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Mod .exe?

 
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Portalboat
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Joined: 30 May 2008
Posts: 98
Location: In your pool, drinking your waterz

PostPosted: Sun Oct 19, 2008 10:49 am    Post subject: Mod .exe? Reply with quote

How would I make a executable file for my mod?

Is it this?

Or something else?
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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
Posts: 365


PostPosted: Sun Oct 19, 2008 12:47 pm    Post subject: Reply with quote

Compiling the source code just builds the projects into exe, dll whatever files so they are useable. This only applies if you touched the source code at all and made any changes.

If you want to create an installer (to basically unzip all your files but with a wizard) I suggest NullSoft Installer ( http://nsis.sourceforge.net/Main_Page )
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Portalboat
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PostPosted: Sun Oct 19, 2008 12:57 pm    Post subject: Reply with quote

No, I just want to make an .exe so I can run the mod.

No Installer yet.
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Remmiz
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PostPosted: Sun Oct 19, 2008 5:03 pm    Post subject: Reply with quote

When you created the mod you should have copied over all the files (hl2.exe specifically). Honestly, what are you doing making a mod? You are asking trivial mapping questions...you are not ready to create your own mod yet.
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Portalboat
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PostPosted: Sun Oct 19, 2008 8:17 pm    Post subject: Reply with quote

Meh, I'm doing better.

So, just copy the hl2.exe into my mod folder?
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Hober

That's Sir Pompous Asshole


Joined: 13 Oct 2007
Posts: 850
Location: Raleigh, NC

PostPosted: Sun Oct 19, 2008 11:13 pm    Post subject: Reply with quote

Remmiz wrote:
Honestly, what are you doing making a mod? You are asking trivial mapping questions...you are not ready to create your own mod yet.


QFT. The topic of this thread is also not in the charter of TWP, and most of the guys here are mappers, not modders. You may have better luck ... elsewhere?

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