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The Community Project Thread
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Ricotez
GLaDOS Module


Joined: 13 Jan 2008
Posts: 524
Location: Somewhere between the 3rd and 4th dimensions.

PostPosted: Wed Jul 23, 2008 8:32 am    Post subject: Reply with quote

I've got plenty of ideas, but no actual set-up.

That means puzzles, but no idea if they're fun and how to create a test chamber around them.

Maybe I'll stick to tech demos, that other people are free to use.

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Tigger
Test Supervisor


Joined: 04 Jan 2008
Posts: 109
Location: SF Bay Area

PostPosted: Thu Jul 24, 2008 10:08 pm    Post subject: Reply with quote

I'm working on one early, pre-orange gun level, and I hope to get a more advanced + bts scene map done too.

I have a very basic map with an entry elevator, an exit elevator, and one security camera. If it would help people I can upload the source file and people could use my elevators as a template.

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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 186
Location: Slovakia

PostPosted: Fri Jul 25, 2008 2:45 am    Post subject: Reply with quote

For those who don't know: you can use the elevators (and much more things) from Aldéz's prefabs, that's what I did mostly for my map. Find the download in the download section here at TWP. Wink
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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 532
Location: Canaduh eh

PostPosted: Sun Jul 27, 2008 12:33 pm    Post subject: Reply with quote

Mek wrote:
For those who don't know: you can use the elevators (and much more things) from Aldéz's prefabs, that's what I did mostly for my map. Find the download in the download section here at TWP. Wink


Aldez's prefab pack;

http://forums.thinkingwithportals.com/aldez-s-portal-prefabs-t998.html

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Bulska
Test Supervisor


Joined: 16 Nov 2007
Posts: 174


PostPosted: Sun Jul 27, 2008 3:33 pm    Post subject: Reply with quote

I use that one for buttons, doors, lifts and such. It goes alot faster with that.

I've been gone to Italy for 2 weeks, sorry for the delay. But I'm gonna map again soon.

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dvlstx
Test Supervisor


Joined: 21 Nov 2007
Posts: 130


PostPosted: Sun Jul 27, 2008 4:54 pm    Post subject: Reply with quote

Bulska wrote:
I use that one for buttons, doors, lifts and such. It goes alot faster with that.

I like a challenge, and found that many prefabs were incomplete, and decided to largely study and copy things from the example map. Oh, and I got pissed at the I/O on the button, so I just snatched it straight out of the example! ^-^

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Vagrantone0
Test Participant


Joined: 29 Jul 2008
Posts: 33


PostPosted: Sat Aug 02, 2008 11:37 am    Post subject: Codename: Grey Plateau Reply with quote

So is anyone currently mapping?

Right now I'm working on a large map consisting of 8 test chambers, all of which need to be completed in order to unlock the exit door. I may add another boss chamber after the exit door, but I'm not sure.
As of now I'm still in the process of building the entrance/main hall/exit area.
Getting the lighting just right is taking the most time, because I want this map to have a dark feel, and the lighting will play a big roll in getting the feeling right.
Due to the layout of this map, the test chambers are not your typical "enter one end, make your way to the other end and exit"
Instead, they only have one door that locks behind you after you enter. The key (Cube) or button to unlock the door is at the back and you have to exit the same door you entered in.
I'm not sure if this has been done before, perhaps someone could drop some names of other maps that use the same setup, if there are any.
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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1991
Location: Atlanta, Jawjuh
Warnings : 2Warnings : 2

PostPosted: Sun Aug 03, 2008 12:02 am    Post subject: Reply with quote

I've gotten 2 VMFs so far, I need to open them up though and take a look.

I am off-and-on working on part of a map, but presently I am working on a TF2 project that should hopefully be done soon.

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bizob

Test Supervisor


Joined: 13 Nov 2007
Posts: 185
Location: Florida

PostPosted: Sun Aug 03, 2008 7:10 pm    Post subject: Reply with quote

I dug out what I started on like a month ago. I revamped some of it but really haven't gotten too far with it yet. Work's been keeping me busy as well as family stuff but I'm actually in the mood to map more often now.
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rellikpd

GLaDOS Module


Joined: 10 Jan 2008
Posts: 902
Location: South Texas, US

PostPosted: Sun Aug 03, 2008 8:13 pm    Post subject: Reply with quote

yeah well I've had [insert generic excuse here] so ya know that's why i haven't submitted anything
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MyPHPsig
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Vagrantone0
Test Participant


Joined: 29 Jul 2008
Posts: 33


PostPosted: Sun Aug 03, 2008 8:25 pm    Post subject: Reply with quote

I've been mapping pretty much nonstop for the past 5 days. I'm on medical leave from work so I have nothing else to do.

Hopefully this map won't be too big. It will really suck if it takes 5 minutes to load once its done. I'll have to try and keep the rooms small. Hopefully I can make the challenges actually challenging even if the room is small.
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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 532
Location: Canaduh eh

PostPosted: Sun Aug 03, 2008 8:34 pm    Post subject: Reply with quote

I'm currently working on two maps... one is Fire Chamber for the map pack, kind of obvious what's going on there, and another is a separate project named Real Sticky... Let's just say it's gonna be interesting. I'm never gonna let you down with my maps.
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Bulska
Test Supervisor


Joined: 16 Nov 2007
Posts: 174


PostPosted: Sun Aug 10, 2008 1:25 pm    Post subject: Reply with quote

So how's it all going so far? =D
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Bulska
Test Supervisor


Joined: 16 Nov 2007
Posts: 174


PostPosted: Thu Sep 25, 2008 12:43 pm    Post subject: Reply with quote

It's been months now...

I'm beginning to wonder if this is ever going to get released xD

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Rasky_26
New Employee


Joined: 26 Apr 2008
Posts: 6


PostPosted: Thu Sep 25, 2008 9:48 pm    Post subject: Reply with quote

Yeah, I have a map with four challenges I could submit if this is still open. I also have several ideas that I haven't seen implemented that I haven't gotten around to mapping (gotta love school!) that I would be happy to start on.
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