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Remmiz Can't Fight The Man If You Are The Man

Joined: 13 Nov 2007 Posts: 365
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| Mek wrote: | I recognize the room. But do you mean "stuck" as "stuck", or are you just unable to find a solution? If the latter is the case, send me a PM, I will provide you with a solution if you like.
Thank you for your feedback, it's appreciated. |
This is a known bug with Portal not anything with your map. If you have a ledge that has a portal-able wall on the side like this:
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| <-Portal
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and the player puts a portal right at the top of the wall and they stand right on the edge, they get "stuck" behind it and can't move. To remedy this, you need to put 16 unit high portal bumpers at the top of the ledge so the portal gets bumped down enough that they can't get stuck on it. |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 186 Location: Slovakia
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...never knew that, Remmiz, and thanks for clearing that up.
Also I am GLaD that this is not my map's fault  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 903 Location: South Texas, US
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well i finally got around to playing this. really liked it. but as the others have pretty much already said i didn't like seeing "portal-able" textures that i couldn't portal onto. you said they were different textures. but to similiar to the retail "portal-able" textures that i didn't like it aside from that it was really cool
i ESPECIALLY liked the puzzle where you have to grab the cube through the glass, before the platform knocks it off, and walk it around to the hole and drop it in very clever and new puzzle concept without having to invent/create anything new. (as in new programming or such) i could see a puzzle like this being used in multiple ways, maybe having to traverse the cube over a longer distance, possibly under fire; or move it between moving platforms and such. many possibilities here
only thing that had me a little stumped at first was that i got all the way up that upward tunnel, and had the three switches (with the angled platforms you use to bounce the energy ball i was trying to find a way to get it to bounce without cubes. because we had to go so "far" without the cubes that i forgot i had them down there. but ultimately i went back and got them _________________
MyPHPsig
"Nope, just naked" |
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Talgoran New Employee
Joined: 06 Jan 2008 Posts: 13
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Nice map! Looks nice, plays pretty nicely.
If I were to mention a couple of specific things, it would be these:
1) Kind of weird layout of maps. Didn't seem very Aperturey at some parts, e.g. the sewage floor area where you have to use a cube (or two?) as steps...not much room and kind of weird glass placement
2) No texture at bottom of the pit above fizzler.
That's about it though. You had some interesting puzzles! |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 186 Location: Slovakia
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| Talgoran wrote: |
2) No texture at bottom of the pit above fizzler.
That's about it though. You had some interesting puzzles! | Thanks for your post. No worries about that nodrawn face, it is intentional. The player is never supposed to get there and see it, so the texture shouldn't be there. But, apparently, some people, as seen before, actually managed to get there If I knew that, I could have prepared some extras for you  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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the_grim New Employee

Joined: 12 Aug 2008 Posts: 5 Location: Finland
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A great map, with fun and unique puzzles. I especially liked the part where you have to solve multiple puzzles with the three companion cubes... It took a while for me to realize how you're supposed to get the second cube in the first chamber (from the tilting platform). It's not entirely obvious that you can carry the cube through the gap in the wall... But anyway, a very good and polished map. |
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xxTDGPainxx New Employee

Joined: 05 Aug 2008 Posts: 10 Location: Massachusetts, US
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| I agree with the_grim, i liked the tower of cubes part. |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 112

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I played this now third time, and now it feels like much better than first time. Every time better.. Actually this is now one of my top favorite maps  _________________ Project Reform 5% (?) ready. |
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jrlauer Test Supervisor

Joined: 12 Jun 2008 Posts: 126 Location: Somewhere on Earth
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This is a great map. Did anyone else notice the G-man shadowing you through the map?  _________________ IMA Gamer
Last edited by jrlauer on Sun Sep 07, 2008 3:58 am; edited 1 time in total |
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 850 Location: Raleigh, NC
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| jrlauer wrote: | This is a great map. Did anyone else notice the G-man shadowing you through the map?  |
Welcome to TWP. 'Round these parts, people sometimes get sensitive if you put sort-of hidden stuff like that (or puzzle solutions) out in the open, so we have a spoiler tag for just such an occasion.
| Code: | | [spoiler]G-man[/spoiler] is a [spoiler]douche[/spoiler] |
which comes out something like
G-man is a douche
(Mouseover to reveal.) _________________
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Rift Industries New Employee

Joined: 06 Sep 2008 Posts: 11
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i cant get rar files to download!!!!!!!!!!!!!!!! |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 186 Location: Slovakia
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| Rift Industries wrote: | i cant get rar files to download!!!!!!!!!!!!!!!! | If you have trouble downloading rar files, try right-clicking this link and choose Save target as...  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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jrlauer Test Supervisor

Joined: 12 Jun 2008 Posts: 126 Location: Somewhere on Earth
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| Hober wrote: | Welcome to TWP. 'Round these parts, people sometimes get sensitive if you put sort-of hidden stuff like that (or puzzle solutions) out in the open, so we have a spoiler tag for just such an occasion.
| Code: | | [spoiler]G-man[/spoiler] is a [spoiler]douche[/spoiler] |
which comes out something like
G-man is a douche
(Mouseover to reveal.) |
Thanks for the advise. _________________ IMA Gamer |
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cbrain New Employee

Joined: 26 Apr 2008 Posts: 18
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| This looks like a good map, going to download now. |
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cbrain New Employee

Joined: 26 Apr 2008 Posts: 18
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| Just finished this map a few days ago, it was really fun! Please keep up the good work! |
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