Panda On Smack wrote:
I actually used the half portal technique to get through the very first door instead of grabbing the cube, you can shoot a blue portal on the floor while on the button then go over to the door with it shut and fall through into the original chamber then jump back onto the other side of the door, was bizarre to then actually have to use this solution later on!
I already know about that (found it myself), I even wanted to create something like inner achievments like "Dissolve the box in the room 00" ^^.
espen180 wrote:
Just played through. I mostly like it, except for these points:
1. At the start I sat for several minutes doing nothing. and nothing happened either, so I had to noclip into the test chamber.
2. I don't like your "half-portal" technique.
1. I need to force the player at finding the exit.
2. Hmmm? I don't know what I can really do... If that's the reason, it even pisses me off when I keep going through the same portal. I don't know if that's what you're talking about. I'm thinking about it... I may simply not use this technique anomore in my future maps.
Edit: If anyone's interested, here what I'm working on:
http://www.youtube.com/watch?v=0eEI33jg ... D4&index=5
Unfortunately, if I copy this same scene, it seems that the pulleyconstraints do crash the game if you type disconnect in the console. I'm working on it. Hope it doesn't break savegames or changelevels.