Actually the name of the map is "Logic Portals", not "Logic Puzzles", but I'll introduce the
TRUE MEANING of this name on the level 04 (edit maybe 03) of my map (I'm going to release 03 and 04 on the same map). I don't know if people will like it, but I'll take the risk.
To explain why I have to add hints: It's because I'm "teaching" two techniques. Well actually not, the purpose of the updated flinging technique is to say [spoiler]"You need no momentum while going through the first portal"[/spoiler]. Remember, on the official level whan GlaDOS teaches you the flinging technique, you can use the technique I teach you to pass the moving wall in one try.
The step up technique is almost not introduced in the official scenario. I suppose the level designers behind Portal thought about this technique, but unless you find the right way to control the camera, it's hard.
Thanks for all the feedback
And for nickworks, I was waiting for the edit functionnality to be on, I'm gonna upload it right now.
EDIT: For some reason, I wonder if all my portal maps will only use the blue portal gun. I think that controlling one portal is a contribution on reflexion puzzles, as my maps won't be really oriented on amazing jumps.
Of course, It doesn't mean that each level will have
only one static portal.