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MASTER TUBE New Employee
Joined: 14 Sep 2008 Posts: 5
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I'm new to map making all together and I must say that the only thing that could draw me to it is the creativity that comes with the concept of portals. I have looked around and this seems like the best community I have seen for portal maps so I decided to post here.
Anyway about the map, its nowhere near done I only have the first puzzle working. It looks decent i think, I am currently trying to get the lighting on the hallway floor proper (as you can see its not too pretty). I'm using the vmf of chamber 5 as a reference to make it right.
And thats all i really have to say. Thanks to whomever tries and I'm looking forward to creating a finished product that I'm proud of.
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http://forums.thinkingwithportals.com/dload.php?action=file&file_id=285 |
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MrTwoVideoCards
 Loves Cake
Joined: 23 Nov 2007 Posts: 474 Location: Lancaster, CA
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Gotta tell you man, for your first map it actually doesn't look to bad. At least there isn't any texture mis-alingment. It also has Lighting! Which, oddly, is something mappers never seem to put in their first map, because who knew a room needed a light! WHOA!
Anyways man good work! _________________
Released Stuff: |
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 181
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Yeah, the textures look lined up nicely which newcomers really don't pay attention to. _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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MASTER TUBE New Employee
Joined: 14 Sep 2008 Posts: 5
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Hey thanks,
what do you think of the puzzle?
Do you think its too simple for the first room?
of course I plan on getting more interesting with the rest of the map, i just wanted to get something down that i could work with. |
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MASTER TUBE New Employee
Joined: 14 Sep 2008 Posts: 5
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Anyone else?
Come on I'd really like to get any advice or criticism that i can. |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 176 Location: Slovakia
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I didn't seem to find a solution of the puzzle, damn I hate flings... (but that's just me)
Aside from that, it looks good for a first map. Textures are indeed aligned (except from the angled surface and the goo-room).
A few things to improve:
- build cubemaps
- add soundscapes
- the sound of opening the door was kind of weird, you know, the sound "ding" you hear when Glados speaks
- there were two sounds of the lift arriving at its desired position. One is enough
I hope my feedback will be useful to you. Looking forward to more  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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MASTER TUBE New Employee
Joined: 14 Sep 2008 Posts: 5
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-i do have cubemaps in there, i thought i set it up right but of course theres a good chance i messed something up.
All I did was compile one last time and typed buildcubemaps in console and then uploaded.
-I'll look up more about soundscapes since I dont know much about it and add however many I need.
-I just decided to use that sound for some reason while i was fooling around with the doors, just have neglected to remedy it, I'll get right on it.
-Fixed the elevator start up noises
Hey thanks a lot for the suggestions Mek. |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 176 Location: Slovakia
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| MASTER TUBE wrote: | -i do have cubemaps in there, i thought i set it up right but of course theres a good chance i messed something up.
All I did was compile one last time and typed buildcubemaps in console and then uploaded. | really? sorry for confusion then, I am too lazy to check it out again //edit: did you build the cubemaps for both hdr and non-hdr modes?
| MASTER TUBE wrote: | | -I'll look up more about soundscapes since I dont know much about it and add however many I need. | One for every room/hallway is enough. Search for "soundscape" at valve developer wiki. Soundscapes are, laically said, the ambient sounds you hear and it is them what creates the atmosphere
| MASTER TUBE wrote: | -I just decided to use that sound for some reason while i was fooling around with the doors, just have neglected to remedy it, I'll get right on it.
-Fixed the elevator start up noises
Hey thanks a lot for the suggestions Mek. | You are welcome  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 181
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Sorry, mate. I get pulled away from stuff. . . Download it now.
EDIT: K Lets go over it
-Love that fling idea, hate timed'
-You have a leak. In hammer load the map pointfile. Read more about leaks at the Valve wiki
-Packaging was wrong. I cant open a .bsp file by itself. i had to use the DL file. Use winrar or Z-zip to package the .bsp file and the .ain file.
-Everything Mek said. _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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MASTER TUBE New Employee
Joined: 14 Sep 2008 Posts: 5
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ok i think i fixed the leak, it was just a light that i somehow placed outside the map. I read on in the docs about leaks and it says after compiling there is a .lin file created if there's a leak, there was and i deleted the light and compiled again and there's now a .prt file in its place. Does this mean its fixed?
EDIT:
Almost forgot, so do you think I should get rid of the timed part altogether? or just give a second or two more leeway? |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 176 Location: Slovakia
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| MASTER TUBE wrote: | | ok i think i fixed the leak, it was just a light that i somehow placed outside the map. I read on in the docs about leaks and it says after compiling there is a .lin file created if there's a leak, there was and i deleted the light and compiled again and there's now a .prt file in its place. Does this mean its fixed? | .prt file is okay.
| MASTER TUBE wrote: | EDIT:
Almost forgot, so do you think I should get rid of the timed part altogether? or just give a second or two more leeway? | Relying on precise timing is generally considered a bad idea. Do as you want. _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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