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StoryLines for Portal

 
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Bulska
Test Supervisor


Joined: 16 Nov 2007
Posts: 174


PostPosted: Fri Sep 26, 2008 5:09 am    Post subject: StoryLines for Portal Reply with quote

I think there's been a thread like this before but I did a reaal quick search and couldn't find anything.

Most Portal maps use the standard GlaDOS background story.

Why not place npc figures in the observation rooms and make them talk? Pre-GlaDOS, where people run the tests, not the computer.

Or perhaps a very far away section of the Aperture labs, where they attempted to make 2 or more super-AI-Computers work together.

Ah crap
gtg to the lesson.

L8r's xD

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Mek
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Joined: 30 May 2008
Posts: 186
Location: Slovakia

PostPosted: Fri Sep 26, 2008 5:57 am    Post subject: Reply with quote

I had the Gman following the player through my map so he doesn't feel alone Razz
in the original game I always looked at the observation rooms looking for someone but never saw anyone so why would the observation rooms be there if noone used them Question

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Bulska
Test Supervisor


Joined: 16 Nov 2007
Posts: 174


PostPosted: Fri Sep 26, 2008 12:02 pm    Post subject: Reply with quote

I guess they were installed before GlaDOS. So people could also take a look inside the test chamber without camera's.

Besides, with mapping, the observation windows appear to be excellent light sources.

A wake up with a real person in the observation saying 'Goood morning...' would be interresting.

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MrThompson
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Joined: 20 Oct 2007
Posts: 45
Location: Over here

PostPosted: Fri Sep 26, 2008 12:28 pm    Post subject: Reply with quote

www.portalprelude.com
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Hober

That's Sir Pompous Asshole


Joined: 13 Oct 2007
Posts: 850
Location: Raleigh, NC

PostPosted: Fri Sep 26, 2008 1:17 pm    Post subject: Reply with quote

Bulska wrote:
A wake up with a real person in the observation saying 'Goood morning...' would be interresting.


Rise and shine, Dr. Freeman.

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