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Speculation with portals
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Vagrantone0
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PostPosted: Wed Aug 06, 2008 3:33 pm    Post subject: Reply with quote

Isn't it great how everyone reads the first post before commenting?
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msleeper

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PostPosted: Wed Aug 06, 2008 4:15 pm    Post subject: Reply with quote

Do you have any idea how old or long this thread is? I haven't even read all of it.
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rellikpd

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PostPosted: Wed Aug 06, 2008 8:32 pm    Post subject: Reply with quote

blasphemy.
yeah but who the fuck has THAT kind of time.
but i think what he meant is the FIRST post, in that they say if portals could be used in the real world. NOT following the "hl2.exe" version rules

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Vagrantone0
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PostPosted: Wed Aug 06, 2008 9:44 pm    Post subject: Reply with quote

Yeah i meant just the first post, which kicks off the discussion.
It helps to know what the thread is supposed to be about instead of reading the last post which could be horribly off topic.

rellikpd hit the nail on the head.
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Hober

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PostPosted: Thu Aug 07, 2008 12:47 am    Post subject: Reply with quote

msleeper wrote:
Do you have any idea how old or long this thread is? I haven't even read all of it.


Hober in a previous page wrote:
Someone should write up a tl;dr version of this thread on the wiki with answers to some of the simpler questions.


The irony here is crushing.

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rellikpd

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PostPosted: Thu Aug 07, 2008 4:21 am    Post subject: Reply with quote

Hober wrote:
Hober in a previous page wrote:

Someone should write up a tl;dr version of this thread on the wiki with answers to some of the simpler questions.The irony here is crushing.
probly wasn't read
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thegnomeisalie
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PostPosted: Sat Aug 16, 2008 10:16 pm    Post subject: Reply with quote

I've got some very important scientific questions about portals.

Such as, if Shroedinger's cat had possessed a portal gun, could it have escaped from the box?

Or, what if the portal was not in the shape of an oval, but rather the Mandelbrot set?

Okay, those were jokes but I've got one serious one.

If you have a portal in one area that is pitch black, and another portal in one area that has light, would the portal illuminate the dark area? I guess so, because light must travel though portals because otherwise you couldn't see out of them. I suppose it would look something similar the light inside of a building traveling through a window to partially light up the outside at night.
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WackoMcGoose
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PostPosted: Sat Aug 16, 2008 10:48 pm    Post subject: Reply with quote

Yeah, and turret lasers go through portals just fine. And if you do the infinite-mirror portal, you can have a rocket turret do a very long laser beam.
And about reading a whole topic before commenting, I think that reading the first page and the last two or three pages in a 4+ page topic is sufficient. For a relatively new topic of three or fewer pages, it's a good idea to read it all.

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Player1
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PostPosted: Fri Sep 26, 2008 9:52 pm    Post subject: Reply with quote

I can't fully recall when I was last on these boards, but I'm seriously impressed that this thread is still on top of the forum...
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jrlauer
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PostPosted: Sat Oct 25, 2008 4:27 am    Post subject: Reply with quote

thegnomeisalie wrote:
If you have a portal in one area that is pitch black, and another portal in one area that has light, would the portal illuminate the dark area? I guess so, because light must travel though portals because otherwise you couldn't see out of them. I suppose it would look something similar the light inside of a building traveling through a window to partially light up the outside at night.


It would be the same if you had a dark hallway and opened a door to a room with the lights on. Light would spill out of the room an partially light the darkened hallway. I would assume light would behave the same way through a portal since a portal is in essence, a doorway.
Wink

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Ricotez
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PostPosted: Sat Oct 25, 2008 6:29 am    Post subject: Reply with quote

However, since the Source engine sucks with dynamic lights, it is not featured in Portal. That's why all test chambers are equally bright lit, I think, and there's also no shortage on light in the BTS areas, even though GLaDOS does not need the light there. I mean, she hasn't got cameras there anyway, now does she?
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jrlauer
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PostPosted: Mon Oct 27, 2008 6:21 pm    Post subject: Reply with quote

Ricotez wrote:
However, since the Source engine sucks with dynamic lights, it is not featured in Portal. That's why all test chambers are equally bright lit, I think, and there's also no shortage on light in the BTS areas, even though GLaDOS does not need the light there. I mean, she hasn't got cameras there anyway, now does she?


True, but the bts were originally for the crew that used to work there before GLaDOS was installed. They needed the light. GLaDOS doesn't need stairs and catwalks either, but they are there too.
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Ricotez
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PostPosted: Tue Oct 28, 2008 11:10 am    Post subject: Reply with quote

Yeh, but she can't do much about them, and why should she? They're just... standing there, falling appart.

However, the light requires electricity. Why have those lights on if you don't need them? You could save the power. (I presume the facility runs on some kind of private reactor, especially if Portal takes place after the Seven Hour War GLaDOS would have a hard time obtaining electricity)

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zaldos
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PostPosted: Tue Oct 28, 2008 11:40 am    Post subject: Reply with quote

Dude portals! you could have a nuclear power station below AS and have it linked with the sun. Smile
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Mek
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PostPosted: Tue Oct 28, 2008 11:54 am    Post subject: Reply with quote

Ricotez wrote:
However, the light requires electricity. Why have those lights on if you don't need them? You could save the power. (I presume the facility runs on some kind of private reactor, especially if Portal takes place after the Seven Hour War GLaDOS would have a hard time obtaining electricity)
this is a great idea. I think it would be good to have lights off in bts areas; only the orange ones should be there bright enough just to give the player a clue how to turn the lights on (a light switch probably) Very Happy
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