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[RELEASE] Affinity
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Farragar
Superior Participant


Joined: 28 Jan 2008
Posts: 55
Location: Oxford, UK

PostPosted: Tue Aug 19, 2008 1:46 pm    Post subject: Reply with quote

Visually stunning, absolutely breathtaking. Puzzle content fairly easy, but nicely tuned. Two bugs you might want to have a look at; the orb catchers seemed to have an orb sprite loaded in them before it caught an orb, and one combine energyball still had 'small particles' turned on, but whatever. An excellent map, truly one of the best I've ever played.
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Sythes
Test Participant


Joined: 11 Aug 2008
Posts: 37
Location: Washington

PostPosted: Tue Aug 19, 2008 2:27 pm    Post subject: Reply with quote

Had a great feel to it, classic look, and a good design. Not too hard, and not too easy, very balanced. I loved the ending! XD really origional. If I were to rate it, it'd recieve a 9/10.
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Talgoran
New Employee


Joined: 06 Jan 2008
Posts: 13


PostPosted: Tue Aug 19, 2008 2:49 pm    Post subject: Quite good Reply with quote

Personally, I'd say you had too much good looks and not enough good puzzle. It's like the entire map was gilded to make it look nice when the basic puzzles weren't awesome.
Gah I'm being too harsh. The puzzles were pretty good, albeit not too difficult. The looks, and the GLaDOS and the effects and all the little things were AWESOME. Truly amazing how you built such an atmospheric map.
The ending was freaking incredible. Enough said.
Great great job...I imagine this took a crapload of time.
Couple of things: On the fling puzzle, I merely jumped off the ledge, fired one portal at one of the tilted side panels, and shot another one at the ground just before I hit. I was launched all the way to the other side and beat the puzzle instantly. I fear this is not how you intended it. Also...I had something else but I forgot it. >_<
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reepblue
Test Supervisor


Joined: 16 Mar 2008
Posts: 195


PostPosted: Tue Aug 19, 2008 5:44 pm    Post subject: Reply with quote

Pros:
-Good and original design
-New start. Replaced Relaxation vault with cage.
-The ending was lol moment. The City was cool too.
-Hard at first, but good puzzles.

Cons:
-"Node: Graph out of date" Message.
-Too dark in some areas.

But an update can fix that ^

Awesome map. The new style won me. This is a map that Portal Mappers of all types will look back on. 9.5/10

Needs to be in Community Spotlight!

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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 186
Location: Slovakia

PostPosted: Wed Aug 20, 2008 2:43 am    Post subject: Reply with quote

Now this is an awesome map. Great look, balanced puzzles. At first I looked at the fling puzzle and I thought "oh man, another impossible fling", but I managed to do it on second try Very Happy
In the chamber with the two buttons accepting cubes only, I thought I had to fling the cubes across the fizzler, but they got always destroyed. After it became frustrating I realised it had a much easier solution Cool
At the elevator I thought that it's the end, but it wasn't. This map didn't start in an elevator and didn't end in an elevator, but the beginning and ending were both great.
The only glitch (but no real one) in this map was that there were no subtitles. I understand the trouble using custom-made choreographed scenes. I guess the glados speech was made just of plain sounds.
However, i didn't find the cake room (will have to look for it again, heh), but, overall, this is a must for everyone, imho it deserves spotlighting.

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ultradude25
Superior Participant


Joined: 10 May 2008
Posts: 58
Location: Melbourne, Australia

PostPosted: Wed Aug 20, 2008 12:27 pm    Post subject: Reply with quote

Why isn't this in spotlight yet, it's been sitting here un-spotlighted for a whole 2 days, that's as bad as leaving a companion cube alone and companionless.
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Kayaia
Test Participant


Joined: 12 Jul 2008
Posts: 29


PostPosted: Wed Aug 20, 2008 12:37 pm    Post subject: Reply with quote

It was a pretty good map. Beautifully stunning at the start and i liked most of the puzzles. the one with the 2 buttons and the energy ball didn't feel to me much like portal .

I didn't really like the end though... seemed too much of a quick way to get out of a good ending. Also, where is the voice(text) coming from that tells us we're a pigeon?

Mek wrote:
The only glitch (but no real one) in this map was that there were no subtitles. I understand the trouble using custom-made choreographed scenes.


He didn't used choreographed scenes sadly, because as of the EP2 engine, a little thing has been added to help the dang Xbox 360 crowd called "build.images". This file is used to help them quickly find the scene files when they are needed.

Valve also thought it would be good to add this to the computer version and so each time a new scene file is made. The "build.images" file needs to be recreated and updated, and this needs to be done for each person who is going to hear the scene. (So pretty much if you download a map with a custom scene then you need to rebuild the "build.images" file. Something which many people do not know how to do.)

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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 186
Location: Slovakia

PostPosted: Wed Aug 20, 2008 12:56 pm    Post subject: Reply with quote

Kayaia wrote:
He didn't used choreographed scenes sadly, because as of the EP2 engine, a little thing has been added to help the dang Xbox 360 crowd called "build.images". This file is used to help them quickly find the scene files when they are needed.

Valve also thought it would be good to add this to the computer version and so each time a new scene file is made. The "build.images" file needs to be recreated and updated, and this needs to be done for each person who is going to hear the scene. (So pretty much if you download a map with a custom scene then you need to rebuild the "build.images" file. Something which many people do not know how to do.)
It is scenes.image Wink but this is what was on my mind when writing that post. In addition, the game doesn't support bspzipped scene files, nor the scenes.image file. I had problems with that when creating my own map. But we are going a little off-t(r)opic here Idea
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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 532
Location: Canaduh eh

PostPosted: Wed Aug 20, 2008 2:43 pm    Post subject: Reply with quote

Probably won't be in the spotlight until it's put into the database.
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MrTwoVideoCards

Loves Cake


Joined: 23 Nov 2007
Posts: 481
Location: Lancaster, CA

PostPosted: Wed Aug 20, 2008 8:11 pm    Post subject: Reply with quote

Regardless it needs to be spotlighted, Now.
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Hober

That's Sir Pompous Asshole


Joined: 13 Oct 2007
Posts: 850
Location: Raleigh, NC

PostPosted: Wed Aug 20, 2008 11:05 pm    Post subject: Reply with quote

Usually stuff doesn't even go to Release until it's on the DLDB, much less community spotlight.

But since it's already halfway...

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insta
New Employee


Joined: 18 Aug 2008
Posts: 3


PostPosted: Thu Aug 21, 2008 1:53 am    Post subject: Reply with quote

Hey! Glad that you like the map. The reason there's no subtitles is that I just used ambient_generics to trigger the GladOS voices. And yeah, the cameras play sounds from the anger-sphere when they are detached. I thought I'd give them some personality Smile

I'd love to tweak some of the puzzles a little bit, especially the last two chambers. Also, the map could use a few more signs to help the player understand what to do, especially towards the end. I'm not sure if I'll have the time to do it in the near future though, but we'll see.

I've also uploaded the map to the Download DB now, the link is http://forums.thinkingwithportals.com/dload.php?action=file&file_id=277 if you're having trouble downloading it from the other hosts.

Again, glad you like the map. Try out the Challenge version if you want more, least portals should be a fun challenge.

-insta
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Bulska
Test Supervisor


Joined: 16 Nov 2007
Posts: 174


PostPosted: Thu Aug 21, 2008 6:27 am    Post subject: Reply with quote

I jumped into the goo below the cage and got a funny message =D

From start to finish, this map is amazing.
If the puzzles required a bit more thinking, it would be perfect.

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Kiavik
Superior Participant


Joined: 29 Nov 2007
Posts: 60


PostPosted: Thu Aug 21, 2008 9:27 am    Post subject: Reply with quote

insta wrote:
Again, glad you like the map. Try out the Challenge version if you want more, least portals should be a fun challenge.


Why dont you make an advanced chamber too? Cool
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jimmyb
New Employee


Joined: 06 Mar 2008
Posts: 8


PostPosted: Thu Aug 21, 2008 2:10 pm    Post subject: Reply with quote

Small bug in the final challenge chamber: I ended up with 3 cubes. Probably could have exploited it to get 18 portals, but I didn't feel like orb-bashing for an hour to get it right. 20 was difficult enough Very Happy

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