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| When should the closed beta begin? |
| Right the fuck now! |
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13% |
[ 2 ] |
| When you finish the test chambers. |
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6% |
[ 1 ] |
| When you finish everything. |
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0% |
[ 0 ] |
| Nevah!! Public beta FTW!!! |
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80% |
[ 12 ] |
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| Total Votes : 15 |
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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Ok, Updated Priorities, *bump cough cough* and I'm back to mapping after a bit of a break. I hope to have some screenshots out soon, and please,
If you would like to APPLY for a PRIVATE BETA please PM me or send me an email at joshh123[at]gmail[dot]com! (replace [at] with @ and [dot] with a period.)
Any applications posted here will be ignored. Maybe. _________________ Current Project: Aperture Science!
Percent Complete: 70%
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Sleepwalker Test Supervisor

Joined: 13 Oct 2007 Posts: 120 Location: Keene, NH
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What happened to the public beta  _________________ The cake is a rickroll. |
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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I've decided against it, but couldn't figure out how to remove the Poll. I'm sorry for dissapointing anyone, but I don't want to ruin any puzzles before they're finished. But if you want, you can still apply for the Private Beta! I need 2-3 people from ThinkingWithPortals willing to give constructive critisism, and whome have an eye for details. _________________ Current Project: Aperture Science!
Percent Complete: 70%
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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Please believe me I am STILL ALIVE!
Just swamped with homework, schoolwork, rediculously impossible debate class, (I regret taking this...), you get the idea. Next semester things should pick up a bit, but I've updated the first post! There's a new section at the bottom, as well as a spot for me to make a note!! _________________ Current Project: Aperture Science!
Percent Complete: 70%
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Naulziator New Employee

Joined: 20 Jul 2008 Posts: 12
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"ridiculous"
I know. It's a re-diculous word.
As for comparing this to Prelude, I'd be rather cautious. It's not nearly as tedious as a few other custom maps I've stumbled onto. The portal ninjas are likely to have no problem with it. Also, there are a few eye-sore glitches that were overlooked rather too easily.
Keep up the good work...  _________________ WIP:
Power Failure (1) - 5% |
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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It is a re-diculous word, isn't it.
As for portal-ninjas, I never said that it was re-diculously hard, I did in fact say that it is for people of an intermediate skill level, but to be enjoyed by all.
As for comparing it to Prelude, I said that it wasn't going to be as hard as people seem to think Prelude is. As for eye-sores, can you point them out so as I can fix them? Please?
And thank you for your last sentence of encouragement, lost in a sea of criticism. (Not meaning for that to come off in a bad way, btw) _________________ Current Project: Aperture Science!
Percent Complete: 70%
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Splitx New Employee
Joined: 18 Oct 2008 Posts: 14
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omg i dont get how you can map like that!! its nice man
i also want to map like that  _________________ Im New XD |
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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Thanks!
And don't feel bad about your work when you look at that of others. Chances are, they've been at it for a long time and their first maps were crap. *mine cough cough* _________________ Current Project: Aperture Science!
Percent Complete: 70%
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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I put in a new screenshot of a flooded maintainance area. More soon to follow. Currently working on one of the 'employee hallways'. I think I'm getting the feel for it down, I'll let you all decide when I put up some screens of it  _________________ Current Project: Aperture Science!
Percent Complete: 70%
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madcat1030 New Employee
Joined: 02 Nov 2008 Posts: 9
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Epic looking mod, you've got here. I wants. Anyway, I should hope 70% is good. Can't wait to see it released.
I wonder... if you just put up one map, would that be sufficient to get it into the WIP section? |
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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It might, but I really don't want to spoil anything. It's all tieing together with a story, and the earlier 'puzzles' aren't that hard at all.
Sorry, but you'll have to wait till it's done and done. _________________ Current Project: Aperture Science!
Percent Complete: 70%
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A.M.M.D. Test Participant

Joined: 30 Oct 2008 Posts: 38

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A.M.M.D. Test Participant

Joined: 30 Oct 2008 Posts: 38

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it is dead? _________________
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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No, this is very much alive. I'll probably end up making a new thread for it when it gets released, too, but it's safe to expect new screens soon (ish)! _________________ Current Project: Aperture Science!
Percent Complete: 70%
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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Website is up! This is where I'll post most of the details of my slow progress. _________________ Current Project: Aperture Science!
Percent Complete: 70%
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