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Respawn Cube?

 
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Skinnycap
Test Participant


Joined: 13 Jun 2008
Posts: 42


PostPosted: Sun Sep 28, 2008 4:00 pm    Post subject: Respawn Cube? Reply with quote

Hey, I need a very quick aswer!
I have make a box dropper and drop a box when the map starts. and when the cube be destoyed in the "portal cleaner" I want the box dropper respawn a new box.. Please tell me how to make this. please

Thanks!
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dvlstx
Test Supervisor


Joined: 21 Nov 2007
Posts: 131


PostPosted: Sun Sep 28, 2008 4:17 pm    Post subject: Reply with quote

You need to place an env_entity_maker (i think...) at the center of the cube. Then set template 1 to the name of the cube. Then, goto your cleanser and give it the output:
onboxdestroy
*name of entity_maker*
ForceSpawn
0.00
0

That should do it!

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bizob

Test Supervisor


Joined: 13 Nov 2007
Posts: 185
Location: Florida

PostPosted: Sun Sep 28, 2008 7:06 pm    Post subject: Reply with quote

You'll need to name your prop_physics "box" for this to work. I know that's how it's done cause I read it here.

/end shameless_plug_for_tutorials

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Hober

That's Sir Pompous Asshole


Joined: 13 Oct 2007
Posts: 850
Location: Raleigh, NC

PostPosted: Sun Sep 28, 2008 9:27 pm    Post subject: Reply with quote

Bizob, be shameless. Those tutorials are there for a reason, and the answers to this question are (I believe) contained in the Wiki already.

Just waiting there for the taking.

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