[SP] ML's Combination
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[SP] ML's Combination
It's a combination of testing elements, environments, and the solution is using a combination of testing elements. This map is a bit on the intermediate level. Experienced players will have a less difficult time on this. This map was made to have the player explore non-testing areas, which is required to exit the level.
File Name: MLs Combination.zip
File Size: 3.5 MiB
Click here to download ML's Combination
File Name: MLs Combination.zip
File Size: 3.5 MiB
Click here to download ML's Combination
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MasterLagger - Olympian and/or War Hero
- Posts: 1,711
- Joined: Jun 3, 2011
- Location: A busted up highway on another planet
Re: [SP] ML's Combination
nice map, but there were some parts that really annoyed me:
You have to jump to get into the funnel
Why was atlas there?!
My radio got fizzled =( (the music continued, so noclipped for a second to see if it was still somewhere around but it wasn't.
The blue gel puzzle was quite nice, but water would be great!
The fact that I had blue gel on a part made it annoying for me
Uploading a walkthrough to youtube
~Lp
You have to jump to get into the funnel
Why was atlas there?!
My radio got fizzled =( (the music continued, so noclipped for a second to see if it was still somewhere around but it wasn't.
The blue gel puzzle was quite nice, but water would be great!
The fact that I had blue gel on a part made it annoying for me
Uploading a walkthrough to youtube
~Lp
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Lpfreaky90 - Senior Stalemate Associate
- Posts: 2,516
- Joined: May 3, 2011
- Location: Over the hills and far away
Re: [SP] ML's Combination
Yeah, the map was made to be annoying, but satisfying after completing a puzzle.
Atlas was in the Employee Lounge because he wanted a "I Need a Hug" Coffee Mug.
Take a look at the cup that's in front of him on the table.
Atlas was in the Employee Lounge because he wanted a "I Need a Hug" Coffee Mug.
Take a look at the cup that's in front of him on the table.Crazy is as crazy does.
- My Work |
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MasterLagger - Olympian and/or War Hero
- Posts: 1,711
- Joined: Jun 3, 2011
- Location: A busted up highway on another planet
Re: [SP] ML's Combination
Part one:
part two:
part two:
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Lpfreaky90 - Senior Stalemate Associate
- Posts: 2,516
- Joined: May 3, 2011
- Location: Over the hills and far away
Re: [SP] ML's Combination
I liked the map very much, however I had a really hard time with the gel and light bridge.
it seemed like I needed more gel on the end of the bridge and just could not get it there. I kept bouncing over the bridge - also in that room the gel dispenser looked like a cube dispenser - other than that it was very clever and thoughtful. I did enjoy seeing Atlas on my travels - Thanks and keep up the good work!
it seemed like I needed more gel on the end of the bridge and just could not get it there. I kept bouncing over the bridge - also in that room the gel dispenser looked like a cube dispenser - other than that it was very clever and thoughtful. I did enjoy seeing Atlas on my travels - Thanks and keep up the good work!
- OnePortalizedGal
- Mantisman
- Posts: 138
- Joined: Jun 11, 2011
Re: [SP] ML's Combination
For those struggling to get through the gel part: the way you jump toward the gel affects the bounce. Don't be afraid to jump off away from the edge into a blue painted wall.
There also may be an alt. way of getting through the blue gel room.
There also may be an alt. way of getting through the blue gel room.
Crazy is as crazy does.
- My Work |
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MasterLagger - Olympian and/or War Hero
- Posts: 1,711
- Joined: Jun 3, 2011
- Location: A busted up highway on another planet
Re: [SP] ML's Combination
Excellent map. Liked the co-op partner in the back room. Thanks for creating.
- quatrus
- Community Contributor
- Posts: 666
- Joined: Mar 25, 2010
- Location: PA USA
Re: [SP] ML's Combination
Alt gel bounce spoiler moved portal along painted wall and painted bridge to the end and then bounced once from bridge to wall to exit
- quatrus
- Community Contributor
- Posts: 666
- Joined: Mar 25, 2010
- Location: PA USA
Re: [SP] ML's Combination
quatrus wrote:
Alt gel bounce spoiler moved portal along painted wall and painted bridge to the end and then bounced once from bridge to wall to exit
Ha! That's one other way. Not the way I found, but I designed the blue gel room to be flexible for the player so different solutions could be made.
Crazy is as crazy does.
- My Work |
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MasterLagger - Olympian and/or War Hero
- Posts: 1,711
- Joined: Jun 3, 2011
- Location: A busted up highway on another planet
Re: [SP] ML's Combination
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
(Link: http://www.youtube.com/watch?v=iKas0XA6ljA)
Also note the video description for more feedback and my signature for additional project information.
Anyways, here is the recording:
(Link: http://www.youtube.com/watch?v=iKas0XA6ljA)
Also note the video description for more feedback and my signature for additional project information.
Steam Profile | YouTube Channel
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
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Djinndrache - Senior Stalemate Associate
- Posts: 1,336
- Joined: May 17, 2011
- Location: Germany
Re: [SP] ML's Combination
I solved the first room by placing the cube on the edge next to the light bridge button. Didn't even know that the door by the turret can be opened. The second chamber I solved without using vertical light bridge.
- Korl
- Defective Turret
- Posts: 36
- Joined: Sep 19, 2011
Re: [SP] ML's Combination
Korl wrote:
I solved the first room by placing the cube on the edge next to the light bridge button. Didn't even know that the door by the turret can be opened. The second chamber I solved without using vertical light bridge.
Uh... How did you solve the first room without opening the door? It's impossible to get to the other side without opening it.
Crazy is as crazy does.
- My Work |
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MasterLagger - Olympian and/or War Hero
- Posts: 1,711
- Joined: Jun 3, 2011
- Location: A busted up highway on another planet
Re: [SP] ML's Combination
MasterLagger wrote:
Uh... How did you solve the first room without opening the door? It's impossible to get to the other side without opening it.
Definitely not impossible:
- John11
- Not Even A Full Time Employee
- Posts: 65
- Joined: Oct 28, 2011
Re: [SP] ML's Combination
Wow, I'm glad I choose to make the fizzler emitter static and not dynamic. Nice find!
Crazy is as crazy does.
- My Work |
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MasterLagger - Olympian and/or War Hero
- Posts: 1,711
- Joined: Jun 3, 2011
- Location: A busted up highway on another planet
Re: [SP] ML's Combination
Interesting map! I loved the atlas thing
.
It would be a better map if it had more portaleable surfaces in the chambers, as I found it pretty straight-forward. But nice overall
Blind playtest:
http://www.youtube.com/watch?v=2lpxRUQLnpc
P.D: I screwed at the end (a lot) and I was lucky as I got the funnel before seeing I had to use it (Actually was trying to somehow "break" the map)
It would be a better map if it had more portaleable surfaces in the chambers, as I found it pretty straight-forward. But nice overall
Blind playtest:
http://www.youtube.com/watch?v=2lpxRUQLnpc
P.D: I screwed at the end (a lot) and I was lucky as I got the funnel before seeing I had to use it (Actually was trying to somehow "break" the map)
- Think
- I was told I would get $60 if I posted on the forum
- Posts: 10
- Joined: Oct 30, 2011
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