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Idea: Portal Multiplayer
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Remmiz
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PostPosted: Tue Jul 08, 2008 11:23 pm    Post subject: Reply with quote

bizob wrote:
Muliplayer Portal makes about as much sense to me as making a multiplayer version of Tetris.


QFT. Portal is a single player game hands down in my book and should stay that way.
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Hober

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Joined: 13 Oct 2007
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PostPosted: Wed Jul 09, 2008 12:56 am    Post subject: Reply with quote

I disagree. I don't see any way to make it fun, but I'd dearly like to see someone else who can make it fun do it right. It may not be doable, but I think it'd be cool.
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Bulska
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PostPosted: Wed Jul 09, 2008 6:22 am    Post subject: Reply with quote

What if I would make a map for HL2 Team Deathmatch or Garrysmod or whatever, and then I would make it like how I would make a map for Portal Multiplayer.
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ICE-TEA
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PostPosted: Wed Jul 09, 2008 7:18 am    Post subject: Reply with quote

Portal CTF idea:
Two teams orange and blue,two bases,flags separated by fizlers(so you cant put portal next to the flag and just do everything easy way),and some powerup on the center of the map(you are faster,bonus turret for your team for some time,destroy enemy portals and prevent enemies from putting them for some time, etc.)
The goal is to deliver enemy flag to your base in time limit,if you don`t capture the flag,and timer runs out,flag is returned.Each team also has one turret,and when it is destroyed,turret delivery system(such as for the cubes)delivers new one.
Someone mentioned that you won`t know what portal is yours and what is not.Well it doesn`t matter because you can cooperate with your teammates or use enemy to trick them.
But there should be name of the player that placed portal and some sort of indicator to show where is the other portal.
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Bulska
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PostPosted: Wed Jul 09, 2008 10:41 am    Post subject: Reply with quote

I have a good idea to easily make portal multiplayer... it will be all up to the mappers what the gametype will be.

Portal Multiplayer should be efficient enough:
- When it can support multiple players in one map.
- When there is an entity which controls how many teams there are.
- When there is an entity which shows the score for each team, then there can be inputs such as: Addscore, Substractscore, Setwinscore.
- When there is an entity which controls the player classes, such as a class which can only use Portal gun or a class which can only use guns.
Then it will be all up to the mapper how things will play.


I would make a Capture The Cube map. People can choose between 2 classes, a class with the Portal gun but nothing else or a class with normal guns but no Portal gun.
Then there would be two incinerators at each side of the map, one for each team. Along with a Cube (reskinned to the teams colour) for each team. When the enemy Cube gets thrown down your incinerator, you score! Very Happy

Cube and such is all picked up like normal. If that's possible with multiplayer.
It's all up to the mappers imagination on what sort of map there will be made. Maybe team-force fields and turrets to make it a little tactical.

Or buttons... If your cube is on a button, you score 1 each second, then there should be about 3 to 5 buttons all around the map.

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pestchamber
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PostPosted: Thu Jul 10, 2008 4:57 pm    Post subject: Reply with quote

if theres a team with a portal gun and one with a normal gun the map should be called.... CC_portal-vs-hl2.

(CC means capture cube)

but it would really require alot of thinking with portals to survive on the portal team...
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rellikpd

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PostPosted: Thu Jul 10, 2008 5:16 pm    Post subject: Reply with quote

he didn't mean a team with portal guns, and a team with weapons. he meant classes. like some people in your team could have portal guns, and some would have weapons but noone would have both
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zztucozz
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PostPosted: Thu Jul 10, 2008 8:09 pm    Post subject: Reply with quote

Is it going to be a :

-Random map appears.
-Choose map to play in.
-Limited Choice of maps, the more wins you have the more maps to choose from.

Which one?

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pestchamber
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PostPosted: Fri Jul 11, 2008 3:49 am    Post subject: Reply with quote

rellikpd wrote:
he didn't mean a team with portal guns, and a team with weapons. he meant classes. like some people in your team could have portal guns, and some would have weapons but noone would have both
oh lol. then its fair enough Razz


zztucozz wrote:

Is it going to be a :

-Random map appears.
-Choose map to play in.
-Limited Choice of maps, the more wins you have the more maps to choose from.

Which one?


-Random map appears. Very Happy else every server a gonna play the same map because thats the "best" map...
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Bulska
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PostPosted: Fri Jul 11, 2008 5:48 am    Post subject: Reply with quote

yeah but its better to be allowed to ban custom maps or a few selected maps so they won't get randomized in.

Or else u can get the map you personally hate.

Map ban limit of 20% of your map folder? =D

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Zakatak757
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PostPosted: Mon Aug 11, 2008 10:10 am    Post subject: Reply with quote

Maybe different styles of gameplay? My favourite would be just run around, do whatever, like in Gmod.

Theres been alot of attempts at this.
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Bulska
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PostPosted: Mon Aug 11, 2008 1:15 pm    Post subject: Reply with quote

Sandbox gametype would be cool yeah... With lots of cube, turret and ball droppers.
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WackoMcGoose
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PostPosted: Mon Aug 11, 2008 1:16 pm    Post subject: Reply with quote

I can think of a multiplayer teamwork map...

Two players start at the elevator. After they walk through the door into a large room, GLaDOS comes onto the intercom and announces that the room is a broken test. After the comment is finished, a sewer pipe breaks, and the room begins to flood with goo. The two players have to cooperate to get to the top of the room and place two storage cubes on buttons to close the pipe. An example of the multiplayer element would be one player standing on a button, and another firing a portal through an open door so they can both escape. Once both cube buttons are activated and the sewer pipe vent is closed, GLaDOS congradulates the players for "staying positive in an atmosphere of extreme pessimism", . But then it starts raining Turrets, and the exit is blocked. One Turret accidentally breaks the hatch-closing buttons, and the room starts flooding again. The two players have to work together to get all the deactivated Turrets out of the way and escape into the elevator before the room is filled with goo. (There should be enough deactivated Turrets so that one player can't do it alone in time, and the floor and walls in the Hall of Turrets are portal-proof.)
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appunxintator
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PostPosted: Mon Aug 11, 2008 1:24 pm    Post subject: Reply with quote

bizob wrote:
Muliplayer Portal makes about as much sense to me as making a multiplayer version of Tetris


There is a multiplayer tetris now.

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Bulska
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PostPosted: Mon Aug 11, 2008 1:27 pm    Post subject: Reply with quote

Gametypes:
Cooperative
Sandbox
Incinerate The Cube

Hmm... how could a sort of deathmatch work out ok? I dont see any way for just deathmatch or team deathmatch. It works better with goals.

Domination from UTclassic like gametype. But instead of taking over the control points, its a regular portal button.

What about a map with only 1 Portal Gun? Everyone has a stunstick and when holding(not having in inventory) the Portal Gun you get points in time.

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