VolumetricSteve wrote:
I'd give a lot to see a video of any proof of bunny hopping at all in portal....the character you play as is so physically limited, I got the feeling that trying a bunny hop actually slows everything down....
Forwards bunny hopping was fixed in the HL2 engine I think. But constantly jumping does allow you to move at an overall higher speed than if you're simply moving without jumping, since there's no sprint button in Portal but jump movement is basically sprint speed.
I think the bunny jump reference you may have stumbled on here was a reference of my video of the initial release version where I could bypass part of the acid room puzzle by simply jumping from the three pistons back to the place with the slanted thingy. It wasn't a bunny hop, just a well timed normal jump (not even a crouch jump). Shmitz changed the positions of the three pistons to rule out that maneuver.
VolumetricSteve wrote:
(I don't know how the mouse-over font changer thing on this forum works, so, if you want to figure this out on your own, don't read this next part)
[ spoiler ] this is how the spoiler tag works (without the spaces of course) [ /spoiler ]
VolumetricSteve wrote:
is there a console in the source engine in which I could write in some noclipping? the challenge of the level is nice and all...but there's only so much failure I can take in a given night :p
There is, but I don't know what it is. [spoiler]This video might help you:
www.youtube.com/watch?v=4IdjsnrD3YQ[/spoiler]