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[RELEASE] Affinity
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Chupi
New Employee


Joined: 19 Jun 2008
Posts: 2


PostPosted: Sun Sep 07, 2008 11:34 pm    Post subject: Reply with quote

I too found a bit of a bug in the energy ball room. It's completely idiotic, but if you stack up the cubes so you can send them both through the fizzler at once, you only get one cube back. Equally pointless, if you send a cube through the fizzler after the door out of the room, you don't get a replacement.

Another manifestation of the first bug:

I set this up and then put one cube through the fizzler, hoping to set up an infinite loop of cube destruction and watch it go a while. The first replacement cube shoots through the fizzler before the Vital Apparatus Vent closes, and no more replacements come out.

I'm curious as to how the other poster got 3 cubes...
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vIrUs_32
New Employee


Joined: 25 Sep 2008
Posts: 4


PostPosted: Thu Sep 25, 2008 9:51 pm    Post subject: Reply with quote

lol it was all a dream, YOU ARE A DAMN PIGEON! that cracked me up!!!
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marywait
New Employee


Joined: 06 Oct 2008
Posts: 1


PostPosted: Tue Oct 07, 2008 7:56 pm    Post subject: affinity problem at the start Reply with quote

This mappack looks great, but unfortunately I'm stuck right at the beginning where you portal up the shaft and then into a small area behind a grill. It seems there must be a way further up but I can't find it.

Also my onscreen cursor that shows active portable areas is disabled when playing the mappacks. Is there some way to turn it back on?

thanks for any help.
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jrlauer
Test Supervisor


Joined: 12 Jun 2008
Posts: 126
Location: Somewhere on Earth

PostPosted: Wed Oct 08, 2008 12:44 am    Post subject: Re: affinity problem at the start Reply with quote

marywait wrote:
This mappack looks great, but unfortunately I'm stuck right at the beginning where you portal up the shaft and then into a small area behind a grill. It seems there must be a way further up but I can't find it.

Also my onscreen cursor that shows active portable areas is disabled when playing the mappacks. Is there some way to turn it back on?

thanks for any help.


Your not supposed to stand in the little area beind the grill. just put a portal inside the small area and place the other at the bottom of the shaft. From there jump down to the bottom of the shaft through the portal and you will fly up and out the that small area. Jump over the fence and the rest is up to you.

Don't forget to shoot one of the cameras off of the wall.
Wink

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BlackWolfVII
New Employee


Joined: 10 Oct 2008
Posts: 1


PostPosted: Fri Oct 10, 2008 4:07 pm    Post subject: Reply with quote

Haha that ending was bloody awesome. Great job, mate.
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Sleepwalker
Test Supervisor


Joined: 13 Oct 2007
Posts: 120
Location: Keene, NH

PostPosted: Fri Oct 10, 2008 11:36 pm    Post subject: Reply with quote

Really enjoyed this map, very VERY good flow between BTS and regular parts.

I also liked the "relaxation vault", lol.

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VictoryIncandescence
Superior Participant


Joined: 09 Nov 2008
Posts: 50


PostPosted: Wed Nov 19, 2008 8:13 pm    Post subject: Reply with quote

Great map! I especially liked the ending.

I have one question though. At the part with the upside down button, I had trouble figuring it out and decided to try something else.
I discovered that you don't even need the box. All you have to do is place a portal on one the wall on one side of the door and bump a portal over to the other side of the door and walk past.
Is this intentional or a bug?

Also, what is the intended solution for the fling room? Do you really have to do the fire out one portal then walk backward quickly trick?
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rokie24
New Employee


Joined: 30 Nov 2008
Posts: 13
Location: Whats the answer to question 10?

PostPosted: Sat Jan 03, 2009 1:30 pm    Post subject: Reply with quote

This map is a masterpiece! Well into the region of one of, if not the best map i've ever played! Very Happy Very Happy Very Happy
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current project: The mysterious untitled map-pack.
status: Mapping (map 1 of 10)
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