involved would have to be grafted in from some other game. |
I would love to see screenshots or a design doc or a tech test of some way to make this an interesting and fun game. But I just don't see it. |
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cornontheCoD Test Supervisor

Joined: 24 Jan 2008 Posts: 164
 
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I think co-op would be cool, the one with one color for each player. and there could be flings.
I was thinking, what about one where there is only one portal gun, and the 2 players have to "give" the gun to each other by bumping into each other or pressing E near them. this could make for some interesting puzzles where the player without the gun is in another room, but is like a walking companion cube, pressing buttons and stuff. then there could be slots you could pass it through. just a thought. |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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thats not a bad idea at all. HOWEVER. 2player multiplayer games rarely do well. people want to get on and KILL KILL KILL
now if this was just a mod someone worked out. it might be ok. but i doubt it would get LOTS of acclaim, cuz you would have to find a friend, and since we spend all our time online... we don't have any of those. _________________
MyPHPsig
"Nope, just naked" |
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Ricotez GLaDOS Module

Joined: 13 Jan 2008 Posts: 507 Location: Somewhere between the 3rd and 4th dimensions.
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For KILL KILL KILL they have CSS, DoD and TF2. If you only want to KILL KILL KILL you're not playing Portal anyway. _________________
Villa Ricotez (Homepage WIP)
"Stick the power plug in the correct hole and try again." |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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oh i know. keep in mind i'm portal obsessed.
i'm just talking about a multi-player mod making it, and typically people want to interact with other people.... by kililng them.
Like i said COD's ideas were actually pretty good. the only way i think portal MP would work is in some sort of co-op mode. _________________
MyPHPsig
"Nope, just naked" |
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zztucozz New Employee

Joined: 05 Jul 2008 Posts: 2
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| Maybe we could add the KILL KILL KILL with thinking... So that Both players are in different rooms (laberynths) And in the labyrinths there are lots of bottoms jumps and all that. So if you press a bottom the other player gets a shock-wave or something and losses health (this means no regenerative health) or adding rocket-launcher, all that things. And try to kill the others with your team, resolving puzzles and that. The more puzzles you resolve a new map will be added to you to play. Or could be a random map... |
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pestchamber Test Supervisor

Joined: 10 May 2008 Posts: 245 Location: Earth
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lol ok you are in 2 different rooms. if you were like 10 people on the server. 5 is in ea room. then you solve puzzles in these rooms and when you done that you reach a button to make the ones in the other room lose hp. until 1 team win. when you press the button you are teleported to start in a fizzler so your portals get closed.
EDIT: i mean of course.. theres alot of puzzles and a button in the end of ea one |
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Remmiz Can't Fight The Man If You Are The Man

Joined: 13 Nov 2007 Posts: 355
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| pestchamber wrote: | lol ok you are in 2 different rooms. if you were like 10 people on the server. 5 is in ea room. then you solve puzzles in these rooms and when you done that you reach a button to make the ones in the other room lose hp. until 1 team win. when you press the button you are teleported to start in a fizzler so your portals get closed.
EDIT: i mean of course.. theres alot of puzzles and a button in the end of ea one |
Would that get too easy after a while for people who have played it more than once? After you learn the puzzles you are pretty much guaranteed to win. Wouldn't work at all, imo. Not on a fun factor or working factor.
Last edited by Remmiz on Sat Jul 05, 2008 9:17 pm; edited 2 times in total |
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Doomsday192 Swings Both Ways


Joined: 18 Feb 2008 Posts: 395 Location: Michigan, USA
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(for once) i understood that
what hes saying is:
have 2 teams, each with an identical puzzle series. at the end of the puzzles is a button, which kills the other team when pressed.
so its basically a race to the finish to kill the other team _________________
http://thespaceturkey.wordpress.com/
The following statement is false
The preceding statement is true |
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 835 Location: Raleigh, NC
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| Doomsday192 wrote: | have 2 teams, each with an identical puzzle series. at the end of the puzzles is a button, which kills the other team when pressed.
so its basically a race to the finish to kill the other team |
Or just have a random timer (longer timer simulates playing against babies, shorter against Lorithad) under which to complete the puzzle, and if the timer runs out, you die.
My, doesn't that sound like fun.
| Quote: | | [Portal Project Lead Kim] Swift also stated that the team creating the Portal sequel are currently deciding upon the design they should implement and that a multiplayer Portal "from a technology standpoint is possible", though Swift had previously stated they tried a Portal multiplayer variant, but admitted that "Honestly, it's less fun than you'd think." |
http://en.wikipedia.org/wiki/Portal_(video_game) _________________
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pestchamber Test Supervisor

Joined: 10 May 2008 Posts: 245 Location: Earth
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| Doomsday192 wrote: | (for once) i understood that
what hes saying is:
have 2 teams, each with an identical puzzle series. at the end of the puzzles is a button, which kills the other team when pressed.
so its basically a race to the finish to kill the other team |
i didnt say they died i said the lost some hp.. and btw remmiz.. there could be more than 1 map and more than 1 puzzle in ea map. |
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
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We need a poll...
I can easily imagine loads of fun gametypes for portal multiplayer. The problem with having fun with portal multiplayer is mostly dependent on the map. If there's modular floors and walls everywhere it's no fun. There should be metal floors to be safe on too.
Many people say that portal is a puzzle game and is not about shooting other people. That is true, but that doesn't have to mean that the Portal Gun can't be used in combat multiplayer games without having fun. _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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| Bulska wrote: | | We need a poll... |
got one
| Bulska wrote: |
Many people say that portal is a puzzle game and is not about shooting other people. That is true, but that doesn't have to mean that the Portal Gun can't be used in combat multiplayer games without having fun. |
and although this is true. Portal did so well, cuz it filled a void in todays modern gameing. there are plenty of FPSOMP games out there. We (atleast I) love this game cuz its smart, funny (albeit dark, and dry (which is what i like))) and makes you think. The question shouldn't be: CAN you make portal multi-player. but SHOULD you? _________________
MyPHPsig
"Nope, just naked" |
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