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[RELEASE] Affinity
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insta
New Employee


Joined: 18 Aug 2008
Posts: 3


PostPosted: Mon Aug 18, 2008 1:41 pm    Post subject: [RELEASE] Affinity Reply with quote

Hello! I'm finally releasing my Portal map which has been sitting on my harddrive for a month or two.

The map comes with two versions, the story version and the challenge version. I spent a lot of time tweaking the challenge goals, let me know if you beat them.

The map uses some HL2 assets, so I recommend you have HL2 installed.

Screens :









Thanks to :

Everybody that helped playtest the map
The people keeping the Valve Developer Wiki updated
Synthesizer and Evert for helping me with hosting

Download :

http://forums.thinkingwithportals.com/dload.php?action=file&file_id=277

Hope you enjoy the map!
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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 532
Location: Canaduh eh

PostPosted: Mon Aug 18, 2008 2:22 pm    Post subject: Reply with quote

http://forums.thinkingwithportals.com/download-database-read-before-releasing-t105.html
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compherm
Test Participant


Joined: 26 Jun 2008
Posts: 31
Location: Michigan

PostPosted: Mon Aug 18, 2008 2:47 pm    Post subject: Reply with quote

Just played through the regular map, not yet the challenge one though. I liked it a lot, especially the wake up "chamber" This was a very thoroughly done map, but I did notice one thing:

In the room with the platform that needs to be activated (with two doors that are linked to buttons that allow the pellet through), I was able to fling myself and land on the little thing sticking out, therefore bypassing the platform altogether

Overall though, very well done. I would like to see more of your work.
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Ricotez
GLaDOS Module


Joined: 13 Jan 2008
Posts: 526
Location: Somewhere between the 3rd and 4th dimensions.

PostPosted: Mon Aug 18, 2008 3:14 pm    Post subject: Reply with quote

Great map, beautifully crafted, and the biggest anticlimax I've ever seen. I really liked the wake-up area, and the transition between chambers and BTS.
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Villa Ricotez (Homepage WIP)
"Stick the power plug in the correct hole and try again."
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ecco
Test Participant


Joined: 24 Dec 2007
Posts: 40
Location: through the looking glass

PostPosted: Mon Aug 18, 2008 3:35 pm    Post subject: IMPRESSIVE Reply with quote

Shocked Judging from the screenshots; this looks great--!

Lots of detail; good design; ambiance; and craft--

Looking forward to playing it when I get home tonight...

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"Imagination is everything. It is the preview of life's coming attractions." -Albert Einstein
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Kiavik
Superior Participant


Joined: 29 Nov 2007
Posts: 60


PostPosted: Mon Aug 18, 2008 4:16 pm    Post subject: Reply with quote

A masterfully crafted map, on the scale of Valve-Like precisionism. I also really liked the ending of course and the easter eggs:

the scary sound when you detach a camera and the secret area with the cake were awesome Very Happy

please make more maps!!
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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1991
Location: Atlanta, Jawjuh
Warnings : 2Warnings : 2

PostPosted: Mon Aug 18, 2008 4:44 pm    Post subject: Reply with quote

Wow, this map looks fucking awesome. Community Spotlight?
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Kiavik
Superior Participant


Joined: 29 Nov 2007
Posts: 60


PostPosted: Mon Aug 18, 2008 5:20 pm    Post subject: Reply with quote

msleeper wrote:
Wow, this map looks fucking awesome. Community Spotlight?


It deserves it imho
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compherm
Test Participant


Joined: 26 Jun 2008
Posts: 31
Location: Michigan

PostPosted: Mon Aug 18, 2008 5:50 pm    Post subject: Reply with quote

I didn't see that easter egg; where was the hidden cake?
edit: is there a way to get to the cake w/out noclipping?


edit: yes, it should be in the spotlight
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reepblue
Test Supervisor


Joined: 16 Mar 2008
Posts: 195


PostPosted: Mon Aug 18, 2008 6:48 pm    Post subject: Reply with quote

Please upload this to the database..

I can't download it. Sad

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Syon
Test Participant


Joined: 25 Oct 2007
Posts: 43


PostPosted: Mon Aug 18, 2008 7:22 pm    Post subject: Reply with quote

Excellent map, very well done. And a good ending to boot.
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WackoMcGoose
Superior Participant


Joined: 22 Jul 2008
Posts: 70


PostPosted: Mon Aug 18, 2008 8:35 pm    Post subject: Reply with quote

Very good map. It was excellently made and very challenging. I especially liked the suprise ending. I started to freak when it seemed like Aperture space-time was stretching like what black holes do on TV, then the camera zooms in on a pigeon. Kinda dissapointing ending, but I LOL'd at "It was all a dream. You are a [cragging] pigeon. Game over man.".
BTW, why did the lights flicker and a panel dislodge when I shot the first camera?
EDIT: Wait, it was just a coincidence. Shooting the camera didn't do it. Did you get the custom sound effect from the original Anger Sphere?

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The Vital Apparatus Vent will deliver a Weighted Companion Cake in Three. Two. One.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
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ultradude25
Superior Participant


Joined: 10 May 2008
Posts: 58
Location: Melbourne, Australia

PostPosted: Tue Aug 19, 2008 3:54 am    Post subject: Reply with quote



Holy Shit Exclamation
/Quake voice
You know, I really hate you for having it sitting on your Hard drive and not giving us this map earlier. Mad

I really, REALLY liked this map. I found a few (non-major) bugs.

First: In the room where you have to put the 2 cubes on the 2 buttons, when I put the last cube on I noticed that the door opened so I went towards it and suddenly this energy ball whizzed past my face, I was like crap where did that come from? I turned around and saw that the button had also turned on the Ball launcher. I was at the button furthest away from the launcher and I didn't hear it launch. I think you should make the sound louder so you can hear it when you put the box on the furthest button because that almost killed me.

Second: In that same room, I was trying to get the ball into the catcher (at the time I hadn't gone all the way through the hallway to find the button) and I was trying to get it through the small hole in the glass, I then found the button and found that it made all the glass lift up, so I fired a portal at the hole in the glass when the glass came back down and found that the portal stopped where the glass would have been if there wasn't a hole. It was then that I found out that there is actually glass there, it was just darker than the rest of the glass which made it look like there was no glass there.

Other than that, I loved this map.

Things I liked:
The part where you drop the box into the portal and it hits the upside down button and you have to run to get to the door.
The other door timing part.
The part where you had to stand on the buttons to open a door and rotate the wall.

When time started warping.
The edited GLaDOS lines that make them fit better into the map.
The fact that the map loaded in one go.
The very interesting and original ending.

Defiantly put in Spotlight.

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This was a fail. I'm making a note here, huge facepalm. It's hard to overstate my disappointment.
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PortalFan77
GET IT, PORTAL FAN
GET IT, PORTAL FAN


Joined: 06 Apr 2008
Posts: 308


PostPosted: Tue Aug 19, 2008 5:45 am    Post subject: Reply with quote

Truly beautiful map, it looks stunning. This map looks so amazing, it looks like it was drawn as concept art.

Damn

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penapappa
Test Supervisor


Joined: 11 May 2008
Posts: 112

Warnings : 1

PostPosted: Tue Aug 19, 2008 12:30 pm    Post subject: Reply with quote

lolled when test subject started laugh and then : Noooo! :''D If you don't know what I'm talking about, find out Wink
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Project Reform 5% (?) ready.
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