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ultradude25 Superior Participant

Joined: 10 May 2008 Posts: 58 Location: Melbourne, Australia
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I found this awesome video on wegame.com showing a tech demo of the PhysX Particles.
Wouldn't ya love to have that in HL2:EP3?
Here's a DIGG I made for it. Digg pl0x.
http://digg.com/pc_games/NVIDIA_PhysX_Particle_Fluid_Demo _________________ This was a fail. I'm making a note here, huge facepalm. It's hard to overstate my disappointment. |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 903 Location: South Texas, US
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yeah that is awesome!, good find. now if i just had a video card that would support it _________________
MyPHPsig
"Nope, just naked" |
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MrTwoVideoCards
 Loves Cake
Joined: 23 Nov 2007 Posts: 481 Location: Lancaster, CA
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Oh there particles! Nice though, this is possible for source right now, via particles of course, but yet it need to have new shaders and such. Nice find though, i want that hardware.
Also if you guys want it: http://www.nvidia.com/content/forcewithin/us/download.asp _________________
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1991 Location: Atlanta, Jawjuh
 
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The end is near. _________________
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 308
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MrTwoVideoCards
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Joined: 23 Nov 2007 Posts: 481 Location: Lancaster, CA
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Well we had a big discussion about that video above, and that is NOT Dynamic Water, but close to it. _________________
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 308
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| MrTwoVideoCards wrote: | | Well we had a big discussion about that video above, and that is NOT Dynamic Water, but close to it. |
Pelpix explained that it is particles with a trigger or whatever in Hammer. _________________
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Remmiz Can't Fight The Man If You Are The Man

Joined: 13 Nov 2007 Posts: 364
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| MrTwoVideoCards wrote: | | Well we had a big discussion about that video above, and that is NOT Dynamic Water, but close to it. |
Not to mention it doesn't look anything like water or behave anything like it. |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 903 Location: South Texas, US
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still freaking narly. and its pretty "close" closer than anything else i've seen thus far.
True, edit the parameters more, and get a sexy ass shader for them and BAM, as close are you can get to a real Water system. _________________
MyPHPsig
"Nope, just naked" |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1991 Location: Atlanta, Jawjuh
 
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| Remmiz wrote: | | Not to mention it doesn't look anything like water or behave anything like it. |
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