New Map Editor, TF2 Halloween, and Looking For Staff
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New Map Editor, TF2 Halloween, and Looking For Staff
Valve has posted up a sneak peak of an upcoming "Portal 2 Puzzle Creator" designed to make maps more simple. As most of us here are seasoned Hammer veterans, I'm really curious to know what everyone thinks of it! There's also mention of a Steam powered map distribution system to allow players to more easily find and download maps. Here's a snippet:

In other news, Team Fortress 2 is having their annual Halloween event going on right now. Our friends at F7Lans.com have setup Halloween servers to play on if you want some friendly faces to enjoy some TF2 with!
Lastly - TWP is looking for new staff members! Specifically, news posters and map reviewers for Spotlight and Roundup posts. If you are already active in the community and interested in helping out, post here or send me a PM and let me know!
Quote:
The simplified puzzle creator will let players easily carve out their creations in a straightforward but powerful way. They'll then be able to immediately upload those levels to their Steam Cloud and share them with other players online.

In other news, Team Fortress 2 is having their annual Halloween event going on right now. Our friends at F7Lans.com have setup Halloween servers to play on if you want some friendly faces to enjoy some TF2 with!
Lastly - TWP is looking for new staff members! Specifically, news posters and map reviewers for Spotlight and Roundup posts. If you are already active in the community and interested in helping out, post here or send me a PM and let me know!
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npc_msleeper_boss
Note: You can not use the Developer Console to spawn this entity.- Posts: 4,599
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
I am will to work for you guys. i am 19 years of age, mature, and always looking for a place to help and i am very willing to work with twp. Hope to hear from you my steam name is [zG] Spud097 -ukh-
- spud097
- i dont know what brush is but i herd it alot
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
msleeper wrote:
If you are already active in the community and interested in helping out
spud097 wrote:
Posts: 1
Joined: Oct 28, 2011
Joined: Oct 28, 2011
Somebody needs to pick up some reading comprehension.
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Please do not Private Message me for assistance. Post a thread if you have questions or concerns. If you need to contact the staff privately, contact the Global Moderators.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns. If you need to contact the staff privately, contact the Global Moderators.
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npc_msleeper_boss
Note: You can not use the Developer Console to spawn this entity.- Posts: 4,599
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
I actually saw the commented out code in the portal 2 DLC that came out recently, it was interesting... good to see that they didn't completely scrap the idea
and as for the easy chamber maker, you have to wonder how good the brush work will be, and if the maps will be optimized well... I think that knowing hammer will still be a great asset where it may be easy to make simple quick chambers with the "EasyMapper", then open them back up in hammer and put in all the little details we want.
I will definitely be getting it... whether or not I will use it much will depend on its quality
Edit: I'm also interesting in working for twp, I've never posted a map here, but if that's what it takes I could
and as for the easy chamber maker, you have to wonder how good the brush work will be, and if the maps will be optimized well... I think that knowing hammer will still be a great asset where it may be easy to make simple quick chambers with the "EasyMapper", then open them back up in hammer and put in all the little details we want.
I will definitely be getting it... whether or not I will use it much will depend on its quality
Edit: I'm also interesting in working for twp, I've never posted a map here, but if that's what it takes I could
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BenVlodgi - Senior Stalemate Associate
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
I bet mappers could makes maps twice as fast now. However, I'm not sure if there will be as much "creativity" freedoms compared to Hammer. I'm thinking that I would use the new editor to create the basic design of the map and then use Hammer to add some more complex stuff. I doubt the in-game map editor could make this:
Crazy is as crazy does.
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MasterLagger - Olympian and/or War Hero
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
I'm assuming that, like the Alien Swarm in-game editor, you'll be able to export VMFs to use in Hammer. So this won't be as much of an all-in-one editor, as much as it is to create the barebones of a map easily and quickly.
I also don't think this will ever replace Hammer in skilled hands.
I also don't think this will ever replace Hammer in skilled hands.
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Please do not Private Message me for assistance. Post a thread if you have questions or concerns. If you need to contact the staff privately, contact the Global Moderators.
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npc_msleeper_boss
Note: You can not use the Developer Console to spawn this entity.- Posts: 4,599
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
The first picture you post on the left is one of the official Portal 2 maps, but you might have already known that; the one on the right, I have no idea. The graphics for the map editor remind me of the awesome Portal 2 trailers with the stick figures in it. I think I see a few stick figures in the pictures.
I heard that it might be possible that GLaDOS will speak to the player in the in-game editor. Brace yourselves if you make a typo in the map editor.
I heard that it might be possible that GLaDOS will speak to the player in the in-game editor. Brace yourselves if you make a typo in the map editor.

Crazy is as crazy does.
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MasterLagger - Olympian and/or War Hero
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
msleeper wrote:
Valve has posted up a sneak peak of an upcoming "Portal 2 Puzzle Creator" designed to make maps more simple. As most of us here are seasoned Hammer veterans, I'm really curious to know what everyone thinks of it!
I've been asking for this since portal 1. Its high time this game become an easy-access community based game with a central hub wesbite fo instantly swapping levels and an easier to use editor. I'm thrilled and I bet we'll see the community grow by leaps and bounds.
- spaceace
- I was told I would get $60 if I posted on the forum
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
So when this Hammer: Lite Version comes out?

More information Here
"Pretty is better than ugly, but if it doesn't work, ugly is better than pretty"
-Phyton
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TheCakeIsASpy - Not Even A Full Time Employee
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
For me, this in-game map editor is a good opportunity for beginners in mapping.
Later, they will start using Hammer instead of it and make more detailed maps. Just wait and see if this in-game map editor will be useful or not.
Later, they will start using Hammer instead of it and make more detailed maps. Just wait and see if this in-game map editor will be useful or not.
Sdather, the Fun Core of "Aperture Science - France"
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Sdather - I was told I would get $60 if I posted on the forum
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
The in game level creator is a way for console player to create maps, instead limiting the use of portal 2, thats the reason they are simplified, console player never used hammer. Though I think that the level editor makes a bland "Glados clean" map, I hope valve will make underground, wheatley destroyed, or destroyed themes implemented into it.
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spongylover123 - Community Contributor
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
I'm very interested in becoming more of a community contributor. I'm getting 200+ views and helpful comments on my map releases, I've written tutorials, contributed to the Valve wiki, and am very active in the mapping help forum.
I've moderated similar communities before, and would relish the opportunity to teach as well as review some of the gosh-darn AMAZING stuff that gets made here.
I've moderated similar communities before, and would relish the opportunity to teach as well as review some of the gosh-darn AMAZING stuff that gets made here.
Last edited by Moth on Sat Oct 29, 2011 5:49 pm, edited 1 time in total.

"Such monstrous sucking-constructions aren't built within one afternoon"
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Moth - Estás usando este software de traducción de forma incorrecta. Por favor consulta el manual.
- Posts: 219
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- Location: Cardiff, Wales
Re: New Map Editor, TF2 Halloween, and Looking For Staff
a good and simple editor but i fear lots of maps created with this new 'simplified' editor will be basics and surely uninteresting.
the central hub is a bad good idea. what about other mapping websites (this one for exemple) if players have all community maps on this hub?
same for the rating system, if it's basic (like or not) some really good and hard maps will disappear due to bad rating (average players don't like hard puzzles)
but, we are in valve time
how many years before this editor comes tue ...
the central hub is a bad good idea. what about other mapping websites (this one for exemple) if players have all community maps on this hub?
same for the rating system, if it's basic (like or not) some really good and hard maps will disappear due to bad rating (average players don't like hard puzzles)
but, we are in valve time
- mooztik
- I was told I would get $60 if I posted on the forum
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Re: New Map Editor, TF2 Halloween, and Looking For Staff
mooztik wrote:
a good and simple editor but i fear lots of maps created with this new 'simplified' editor will be basics and surely uninteresting.
the central hub is a bad good idea. what about other mapping websites (this one for exemple) if players have all community maps on this hub?
same for the rating system, if it's basic (like or not) some really good and hard maps will disappear due to bad rating (average players don't like hard puzzles)
but, we are in valve time
how many years before this editor comes tue ...
the central hub is a bad good idea. what about other mapping websites (this one for exemple) if players have all community maps on this hub?
same for the rating system, if it's basic (like or not) some really good and hard maps will disappear due to bad rating (average players don't like hard puzzles)
but, we are in valve time
thinkwithportals.com and steamcloud will be hosting console maps, unless you're willing to make a map in the console, then upload it to steam, then download it into your computer. Then upload it to THINKINGWITHPORTALS.com. Very unnecessary.
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spongylover123 - Community Contributor
- Posts: 942
- Joined: Aug 12, 2011
Re: New Map Editor, TF2 Halloween, and Looking For Staff
this will be good by making it easier for peeps to create maps and share them the mapping community will be much bigger, but i dont think it will replace hammer for the elite few that want to make extraordinary maps that makes my eyes water with joy O_O
- Penassa
- I was told I would get $60 if I posted on the forum
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