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[RELEASE]Portal: The Flash Version mappack
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WackoMcGoose
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Joined: 22 Jul 2008
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PostPosted: Wed Jul 23, 2008 7:21 pm    Post subject: Reply with quote

Sounds like a great map pack, but there's only one problem: I can't figure out how to convert the .rar file into something that Portal can use. If it's possible, could you convert the map pack into a .zip file that can easily be used? Or at least post how to use .rar files...
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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
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PostPosted: Wed Jul 23, 2008 7:23 pm    Post subject: Reply with quote

http://www.google.com/search?q=.rar

Internet Lesson 1.0
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Hen7
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Joined: 19 Jan 2008
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PostPosted: Sun Jul 27, 2008 9:02 am    Post subject: Reply with quote

Cyclone wrote:
Naturally, take this with a grain of salt, but if it's true... Shocked

This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.

Does anyone know if this can be trusted?

Real, But I don't think they're going to use the the mappack as it is, there is a lot of stuff to fix and change first.
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WackoMcGoose
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PostPosted: Mon Jul 28, 2008 3:43 pm    Post subject: Reply with quote

I managed to download WinRAR and unzip the mappack. It's pretty epic, but almost unbeatable unless you use notarget to get past the Turrets, and noclip to bypass the electrical fields. Also, how do you beat the Aperture Science Mechadroid at the end? Are you supposed to have it fire its lazors at itself through a portal?
Oh, and for anyone that's seen a youtube video about GLaDOS not knowing the difference between a Weighted Storage Cube and a , this version of GLaDOS does know the difference. Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.
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appunxintator
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Joined: 03 Mar 2008
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PostPosted: Mon Jul 28, 2008 3:51 pm    Post subject: Reply with quote

WackoMcGoose wrote:
Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.


Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)

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rellikpd

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Joined: 10 Jan 2008
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Location: South Texas, US

PostPosted: Mon Jul 28, 2008 5:19 pm    Post subject: Reply with quote

basically yeah thats right
also please use spoiler codes?
Code:
[spoiler]YOU CAN'T SEE THIS[/spoiler]
example: YOU CAN'T SEE THIS

and to beat that bot you have to get it to hit itself with its energyballs. however you can do that. some people have them bounce off the wall others use portals. i used portals

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appunxintator
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Joined: 03 Mar 2008
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PostPosted: Mon Jul 28, 2008 9:04 pm    Post subject: Reply with quote

*question removed, I wasn't thinking straght*
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WackoMcGoose
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Joined: 22 Jul 2008
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PostPosted: Wed Aug 13, 2008 1:26 pm    Post subject: Reply with quote

appunxintator wrote:
Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)

Well, if console-spawned storage cubes have no name, then how come the incinerator in the original game sees a storage cube as a companion cube? If you used exactly the same incinerator code from the original, the fool-the-GLaDOS trick should work.
Oh, and how come in the room after the incinerator, the hallway with the Turret can't be entered until you destroy it with an energy ball? Logically, the Turret would've destroyed me by the time I got there, but I always use notarget Very Happy
The bts room with all the Chell clones was spooky.
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appunxintator
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PostPosted: Wed Aug 13, 2008 3:01 pm    Post subject: Reply with quote

Valve could have easily made no filter for the incinerator, considering if you jump in there, you would die.
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FISHY CRACKERS
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Joined: 26 Apr 2008
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PostPosted: Wed Aug 13, 2008 3:54 pm    Post subject: Reply with quote

appunxintator wrote:
Valve could have easily made no filter for the incinerator, considering if you jump in there, you would die.


I'd think it's just common sense that if you jump into an incinerator you die.
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rellikpd

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PostPosted: Wed Aug 13, 2008 5:19 pm    Post subject: Reply with quote

WackoMcGoose wrote:
....but I always use notarget Very Happy


lame times 1000.

why even play a "challenging" game?
just play MS Paint, then you don't need to cheat.

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WackoMcGoose
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PostPosted: Wed Aug 13, 2008 7:22 pm    Post subject: Reply with quote

BTW, if you jump into the incinerator in this mappack, the screen says, "Oh the irony!". I LOL'd when I saw it.
Oh, and if you have to hold the button down to open the incinerator, how do you get the cube in there, since it can't be portal'd because of the metal walls, and it's too far to throw the cube?
And the reason I use notarget instead of godmode in the hallway with the Unstationary Scaffold, the turrets, and the elevator-music version of the radio music (yet another LOL) is because I don't like having my Companion Cube full of bullet holes! Not to mention, if a Turret shoots the cube off the platform, and it falls into the toxic goo, GLaDOS says "Weighted Storage Cube destroyed.", then you die.
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FISHY CRACKERS
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PostPosted: Wed Aug 13, 2008 7:52 pm    Post subject: Reply with quote

WackoMcGoose wrote:
Oh, and if you have to hold the button down to open the incinerator, how do you get the cube in there, since it can't be portal'd because of the metal walls, and it's too far to throw the cube?


Try putting a portal over the incinerator, using a cube to get up onto the button, then throwing the cube down onto the floor where you can portal it into the incinerator
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WackoMcGoose
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PostPosted: Wed Aug 13, 2008 8:11 pm    Post subject: Reply with quote

But to throw the box onto portalable floor, you end up off the button.
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rellikpd

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Joined: 10 Jan 2008
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PostPosted: Wed Aug 13, 2008 8:35 pm    Post subject: Reply with quote

why not just be Not Lame, and beat it without any cheats at all
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