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My next map

 
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penapappa
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Joined: 11 May 2008
Posts: 112

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PostPosted: Mon Aug 25, 2008 9:50 am    Post subject: My next map Reply with quote

Okay, Now I'm making my next map. I have first chamber nearly ready, but I have to ask one little question, so here it is.
How can I make platform that move up and down like there is in chamber 15 in front of elevator? I have platform model (prefab), but I need to know how can I make it work like this: First platform is up. When the box is placed on the button, platform will move down, when the box is removed from the button, platform will move back to up. I have only model, so what entity and I/O works I have to do? please answer, if you want next map released soon.

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Mek
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Joined: 30 May 2008
Posts: 186
Location: Slovakia

PostPosted: Mon Aug 25, 2008 11:37 am    Post subject: Reply with quote

I'd guess: parent the elevator to an invisible func_door brush, then set up the IO just like you set it for ordinary door. Set the func_door movement speed to something low. It should work with this setup...
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reepblue
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Joined: 16 Mar 2008
Posts: 195


PostPosted: Mon Aug 25, 2008 12:11 pm    Post subject: Reply with quote

Edit: Nevermind... Yes a door should work, or a path_track and func_tracktrain.
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penapappa
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Joined: 11 May 2008
Posts: 112

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PostPosted: Mon Aug 25, 2008 12:46 pm    Post subject: Reply with quote

thank you
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dvlstx
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Joined: 21 Nov 2007
Posts: 131


PostPosted: Tue Aug 26, 2008 7:25 pm    Post subject: Re: My next map Reply with quote

penapappa wrote:
blahblahblah... wait, what's this!*** (prefab), ***


GASP!!! I know prefabs are tempting, but unless you've made them, you don't learn a god damned thing from them! Yes, I use prefabs. HOWEVER, I make them from scratch by observing objects in-game and through trial and error. Panapappa, not to be mean, but you wont learn shit from using prefabs, other than how to drag and drop. Go to some A.A. meetings, get a prefab-patch and a sticker that says 'I've quit and so can you!' and STOP USING PREFABS!!
Please.

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