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[WIP] Labrynth

 
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Kingpin
Test Participant


Joined: 10 Dec 2007
Posts: 33

Warnings : 1

PostPosted: Mon Aug 25, 2008 8:14 am    Post subject: [WIP] Labrynth Reply with quote

Hello, I started making this map about 4-5 months ago, and have put it off for a LONG time but I intend on finishing it soon. It is my first map, and so if there is anything wrong with it in any way, you know why. Im trying to build up a sort of 'greenhouse' theme with lighting and that, probably why the first room looks as it does.

In the second puzzle room, the one with the lava pit, I want the doors on the left of it to open in a line. So like the first one opens as you enter the room and then maybe half a second later, the second one opens...etc, I have absolutely no idea how to do that. Also, there is a door on the roof in the second puzzle room which is linked to a timer, however when I press the button, the timer is set off but the timer sound doesn't continue after the first beep, once again I need help with that. Apart from those difficulties, I am cruising along with it and should have it done in a few months if I commit to it as much as I hope.

Heres a short little video of me going through the first puzzle and the start of the second, once again, it is my first ever mapping experience.

http://www.youtube.com/watch?v=Xcsa4h9Y_i0
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reepblue
Test Supervisor


Joined: 16 Mar 2008
Posts: 195


PostPosted: Mon Aug 25, 2008 12:40 pm    Post subject: Reply with quote

Light strips look like you have a leak. . . Check the compile log to find *leak*. Or noclip out of the map. If all colorful then it is a leak...

Other then that, it looks like you are doing well. But the button needs a trigger so the player can hold it down with his/her weight. Nice work so far.

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Kingpin
Test Participant


Joined: 10 Dec 2007
Posts: 33

Warnings : 1

PostPosted: Wed Aug 27, 2008 6:53 am    Post subject: Reply with quote

Im still kind of confused as to how to do that stuff, remember its my first ever map, so I am as noob as it comes really. The second room is coming nicely though, theres just one thing wrong concerning a standing button which doesn't fully set off a timer but my mate has fixed it up.
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