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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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Okay, now I have problem for a long time. How can I make the fizzlers particles to be bolder and have them more in very sides of fizzler, like there is in pmk4 second level and in forcefield tech demo? My second maps first level is nearly ready, I must only need to add details. So could somebody make me more clever? _________________ Project Reform 5% (?) ready. |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1991 Location: Atlanta, Jawjuh
 
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You'd need to manually modify - or better yet, duplicate and edit - the fizzler particle system. _________________
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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Actually msleeper, there's another particle system:
Cleanser_edge_1 or Cleanser_edge_2. I don't remember which is which, but one is larger than the other, and they have that bold look you were looking for. (I think they're used for the edge of cleansers larger than 128 units wide) I've used these in the map I'm working on and they look great!
But if you have a reaaaly wide cleanser, (ie, 256 wide or more,) start putting multiple particle_systems with the normal cleanser effect next to each other, (128 away, center to center)
Hope that helped a lot!
Dvlstx _________________ Current Project: Aperture Science!
Percent Complete: 70%
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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Yeah I figured that out yesterday. My map is now ready, only need to make advanced and challenge version  _________________ Project Reform 5% (?) ready. |
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