[SP] zro_test02
17 posts
• Page 1 of 2 • 1, 2
[SP] zro_test02
No description available.
V1.0 Map is finalized but suddenly a bug appears
V1.1 The bug is fixed, then the map is finally playable
V1.2 Added some nice lights and fixed cubes spawn
V1.2.4 Fixed minor details
If you don´t mind, when you start playing the test,
you can type on the console "record *inputname*"
So you will record your playing as a dem. file
this file will appear in:
\Steam\steamapps\common\portal2\portal2
You can send me the dem. file to my mail:
eladiozro@gmail.com
With this you can support me, so I will know how
players react in the different parts.
This can help me to improve future maps.
Thanks!!
File Name: splayer_zro_test02_v1.2.4.zip
File Size: 5.58 MiB
Click here to download zro_test02
V1.0 Map is finalized but suddenly a bug appears
V1.1 The bug is fixed, then the map is finally playable
V1.2 Added some nice lights and fixed cubes spawn
V1.2.4 Fixed minor details
If you don´t mind, when you start playing the test,
you can type on the console "record *inputname*"
So you will record your playing as a dem. file
this file will appear in:
\Steam\steamapps\common\portal2\portal2
You can send me the dem. file to my mail:
eladiozro@gmail.com
With this you can support me, so I will know how
players react in the different parts.
This can help me to improve future maps.
Thanks!!
File Name: splayer_zro_test02_v1.2.4.zip
File Size: 5.58 MiB
Click here to download zro_test02
Last edited by eladiozro on Sun Nov 06, 2011 10:37 pm, edited 12 times in total.
- eladiozro
- Community Contributor
- Posts: 41
- Joined: Aug 21, 2011
Re: [SP] zro_test02
It's veery laggy! (At least for me) Apart from that, and about all the buttons at the beggining, I think they could be omitted.
Also, the button that starts the orange gel also flizzes the other cubes, that's ok. The problem is they get fizzled every time you press that button, and respawned after that. Either disable respawn or place an emantipation grid to prevent the user from carrying those cubes with him.
P.D: Not a bad idea the method of stockpiling the cubes
Also, the button that starts the orange gel also flizzes the other cubes, that's ok. The problem is they get fizzled every time you press that button, and respawned after that. Either disable respawn or place an emantipation grid to prevent the user from carrying those cubes with him.
P.D: Not a bad idea the method of stockpiling the cubes
- Think
- I was told I would get $60 if I posted on the forum
- Posts: 10
- Joined: Oct 30, 2011
Re: [SP] zro_test02
thanks Think, just updated the file. Now cubes can appear and fizzle only once
- eladiozro
- Community Contributor
- Posts: 41
- Joined: Aug 21, 2011
Re: [SP] zro_test02
Something wrong with this version splayer_zro_test02.... I have 3 cubes and deflected the laser by stacking and standing on the plate. Now what - nothing happens? Is this a WIP?
- quatrus
- Community Contributor
- Posts: 666
- Joined: Mar 25, 2010
- Location: PA USA
Re: [SP] zro_test02
Not bad, but it needs some work.
Issues:
-As Think said, it's really laggy for some reason.
-Some parts of the map are obnoxiously bright in my opinion.
-it's not at all obvious what the first laser receptor does
-I'm not sure what the intended solution was for the last room, but I just took the first cube, and portaled up to the door button with the cube. It looked like it was supposed to be much more involved. You might want to prevent that somehow.
Issues:
-As Think said, it's really laggy for some reason.
-Some parts of the map are obnoxiously bright in my opinion.
-it's not at all obvious what the first laser receptor does
-I'm not sure what the intended solution was for the last room, but I just took the first cube, and portaled up to the door button with the cube. It looked like it was supposed to be much more involved. You might want to prevent that somehow.
- John11
- Not Even A Full Time Employee
- Posts: 65
- Joined: Oct 28, 2011
Re: [SP] zro_test02
@quatrus I recommend you to look better when you activate the receptor.
@john11 You mean by trowing the cube like this? http://i.imgur.com/nXPl0.jpg
actually... I don't understad how you managed to put the cube in the button.
@john11 You mean by trowing the cube like this? http://i.imgur.com/nXPl0.jpg
actually... I don't understad how you managed to put the cube in the button.
Maps I made:
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
- eladiozro
- Community Contributor
- Posts: 41
- Joined: Aug 21, 2011
Re: [SP] zro_test02
eladiozro wrote:
@quatrus I recommend you to look better when you activate the receptor.
@john11 You mean by trowing the cube like this? http://i.imgur.com/nXPl0.jpg
actually... I don't understad how you managed to put the cube in the button.
@john11 You mean by trowing the cube like this? http://i.imgur.com/nXPl0.jpg
actually... I don't understad how you managed to put the cube in the button.
I did this:
http://i.imgur.com/mkjrU.jpg
- John11
- Not Even A Full Time Employee
- Posts: 65
- Joined: Oct 28, 2011
Re: [SP] zro_test02
In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.
First room was extremely laggy.
First room was extremely laggy.
- Szieve
- Mantisman
- Posts: 145
- Joined: Aug 10, 2011
Re: [SP] zro_test02
Szieve wrote:
In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.
First room was extremely laggy.
First room was extremely laggy.
They are not needed.Its portal so use portals to do the work
- andyb
- Estás usando este software de traducción de forma incorrecta. Por favor consulta el manual.
- Posts: 247
- Joined: May 27, 2011
- Location: Ontario,Canada
Re: [SP] zro_test02
@John11 Thanks, now players can't get away with it http://i.imgur.com/G1xC0.jpg
Maps I made:
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
- eladiozro
- Community Contributor
- Posts: 41
- Joined: Aug 21, 2011
Re: [SP] zro_test02
OK went back and played again. First room still very laggy for some reason, did find the very subtle opening.
Second chamber a little better. Got through the moving wall near the lasers and the floor plate did not open? - maybe I missed something else very subtle? Anyway, I noclipped through to the lower room with the water and finished up to the last chamber. thanks for mapping.
Second chamber a little better. Got through the moving wall near the lasers and the floor plate did not open? - maybe I missed something else very subtle? Anyway, I noclipped through to the lower room with the water and finished up to the last chamber. thanks for mapping.
- quatrus
- Community Contributor
- Posts: 666
- Joined: Mar 25, 2010
- Location: PA USA
Re: [SP] zro_test02
andyb wrote:
Szieve wrote:
In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.
First room was extremely laggy.
First room was extremely laggy.
They are not needed.Its portal so use portals to do the work
as I found out..
But.... the plate you have to remove is the same size as a cube... it looks like something should be put on it, not removed.. removing a cover plate is not part of traditional gameplay so it's confusing
- Szieve
- Mantisman
- Posts: 145
- Joined: Aug 10, 2011
Re: [SP] zro_test02
I read all the comments here. 1st room not laggy at all for me (maybe you fixed it already). I do agree with Szieve, because I also tried to find a cube to go on the panel next to the lasers. LOL, I even stacked a chair on it too and by unstacking also picked up the panel. Also, originally I didn't use the funnel at all to place the cube in the receptacle. I simply through it up there with the faith plate and flinged out of a portal below the receptacle and manually placed it. After completing I figure out what it's for and is a very cool concept to through it in the funnel and let the funnel do the work for you. All-in-all a very fun map and though there are things that can be improved I still gave it a 5. Thanks for mapping! 

- mvmishler
- I was told I would get $60 if I posted on the forum
- Posts: 7
- Joined: Jun 14, 2011
Re: [SP] zro_test02
@mvmishler LOL just after read your comment I listened the can can
http://www.youtube.com/watch?v=4Diu2N8TGKA
I felt like my map was a succes... Thank you very much!
http://www.youtube.com/watch?v=4Diu2N8TGKA
I felt like my map was a succes... Thank you very much!
Maps I made:
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
- eladiozro
- Community Contributor
- Posts: 41
- Joined: Aug 21, 2011
Re: [SP] zro_test02
eladiozro wrote:
@mvmishler LOL just after read your comment I listened the can can
http://www.youtube.com/watch?v=4Diu2N8TGKA
I felt like my map was a succes... Thank you very much!
http://www.youtube.com/watch?v=4Diu2N8TGKA
I felt like my map was a succes... Thank you very much!
Can't go wrong with the can can
- John11
- Not Even A Full Time Employee
- Posts: 65
- Joined: Oct 28, 2011
17 posts
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