segfaultii wrote:
Well, post an example! I'm eager to hear the fruity loops edited voice.
Well there are dozens of ways to do this, depending on your goals. For instance, your AI character might have a completely different personality. I played around with my FX processor on my mixer and came up with some interesting results.
But about the Fruity Loops vocoder. I decided to try it out. Now, I'm not very good at it, so it doesn't sound perfect, but if you listen you can hear where I used a second signal to control the pitch of my voice. Obviously there's a lot of refining that could be done with the acting, the audio cleanup, and the actual settings of the vocoder (wet/dry mix, frequency, # of bands, the modulating signal) and the other filters I ran it through.
You can really clean up a sound of an audio file by passing it through a multiband compressor, or (depending on the game-play environment) a delay. I wouldn't use a phaser or flanger as I saw some people trying. Those do something completely different.
In the file:
Unedited voice first, then the vocoded.
http://myaperturelabs.com/vocoded_npattison.mp3
It's okay, but a little too distorted.