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[RELEASE] PuzzleOne
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penapappa
Test Supervisor


Joined: 11 May 2008
Posts: 112

Warnings : 1

PostPosted: Mon Aug 11, 2008 11:41 pm    Post subject: Reply with quote

Quote:
haaaha, funny reverse psychology thingy

I got readme idea from glados fight Smile

Quote:
I still got a missing texture (the wireframe thing) in the main room where the camera is.

okay, I fix it and then it is FINAL! release, but now to school Sad

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monkeyman
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Joined: 13 Jul 2008
Posts: 30


PostPosted: Tue Aug 12, 2008 3:05 am    Post subject: Reply with quote

very nice

i like the advanced map... Very Happy
it was only after completing the advanced one that i was able to figure out how to do the easier one... lol
(i didnt watch that tutorial because my internet has gone really slow and it wouldnt load that video... lol)

i await the next installment... lol
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penapappa
Test Supervisor


Joined: 11 May 2008
Posts: 112

Warnings : 1

PostPosted: Tue Aug 12, 2008 6:48 am    Post subject: Reply with quote

"lol"
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monkeyman
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Joined: 13 Jul 2008
Posts: 30


PostPosted: Tue Aug 12, 2008 7:15 am    Post subject: Reply with quote

i say "lol" lots in forums... :p
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penapappa
Test Supervisor


Joined: 11 May 2008
Posts: 112

Warnings : 1

PostPosted: Tue Aug 12, 2008 7:18 am    Post subject: Reply with quote

I see Very Happy
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ultradude25
Superior Participant


Joined: 10 May 2008
Posts: 58
Location: Melbourne, Australia

PostPosted: Tue Aug 12, 2008 1:27 pm    Post subject: Reply with quote

Sigh, found another broken texture.


Will make a new walkthough once my recorder stops being an ass.

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xxTDGPainxx
New Employee


Joined: 05 Aug 2008
Posts: 10
Location: Massachusetts, US

PostPosted: Sat Aug 16, 2008 1:50 am    Post subject: Reply with quote

Yeah....ummm, something went wrong. I was playing the map and when i pressed the button and grabbed the cube RIGHT as it was coming out, the hatch stayed open a little longer than normal (maybe cause the cube was in the way?). And for some reason, FIVE more came out! I don't know why this happened.
I just made it into a pyramid for the picture. Razz
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penapappa
Test Supervisor


Joined: 11 May 2008
Posts: 112

Warnings : 1

PostPosted: Sat Aug 16, 2008 11:18 am    Post subject: Reply with quote

Oh that's kinda funny. It's due to that I make it close when cube stop touching the trigger (OnEndTouchAll). It maybe take some time for next update and next puzzle, because summer holiday ended Sad. But , I have planned some parts of my next puzzle to paper. Say what elements you want to it have. boxes&buttons, energy pellets, flinging or something else?
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Mek
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Joined: 30 May 2008
Posts: 186
Location: Slovakia

PostPosted: Sat Aug 16, 2008 2:54 pm    Post subject: Reply with quote

Something simple yet enjoyable, something like this map Cool But please don't make impossible flings and things you have to try over and over to frustrate the player.
Fingers crossed Wink

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Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here!
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FISHY CRACKERS
Test Participant


Joined: 26 Apr 2008
Posts: 23


PostPosted: Sat Aug 16, 2008 5:07 pm    Post subject: Reply with quote

penapappa wrote:
But , I have planned some parts of my next puzzle to paper. Say what elements you want to it have. boxes&buttons, energy pellets, flinging or something else?


Mind including those new cubes and buttons that were recently released? I'm hoping to see a test chamber that uses those soon.
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WackoMcGoose
Superior Participant


Joined: 22 Jul 2008
Posts: 70


PostPosted: Sat Aug 16, 2008 6:39 pm    Post subject: Reply with quote

Lol failed surface rendering. And the camera can't be shot off. Does the Source engine see render-failed surfaces as portal-proof? Very Happy
Anyway, nice map despite being short. I'd say it's about as challenging as the original Testchamber 17, except no incinerator. You should make more maps in this series, it's pretty cool.
And "Aperture Science Dark Storage Cube" FTW!

EDIT: After playing this map, all storage cubes throughout the game (even in other maps!) have the dark storage cube skin? How do I fix this? Do I have to change the box skin via the console or something? Help plx.
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appunxintator
Test Supervisor


Joined: 03 Mar 2008
Posts: 131
Location: 40 miles from nowhere

PostPosted: Sat Aug 16, 2008 7:18 pm    Post subject: Reply with quote

Why would you want to change the skin?

But if you insist, look for the file in the materials folder (portal/portal/materials) and delete it.

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penapappa
Test Supervisor


Joined: 11 May 2008
Posts: 112

Warnings : 1

PostPosted: Sun Aug 17, 2008 12:15 am    Post subject: Reply with quote

portal/portal/materials/models/props/metal_box.vtf <--- DELETE
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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1991
Location: Atlanta, Jawjuh
Warnings : 2Warnings : 2

PostPosted: Sun Aug 17, 2008 3:07 am    Post subject: Reply with quote

Yeah the black storage cubes are really annoying if you ask me. You might want to use PakRat when putting custom materials in your map, that way they are only used in your map and not the rest of the game.
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penapappa
Test Supervisor


Joined: 11 May 2008
Posts: 112

Warnings : 1

PostPosted: Sun Aug 17, 2008 5:35 am    Post subject: Reply with quote

I tried that but it didn't work. I'm pro with packing. Cool
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