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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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QFT
Its not 'ooh look at me I'm a hardcore developer' its 'look at me I've had a damn good Idea'
Rather than making map thumbnails for each map and dev map seperate from each other you put them all together and send them to everyone, only send each map files to the people you want though. That way it saves effort for everyone. The testers see exactly what the consumers see except the testers actually get to use the 'test' maps.
And anyway when Logic portals is all finished up I'm sure Huricane will release a version without any testing maps as there will be no need for them anymore.
So either stop complaining about something that isnt finished o be patient
[/rant] _________________ Fancy making a payload map?
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Niels Gade New Employee
Joined: 06 Oct 2007 Posts: 6 Location: Denmark
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| youme wrote: | QFT
Its not 'ooh look at me I'm a hardcore developer' its 'look at me I've had a damn good Idea'
Rather than making map thumbnails for each map and dev map seperate from each other you put them all together and send them to everyone, only send each map files to the people you want though. That way it saves effort for everyone. The testers see exactly what the consumers see except the testers actually get to use the 'test' maps. |
What, they're testing the map selection menu? Pff, I'm pretty sure the beta testers are able to use the console.
And why the hell would he go through the hassle with making the icons that he's not gonna use for anything anyways.
Doesn't make sense. _________________
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Hurricaaane Test Supervisor

Joined: 29 Sep 2007 Posts: 173
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Listen, there are multiple versions for the same map.
lp_b00_v1
lp_b00_v2
lp_b00_v3
lp_b03_v1
lp_b03_v2
All of these versions are releases and are never modified afterwards.
lp_b00
lp_b03
lp_b04
Those versions are the maps underway, unreleased, and volatile: their content changes everytime.
I often ask my friends to take demos on the game so that I can see how they play and what problem they encounter. To play these demos with a volatile map, it's not possible. So I also created separate versions for other reasons, if I get feedback on a map, I can't test/check for the problems it on the volatile version.
Now, I've separated the bonus scipt files into two directories: the developer one and the released one, so they show up as two separate icons in the bonus maps main menu and so the problem is fixed as I will not provide the developer directory.
Here's how it looks like now on my side:
http://forums.thinkingwithportals.com/pafiledb/images/screenshots/extended_bm_window710.jpg _________________
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Niels Gade New Employee
Joined: 06 Oct 2007 Posts: 6 Location: Denmark
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Hurricaaane Test Supervisor

Joined: 29 Sep 2007 Posts: 173
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Damn it, at least those thing are NOT showing up in the MAIN BONUS MAP WINDOW. If you don't like it just delete my map and fuck off. _________________
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1991 Location: Atlanta, Jawjuh
 
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| Hurricaaane wrote: | | If you don't like it just delete my map and fuck off. |
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Lorithad Loves Cake

Joined: 22 Oct 2007 Posts: 250
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Eh, while I agree about the not liking it and fucking off part, I also do think that the developer things shouldn't be in the standard release. I mean, you can't even open them from the bonus maps window. At least you couldn't last time I tried.
The credits I'm in full support of being there though. |
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Niels Gade New Employee
Joined: 06 Oct 2007 Posts: 6 Location: Denmark
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| Hurricaaane wrote: | | Damn it, at least those thing are NOT showing up in the MAIN BONUS MAP WINDOW. If you don't like it just delete my map and fuck off. |
I didn't say I don't like the maps, because I do, but as developers, we have a duty to make quality releases.
Also, I'm not trying to kill you, sit down. It's just a note. I don't really care if you take it seriously. It was just because it's not a proper way to release. _________________
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yikkayaya Superior Participant
Joined: 04 Nov 2007 Posts: 78 Location: Norway
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Just making up for all the complaining about the dev-files:
WE LOVE YOU HURRICAAANE!!!
Keep up the good work!  _________________ Not thinking without portals at the very least... |
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Crabclaws New Employee
Joined: 21 Nov 2007 Posts: 3
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I liked the map it was challenging and very fun. I didn't really care about the developer things, I was just disappointed that I couldn't play them. (Off-Topic) Can you teach my some basic stuff about Hammer because I have tons of ideas for Portal maps but I can't figure out Hammer to save my life. I also commented about the Hammer thing on one of your YouTube videos. Keep mapping  _________________ Hi |
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WackoMcGoose Superior Participant

Joined: 22 Jul 2008 Posts: 70
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This map is so hard my brain almost asploded.
But I really like the new gameplay mechanics. Great job with the map, and I hope you expand it a lot more. |
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Bosf Superior Participant
Joined: 21 Feb 2008 Posts: 50
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I know that someone will kill me but:
I wasnt here for a long time...Do Huricaneeeee released the new map he was working on?If you did please tell me where i cant find it  _________________ Portal Magazine WIP.
The device has been modified,so you has been PWNED! |
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