FAQFAQ   Ban ListBan List   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 NewsNews   DownloadsDownloads   Wiki & TutorialsWiki & Tutorials   IRC ChatIRC Chat 

Idea: Portal Multiplayer
Goto page Previous  1, 2, 3, 4, 5, 6, 7
 
Post new topic   Reply to topic    ThinkingWithPortals.com Forum Index -> Portal Single Player
View previous topic :: View next topic  
Author Message
Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 532
Location: Canaduh eh

PostPosted: Mon Aug 11, 2008 1:27 pm    Post subject: Reply with quote

Locked

EDIT: Unlocked

_________________
Back to top
View user's profile Send private message
thegnomeisalie
New Employee


Joined: 16 Aug 2008
Posts: 2


PostPosted: Sat Aug 16, 2008 8:22 pm    Post subject: Reply with quote

I really like the idea of "Capture the Cube." I'm picturing the two bases having a giant maze seperating them, such that each team has to use portals and teamwork to get to the enemy base. I don't really think you'd even need to have a seperate "fighter" class, because each team could have turrets defending their base, and their side of the maze. But maybe everybody gets one weak pistol that they can switch the portal gun out with so that you can actually do something about enemies near your base? It'd have to be some kind of special gun that doesn't affect turrets, so that it doesn't become too cheap. What do you guys think?
Back to top
View user's profile Send private message
rellikpd

GLaDOS Module


Joined: 10 Jan 2008
Posts: 903
Location: South Texas, US

PostPosted: Sun Aug 17, 2008 4:31 am    Post subject: Reply with quote

Click here for Portal Multiplayer

yeah but seriously the idea is ludicrous, this should be locked.


all kidding aside, i do think the idea is retarded, but atleast there is some good discussion here (i guess)

_________________

MyPHPsig
"Nope, just naked"
Back to top
View user's profile Send private message Visit poster's website
Fusion
Superior Participant


Joined: 02 Feb 2008
Posts: 80
Location: Australia

PostPosted: Sun Aug 17, 2008 4:42 am    Post subject: Reply with quote

rellikpd wrote:
Click here for Portal Multiplayer


Haha. But I don't think you're giving the idea enough credit. I mean we probably would have thought the same thing before Valve made singleplayer Portal, but they managed to pull it off.
Back to top
View user's profile Send private message
Hober

That's Sir Pompous Asshole


Joined: 13 Oct 2007
Posts: 850
Location: Raleigh, NC

PostPosted: Sun Aug 17, 2008 1:05 pm    Post subject: Reply with quote

Fusion wrote:
I mean we probably would have thought the same thing before Valve made singleplayer Portal, but they managed to pull it off.


Me, Three Pages Ago wrote:
Quote:
[Portal Project Lead Kim] Swift also stated that the team creating the Portal sequel are currently deciding upon the design they should implement and that a multiplayer Portal "from a technology standpoint is possible", though Swift had previously stated they tried a Portal multiplayer variant, but admitted that "Honestly, it's less fun than you'd think."


http://en.wikipedia.org/wiki/Portal_(video_game)

_________________
Back to top
View user's profile Send private message AIM Address
WackoMcGoose
Superior Participant


Joined: 22 Jul 2008
Posts: 70


PostPosted: Sun Aug 17, 2008 7:56 pm    Post subject: Reply with quote

rellikpd wrote:
Click here for a bad joke

yeah but seriously the idea is ludicrous, this should be locked.


all kidding aside, i do think the idea is stupid, but at least there is some good discussion here (i guess)

Get The Fuck Out

Multiplayer Portal is a valid and feasible idea. In fact, on another online game I play where players make their own levels, there is a very popular area of making Portal-style levels. Since the entire game is multiplayer, and every player has a portal gun, it's already been proven that a multiplayer Portal is possible, even if all the multiplayer part is is just expert players helping n00bs. Not to mention, having multiple players being able to each make their own portal set is like modifying portal_linkage_id, but technically not a hack or cheat. (But in [Name of game here], the portals look like fail because the engine doesn't have the camera-view thing that makes Source-engine portals so 1337.)

_________________
The Vital Apparatus Vent will deliver a Weighted Companion Cake in Three. Two. One.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
Back to top
View user's profile Send private message
Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 532
Location: Canaduh eh

PostPosted: Sun Aug 17, 2008 11:44 pm    Post subject: Reply with quote

WackoMcGoose wrote:
n00bs like myself


I have to agree with Rellik.

Rellik - Get The Fuck Out

Wacko - Get The Fuck Out

Topic - Fuck my life

_________________
Back to top
View user's profile Send private message
msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1991
Location: Atlanta, Jawjuh
Warnings : 2Warnings : 2

PostPosted: Tue Aug 19, 2008 10:31 am    Post subject: Reply with quote

Proceed.
_________________
Back to top
View user's profile Send private message Visit poster's website
Bulska
Test Supervisor


Joined: 16 Nov 2007
Posts: 174


PostPosted: Wed Aug 20, 2008 7:22 am    Post subject: Reply with quote

In theory all we need for a functioning multiplayer game is team score entities and working multiplayer.

Then mappers can use triggers and such to change the scores and decide their own game type.

_________________
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Back to top
View user's profile Send private message
rellikpd

GLaDOS Module


Joined: 10 Jan 2008
Posts: 903
Location: South Texas, US

PostPosted: Wed Aug 20, 2008 5:54 pm    Post subject: Reply with quote

Bulska wrote:
In theory all we need for a functioning multiplayer game is ... working multiplayer.

yep.

_________________

MyPHPsig
"Nope, just naked"
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ThinkingWithPortals.com Forum Index -> Portal Single Player All times are GMT - 5 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7
Page 7 of 7

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group