Logic Portals : Levels [00-03]+NEW[04].beta

Logic Portals : Levels [00-03]+NEW[04].beta

Postby Hurricaaane » Sat Nov 03, 2007 3:39 pm

Hi,
I've just released the version 2 of the levels 00 to 02 of Logic Portals.
I've previously released the version 1 of it on myaperturelabs.

Many people who have tested it said they were stuck right in the first obstacle. So watch out for the hints that shows up on screen.

Please enjoy and feedback :D , here's the download link:

Logic Portals : Levels [00-03]+NEW[04].beta

Upcoming [00-02].v3 updates:
-First obstacle is made more esthetic.
-Channeling up-step is now cleared out of the metal texture obstacle that would stop the player going up.
-Addition of HDR Cubemaps.
-Addition of glow coming out from the carved light metal texture.

Image
Attachments
lp_b00_v100032.jpg
lp_b00_v100032.jpg (69.9 KiB) Viewed 309 times
Last edited by Hurricaaane on Sat Nov 24, 2007 12:31 pm, edited 5 times in total.
User avatar
Hurricaaane
Test Supervisor
 
Posts: 172
Joined: Sep 29, 2007

Postby espen180 » Sat Nov 03, 2007 3:41 pm

Is this a work in progress? Are you still working on it?
http://www.dpgames.co.uk/

Sanity is not statistical.
User avatar
espen180
Loves Cake
 
Posts: 340
Joined: Oct 15, 2007

Postby Hurricaaane » Sat Nov 03, 2007 3:44 pm

Actually I'm working on the levels 03 and 04 on a separate map, so the only changes I will do to this map would be the changelevel trigger (and eventually bug fixes).
User avatar
Hurricaaane
Test Supervisor
 
Posts: 172
Joined: Sep 29, 2007

Postby espen180 » Sat Nov 03, 2007 4:03 pm

Okay...

First of all, upload your map to the dl database.
http://www.dpgames.co.uk/

Sanity is not statistical.
User avatar
espen180
Loves Cake
 
Posts: 340
Joined: Oct 15, 2007

Postby Hurricaaane » Sat Nov 03, 2007 4:07 pm

espen180 wrote:
Okay...

First of all, upload your map to the dl database.


Heh? Isn't that what I've already done?
User avatar
Hurricaaane
Test Supervisor
 
Posts: 172
Joined: Sep 29, 2007

Postby espen180 » Sat Nov 03, 2007 4:21 pm

:roll:

Silly me.
http://www.dpgames.co.uk/

Sanity is not statistical.
User avatar
espen180
Loves Cake
 
Posts: 340
Joined: Oct 15, 2007

Postby Lorithad » Sat Nov 03, 2007 8:26 pm

I really like this one. The start was different from every custom map that I've seen so far. And I did almost get stuck in the first room. Took me a few minutes to figure out that You need to look underneath the pod to see a mouse hole sized opening that you can shoot your portal through.

I really like the step up type portal problems (as shown in your screen shot). I really think they're under used. So much fun.

It was also nice to see a different style of elevator being used.

Looking forward to future maps. :D
User avatar
Lorithad
Test Supervisor
 
Posts: 247
Joined: Oct 22, 2007

Postby Player1 » Sun Nov 04, 2007 12:50 am

Haha I loved this! I want more!!

The first room was fairly obvious to me, given the onscreen prompts.

I really really really like the way you take the original portal "tutorial level" concepts and do the same for the new tricks like fling-crouch etc.

Can't wait for the rest of this :)
User avatar
Player1
Test Supervisor
 
Posts: 149
Joined: Oct 25, 2007

Postby thecake » Sun Nov 04, 2007 8:26 am

Had fun playing this one, well done Hurricaaane, can't wait for the rest of it :)
User avatar
thecake
Test Participant
 
Posts: 40
Joined: Oct 28, 2007

Postby xitooner » Sun Nov 04, 2007 5:13 pm

Other than the heavy hints leading you thru the one tricky part up front, this was insanely simple, IMO. Its great as a tutorial on technique (which it is geared to be), but with the title "logic", I expected more to the logic/puzzle aspect, so I kinda think its misnamed; too generic. Maybe change the name to include one of more of phrases like "tutorial", "advanced technique", etc.
User avatar
xitooner
Test Supervisor
 
Posts: 141
Joined: Oct 19, 2007

Postby Rivid31 » Sun Nov 04, 2007 6:09 pm

Well, xitooner, this is just the first 2 levels of the mod hes making, so I think they were intended to be easier, while still introducing a few unique things. He's working on making the rest of the mod, which is named "Logic Puzzles." I would assume the puzzles would get progressively more complex so, just wait for the next release and you'll have some harder puzzles :D

Personally, I thought this was very well done. Some new ideas mixed in on the first levels of a new mod, looking forward to the rest. One suggestion would be to not clearly label how to do every puzzle later on though :wink:
User avatar
Rivid31
Test Supervisor
 
Posts: 170
Joined: Oct 18, 2007
Location: Rochester NY

Postby nickworks » Sun Nov 04, 2007 9:30 pm

Hey! Are you planning on releasing this update back on myaperturelabs again? I just finished the editing system that'll allow you to edit your previously uploaded content. That way you don't lose your comments, downloads, ratings, etc. Or you could release it as a completely different file, if you'd prefer.

Updating your map file or releasing a completely new file will both automatically update the RSS/news so everyone will know.

Thanks!
And thanks for the great Portal maps!
Nick
Image
Portal Maps and Mods - browse, rate, play
nickworks
Test Participant
 
Posts: 39
Joined: Oct 22, 2007

Postby roger federer » Sun Nov 04, 2007 10:07 pm

i think the song on the radio was maybe the very best part of this map. i tried to carry it with me, but it was emancipated in the fizzler.
User avatar
roger federer
Superior Participant
 
Posts: 82
Joined: Oct 13, 2007

Postby Hurricaaane » Mon Nov 05, 2007 1:17 pm

Actually the name of the map is "Logic Portals", not "Logic Puzzles", but I'll introduce the TRUE MEANING of this name on the level 04 (edit maybe 03) of my map (I'm going to release 03 and 04 on the same map). I don't know if people will like it, but I'll take the risk.

To explain why I have to add hints: It's because I'm "teaching" two techniques. Well actually not, the purpose of the updated flinging technique is to say "You need no momentum while going through the first portal". Remember, on the official level whan GlaDOS teaches you the flinging technique, you can use the technique I teach you to pass the moving wall in one try.
The step up technique is almost not introduced in the official scenario. I suppose the level designers behind Portal thought about this technique, but unless you find the right way to control the camera, it's hard.

Thanks for all the feedback :)

And for nickworks, I was waiting for the edit functionnality to be on, I'm gonna upload it right now. :D

EDIT: For some reason, I wonder if all my portal maps will only use the blue portal gun. I think that controlling one portal is a contribution on reflexion puzzles, as my maps won't be really oriented on amazing jumps.
Of course, It doesn't mean that each level will have only one static portal.
User avatar
Hurricaaane
Test Supervisor
 
Posts: 172
Joined: Sep 29, 2007

Postby nickworks » Tue Nov 06, 2007 12:24 am

Yesssss! 8)

Thanks!
Image
Portal Maps and Mods - browse, rate, play
nickworks
Test Participant
 
Posts: 39
Joined: Oct 22, 2007

Next

Return to Community Releases

Who is online

Users browsing this forum: No registered users and 0 guests

Community Spotlight

Search the Forums

User Menu

Register
Login

Login