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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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Yes that what Mek did is the way that I thought it. I surprised that there is so many ways to to that puzzle, but I think that it's a good think  _________________ Project Reform 5% (?) ready. |
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 174
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I just thought it trough, I think I can manage it with 6 portals. _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 174
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Wtf lol this must be the strangest solution ever. I managed the Golden least Portals! Really something u need to think trough quite alot. _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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Congrats! _________________ Project Reform 5% (?) ready. |
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bizob
 Test Supervisor

Joined: 13 Nov 2007 Posts: 185 Location: Florida
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Great job on this one. Really made me think. Not sure why you can't put portals on the angled concrete walls, that's kind of odd. The portal bumper thing annoyed me, but it's my pet peeve in Portal maps. If the bumbers aren't working try making them a func_non_portal_volume, it's worked for me in the past. I did kind of miss GLaDOS making some kind of remark when the camera falls. Funny we miss that but none of the other overused quotes.
One very small suggestion and I admit this is getting picky but you may want to start using "mitered" edges. I'll try to explain what I mean. When making a window frame (for example) instead of just putting your vertical brushes on top of your horizontal ones, make all the corners at 45 degree angles. Use the Vertex tool to do this. When you apply the textures they will blend and look smoother. Here's a sample, the one on the right is mitered:

Again, I know this is very picky but take it as a compliment that this is the only visual suggestion I could come up with.
Other than that great map, good looking, fun to play. Keep up the good work. _________________
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A.M.M.D. Test Participant

Joined: 30 Oct 2008 Posts: 39

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| Did u working on mini puzzles 3 plz your map are awesome^^ |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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thanks ammd. I and skinnycap are working one companion cube map but it's going very slow.. I'm keeping break from mapping, but I think that you will see that map someday  _________________ Project Reform 5% (?) ready. |
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A.M.M.D. Test Participant

Joined: 30 Oct 2008 Posts: 39

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| nice skinny cap is an epic maper to ,great |
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jrlauer Test Supervisor

Joined: 12 Jun 2008 Posts: 126 Location: Somewhere on Earth
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| Bulska wrote: | Wtf lol this must be the strangest solution ever. I managed the Golden least Portals! Really something u need to think trough quite alot. |
I just managed the least portals as well. Took some major time to think it through.
 _________________ IMA Gamer |
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monkeyman Test Participant
Joined: 13 Jul 2008 Posts: 30
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| how the hell do u get 6 portals?? could someone please make a video of it or explain it under spoiler tags... |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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NOPE!!! Try to solve it yourself, it's the idea of the puzzles!  _________________ Project Reform 5% (?) ready. |
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vIrUs_32 New Employee

Joined: 25 Sep 2008 Posts: 4
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