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Skinnycap Test Participant
Joined: 13 Jun 2008 Posts: 42
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Hey, I need a very quick aswer!
I have make a box dropper and drop a box when the map starts. and when the cube be destoyed in the "portal cleaner" I want the box dropper respawn a new box.. Please tell me how to make this. please
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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You need to place an env_entity_maker (i think...) at the center of the cube. Then set template 1 to the name of the cube. Then, goto your cleanser and give it the output:
onboxdestroy
*name of entity_maker*
ForceSpawn
0.00
0
That should do it! _________________ Current Project: Aperture Science!
Percent Complete: 70%
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bizob
 Test Supervisor

Joined: 13 Nov 2007 Posts: 185 Location: Florida
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You'll need to name your prop_physics "box" for this to work. I know that's how it's done cause I read it here.
/end shameless_plug_for_tutorials _________________
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 850 Location: Raleigh, NC
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Bizob, be shameless. Those tutorials are there for a reason, and the answers to this question are (I believe) contained in the Wiki already.
Just waiting there for the taking. _________________
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