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Mapster Loves Cake

Joined: 16 Oct 2007 Posts: 432
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NEVER USE THE CLIPPING TOOL!
It causes errors / problems / leaks / bad cookies. _________________
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Remmiz Can't Fight The Man If You Are The Man

Joined: 13 Nov 2007 Posts: 365
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| Mapster wrote: | NEVER USE THE CLIPPING TOOL!
It causes errors / problems / leaks / bad cookies. |
Umm, what? I think you mean the carve tool. The clipping tool is an amazing thing (although I prefer the vertex tool better). |
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Mapster Loves Cake

Joined: 16 Oct 2007 Posts: 432
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Be a man and use the block and vertex tools like a man is what i say! _________________
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Remmiz Can't Fight The Man If You Are The Man

Joined: 13 Nov 2007 Posts: 365
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| Because the vertex tool can turn a single brush into two. |
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Splitx New Employee
Joined: 18 Oct 2008 Posts: 14
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yeah i have fixxed this now
but when i read some tuts it says like this
"You will need two prop_dynamic entities, one for each of the following world models:
* models/props/pedestal_base_reference.mdl. Name it stand_bottom_model and set its "disableshadows" keyvalue to 1.
* models/props/pedestal_center_reference.mdl. Name it stand_top_model. "
but where to find them? _________________ Im New XD |
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Portalboat Superior Participant
Joined: 30 May 2008 Posts: 98 Location: In your pool, drinking your waterz
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Oh wow.
Even I knew where to find props when I started mapping. |
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Mapster Loves Cake

Joined: 16 Oct 2007 Posts: 432
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| Remmiz wrote: | | Because the vertex tool can turn a single brush into two. |
It doesn't matter how many brushes there are. The compiler only builds the 'visible' faces when you use the nodraw texture on the unneeded faces.. Like you are suppose to. _________________
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Remmiz Can't Fight The Man If You Are The Man

Joined: 13 Nov 2007 Posts: 365
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| Mapster wrote: | | It doesn't matter how many brushes there are. The compiler only builds the 'visible' faces when you use the nodraw texture on the unneeded faces.. Like you are suppose to. |
But what if you plan on moving the two newly created brushes apart from one another? What now?
PS - Using 'nodraw' on all faces which are completely covered and not entities is a waste of time and only for OCD people who should be using their OCD to detail their map, not speed up the compiling process by .01 seconds. |
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