Logic Portals : Levels [00-03]+NEW[04].beta
Logic Portals : Levels [00-03]+NEW[04].beta
Hi,
I've just released the version 2 of the levels 00 to 02 of Logic Portals.
I've previously released the version 1 of it on myaperturelabs.
Many people who have tested it said they were stuck right in the first obstacle. So watch out for the hints that shows up on screen.
Please enjoy and feedback
, here's the download link:
Logic Portals : Levels [00-03]+NEW[04].beta
Upcoming [00-02].v3 updates:
-First obstacle is made more esthetic.
-Channeling up-step is now cleared out of the metal texture obstacle that would stop the player going up.
-Addition of HDR Cubemaps.
-Addition of glow coming out from the carved light metal texture.

I've just released the version 2 of the levels 00 to 02 of Logic Portals.
I've previously released the version 1 of it on myaperturelabs.
Many people who have tested it said they were stuck right in the first obstacle. So watch out for the hints that shows up on screen.
Please enjoy and feedback
Logic Portals : Levels [00-03]+NEW[04].beta
Upcoming [00-02].v3 updates:
-First obstacle is made more esthetic.
-Channeling up-step is now cleared out of the metal texture obstacle that would stop the player going up.
-Addition of HDR Cubemaps.
-Addition of glow coming out from the carved light metal texture.

- Attachments
-
- lp_b00_v100032.jpg (69.9 KiB) Viewed 308 times
Last edited by Hurricaaane on Sat Nov 24, 2007 12:31 pm, edited 5 times in total.
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Hurricaaane - Test Supervisor
- Posts: 172
- Joined: Sep 29, 2007
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espen180 - Loves Cake
- Posts: 340
- Joined: Oct 15, 2007
Actually I'm working on the levels 03 and 04 on a separate map, so the only changes I will do to this map would be the changelevel trigger (and eventually bug fixes).
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Hurricaaane - Test Supervisor
- Posts: 172
- Joined: Sep 29, 2007
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espen180 - Loves Cake
- Posts: 340
- Joined: Oct 15, 2007
espen180 wrote:
Okay...
First of all, upload your map to the dl database.
First of all, upload your map to the dl database.
Heh? Isn't that what I've already done?
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Hurricaaane - Test Supervisor
- Posts: 172
- Joined: Sep 29, 2007
I really like this one. The start was different from every custom map that I've seen so far. And I did almost get stuck in the first room. Took me a few minutes to figure out that You need to look underneath the pod to see a mouse hole sized opening that you can shoot your portal through.
I really like the step up type portal problems (as shown in your screen shot). I really think they're under used. So much fun.
It was also nice to see a different style of elevator being used.
Looking forward to future maps.
I really like the step up type portal problems (as shown in your screen shot). I really think they're under used. So much fun.
It was also nice to see a different style of elevator being used.
Looking forward to future maps.
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Lorithad - Test Supervisor
- Posts: 247
- Joined: Oct 22, 2007
Haha I loved this! I want more!!
The first room was fairly obvious to me, given the onscreen prompts.
I really really really like the way you take the original portal "tutorial level" concepts and do the same for the new tricks like fling-crouch etc.
Can't wait for the rest of this
The first room was fairly obvious to me, given the onscreen prompts.
I really really really like the way you take the original portal "tutorial level" concepts and do the same for the new tricks like fling-crouch etc.
Can't wait for the rest of this
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Player1 - Test Supervisor
- Posts: 149
- Joined: Oct 25, 2007
Other than the heavy hints leading you thru the one tricky part up front, this was insanely simple, IMO. Its great as a tutorial on technique (which it is geared to be), but with the title "logic", I expected more to the logic/puzzle aspect, so I kinda think its misnamed; too generic. Maybe change the name to include one of more of phrases like "tutorial", "advanced technique", etc.
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xitooner - Test Supervisor
- Posts: 141
- Joined: Oct 19, 2007
Well, xitooner, this is just the first 2 levels of the mod hes making, so I think they were intended to be easier, while still introducing a few unique things. He's working on making the rest of the mod, which is named "Logic Puzzles." I would assume the puzzles would get progressively more complex so, just wait for the next release and you'll have some harder puzzles
Personally, I thought this was very well done. Some new ideas mixed in on the first levels of a new mod, looking forward to the rest. One suggestion would be to not clearly label how to do every puzzle later on though
Personally, I thought this was very well done. Some new ideas mixed in on the first levels of a new mod, looking forward to the rest. One suggestion would be to not clearly label how to do every puzzle later on though
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Rivid31 - Test Supervisor
- Posts: 170
- Joined: Oct 18, 2007
- Location: Rochester NY
Hey! Are you planning on releasing this update back on myaperturelabs again? I just finished the editing system that'll allow you to edit your previously uploaded content. That way you don't lose your comments, downloads, ratings, etc. Or you could release it as a completely different file, if you'd prefer.
Updating your map file or releasing a completely new file will both automatically update the RSS/news so everyone will know.
Thanks!
And thanks for the great Portal maps!
Nick
Updating your map file or releasing a completely new file will both automatically update the RSS/news so everyone will know.
Thanks!
And thanks for the great Portal maps!
Nick
- nickworks
- Test Participant
- Posts: 39
- Joined: Oct 22, 2007
i think the song on the radio was maybe the very best part of this map. i tried to carry it with me, but it was emancipated in the fizzler.
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roger federer - Superior Participant
- Posts: 82
- Joined: Oct 13, 2007
Actually the name of the map is "Logic Portals", not "Logic Puzzles", but I'll introduce the TRUE MEANING of this name on the level 04 (edit maybe 03) of my map (I'm going to release 03 and 04 on the same map). I don't know if people will like it, but I'll take the risk.
To explain why I have to add hints: It's because I'm "teaching" two techniques. Well actually not, the purpose of the updated flinging technique is to say "You need no momentum while going through the first portal". Remember, on the official level whan GlaDOS teaches you the flinging technique, you can use the technique I teach you to pass the moving wall in one try.
The step up technique is almost not introduced in the official scenario. I suppose the level designers behind Portal thought about this technique, but unless you find the right way to control the camera, it's hard.
Thanks for all the feedback
And for nickworks, I was waiting for the edit functionnality to be on, I'm gonna upload it right now.
EDIT: For some reason, I wonder if all my portal maps will only use the blue portal gun. I think that controlling one portal is a contribution on reflexion puzzles, as my maps won't be really oriented on amazing jumps.
Of course, It doesn't mean that each level will have only one static portal.
To explain why I have to add hints: It's because I'm "teaching" two techniques. Well actually not, the purpose of the updated flinging technique is to say "You need no momentum while going through the first portal". Remember, on the official level whan GlaDOS teaches you the flinging technique, you can use the technique I teach you to pass the moving wall in one try.
The step up technique is almost not introduced in the official scenario. I suppose the level designers behind Portal thought about this technique, but unless you find the right way to control the camera, it's hard.
Thanks for all the feedback
And for nickworks, I was waiting for the edit functionnality to be on, I'm gonna upload it right now.
EDIT: For some reason, I wonder if all my portal maps will only use the blue portal gun. I think that controlling one portal is a contribution on reflexion puzzles, as my maps won't be really oriented on amazing jumps.
Of course, It doesn't mean that each level will have only one static portal.
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Hurricaaane - Test Supervisor
- Posts: 172
- Joined: Sep 29, 2007
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