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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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| Quote: | | haaaha, funny reverse psychology thingy |
I got readme idea from glados fight
| Quote: | | I still got a missing texture (the wireframe thing) in the main room where the camera is. |
okay, I fix it and then it is FINAL! release, but now to school  _________________ Project Reform 5% (?) ready. |
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monkeyman Test Participant
Joined: 13 Jul 2008 Posts: 30
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very nice
i like the advanced map...
it was only after completing the advanced one that i was able to figure out how to do the easier one... lol
(i didnt watch that tutorial because my internet has gone really slow and it wouldnt load that video... lol)
i await the next installment... lol |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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"lol" _________________ Project Reform 5% (?) ready. |
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monkeyman Test Participant
Joined: 13 Jul 2008 Posts: 30
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| i say "lol" lots in forums... :p |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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I see  _________________ Project Reform 5% (?) ready. |
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ultradude25 Superior Participant

Joined: 10 May 2008 Posts: 58 Location: Melbourne, Australia
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Sigh, found another broken texture.
Will make a new walkthough once my recorder stops being an ass. _________________ This was a fail. I'm making a note here, huge facepalm. It's hard to overstate my disappointment. |
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xxTDGPainxx New Employee

Joined: 05 Aug 2008 Posts: 10 Location: Massachusetts, US
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Yeah....ummm, something went wrong. I was playing the map and when i pressed the button and grabbed the cube RIGHT as it was coming out, the hatch stayed open a little longer than normal (maybe cause the cube was in the way?). And for some reason, FIVE more came out! I don't know why this happened.
I just made it into a pyramid for the picture.
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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Oh that's kinda funny. It's due to that I make it close when cube stop touching the trigger (OnEndTouchAll). It maybe take some time for next update and next puzzle, because summer holiday ended . But , I have planned some parts of my next puzzle to paper. Say what elements you want to it have. boxes&buttons, energy pellets, flinging or something else? _________________ Project Reform 5% (?) ready. |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 186 Location: Slovakia
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Something simple yet enjoyable, something like this map But please don't make impossible flings and things you have to try over and over to frustrate the player.
Fingers crossed  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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FISHY CRACKERS Test Participant

Joined: 26 Apr 2008 Posts: 23
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| penapappa wrote: | | But , I have planned some parts of my next puzzle to paper. Say what elements you want to it have. boxes&buttons, energy pellets, flinging or something else? |
Mind including those new cubes and buttons that were recently released? I'm hoping to see a test chamber that uses those soon. |
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WackoMcGoose Superior Participant

Joined: 22 Jul 2008 Posts: 70
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Lol failed surface rendering. And the camera can't be shot off. Does the Source engine see render-failed surfaces as portal-proof?
Anyway, nice map despite being short. I'd say it's about as challenging as the original Testchamber 17, except no incinerator. You should make more maps in this series, it's pretty cool.
And "Aperture Science Dark Storage Cube" FTW!
EDIT: After playing this map, all storage cubes throughout the game (even in other maps!) have the dark storage cube skin? How do I fix this? Do I have to change the box skin via the console or something? Help plx. |
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appunxintator Test Supervisor

Joined: 03 Mar 2008 Posts: 131 Location: 40 miles from nowhere
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Why would you want to change the skin?
But if you insist, look for the file in the materials folder (portal/portal/materials) and delete it. _________________ I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did. |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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portal/portal/materials/models/props/metal_box.vtf <--- DELETE _________________ Project Reform 5% (?) ready. |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1991 Location: Atlanta, Jawjuh
 
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Yeah the black storage cubes are really annoying if you ask me. You might want to use PakRat when putting custom materials in your map, that way they are only used in your map and not the rest of the game. _________________
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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I tried that but it didn't work. I'm pro with packing.  _________________ Project Reform 5% (?) ready. |
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