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Ricotez GLaDOS Module

Joined: 13 Jan 2008 Posts: 524 Location: Somewhere between the 3rd and 4th dimensions.
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I've got plenty of ideas, but no actual set-up.
That means puzzles, but no idea if they're fun and how to create a test chamber around them.
Maybe I'll stick to tech demos, that other people are free to use. _________________
Villa Ricotez (Homepage WIP)
"Stick the power plug in the correct hole and try again." |
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Tigger Test Supervisor

Joined: 04 Jan 2008 Posts: 109 Location: SF Bay Area
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I'm working on one early, pre-orange gun level, and I hope to get a more advanced + bts scene map done too.
I have a very basic map with an entry elevator, an exit elevator, and one security camera. If it would help people I can upload the source file and people could use my elevators as a template. _________________ So THAT'S how you do that! |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 186 Location: Slovakia
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For those who don't know: you can use the elevators (and much more things) from Aldéz's prefabs, that's what I did mostly for my map. Find the download in the download section here at TWP.  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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Duffedwaffe
 I'm why we can't have nice things. Also mod.

Joined: 13 Nov 2007 Posts: 532 Location: Canaduh eh
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 174
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I use that one for buttons, doors, lifts and such. It goes alot faster with that.
I've been gone to Italy for 2 weeks, sorry for the delay. But I'm gonna map again soon. _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 130
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| Bulska wrote: | | I use that one for buttons, doors, lifts and such. It goes alot faster with that. |
I like a challenge, and found that many prefabs were incomplete, and decided to largely study and copy things from the example map. Oh, and I got pissed at the I/O on the button, so I just snatched it straight out of the example! ^-^ _________________ Current Project: Aperture Science!
Percent Complete: 70%
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Vagrantone0 Test Participant

Joined: 29 Jul 2008 Posts: 33
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So is anyone currently mapping?
Right now I'm working on a large map consisting of 8 test chambers, all of which need to be completed in order to unlock the exit door. I may add another boss chamber after the exit door, but I'm not sure.
As of now I'm still in the process of building the entrance/main hall/exit area.
Getting the lighting just right is taking the most time, because I want this map to have a dark feel, and the lighting will play a big roll in getting the feeling right.
Due to the layout of this map, the test chambers are not your typical "enter one end, make your way to the other end and exit"
Instead, they only have one door that locks behind you after you enter. The key (Cube) or button to unlock the door is at the back and you have to exit the same door you entered in.
I'm not sure if this has been done before, perhaps someone could drop some names of other maps that use the same setup, if there are any. |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1991 Location: Atlanta, Jawjuh
 
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I've gotten 2 VMFs so far, I need to open them up though and take a look.
I am off-and-on working on part of a map, but presently I am working on a TF2 project that should hopefully be done soon. _________________
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bizob
 Test Supervisor

Joined: 13 Nov 2007 Posts: 185 Location: Florida
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I dug out what I started on like a month ago. I revamped some of it but really haven't gotten too far with it yet. Work's been keeping me busy as well as family stuff but I'm actually in the mood to map more often now. _________________
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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yeah well I've had [insert generic excuse here] so ya know that's why i haven't submitted anything _________________
MyPHPsig
"Nope, just naked" |
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Vagrantone0 Test Participant

Joined: 29 Jul 2008 Posts: 33
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I've been mapping pretty much nonstop for the past 5 days. I'm on medical leave from work so I have nothing else to do.
Hopefully this map won't be too big. It will really suck if it takes 5 minutes to load once its done. I'll have to try and keep the rooms small. Hopefully I can make the challenges actually challenging even if the room is small. |
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Duffedwaffe
 I'm why we can't have nice things. Also mod.

Joined: 13 Nov 2007 Posts: 532 Location: Canaduh eh
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I'm currently working on two maps... one is Fire Chamber for the map pack, kind of obvious what's going on there, and another is a separate project named Real Sticky... Let's just say it's gonna be interesting. I'm never gonna let you down with my maps. _________________
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 174
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So how's it all going so far? =D _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 174
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It's been months now...
I'm beginning to wonder if this is ever going to get released xD _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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Rasky_26 New Employee
Joined: 26 Apr 2008 Posts: 6
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| Yeah, I have a map with four challenges I could submit if this is still open. I also have several ideas that I haven't seen implemented that I haven't gotten around to mapping (gotta love school!) that I would be happy to start on. |
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