[SP] ML's Combination

[SP] ML's Combination

Postby MasterLagger » Sun Nov 06, 2011 12:25 pm

It's a combination of testing elements, environments, and the solution is using a combination of testing elements. This map is a bit on the intermediate level. Experienced players will have a less difficult time on this. This map was made to have the player explore non-testing areas, which is required to exit the level.

File Name: MLs Combination.zip
File Size: 3.5 MiB
Click here to download ML's Combination
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Re: [SP] ML's Combination

Postby Lpfreaky90 » Sun Nov 06, 2011 1:18 pm

nice map, but there were some parts that really annoyed me:
You have to jump to get into the funnel
Why was atlas there?!
My radio got fizzled =( (the music continued, so noclipped for a second to see if it was still somewhere around but it wasn't.
The blue gel puzzle was quite nice, but water would be great!
The fact that I had blue gel on a part made it annoying for me ;)

Uploading a walkthrough to youtube ;)
~Lp
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If you're interested, you can also check my steam workshop for even more tests!
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Re: [SP] ML's Combination

Postby MasterLagger » Sun Nov 06, 2011 1:57 pm

Yeah, the map was made to be annoying, but satisfying after completing a puzzle.
Atlas was in the Employee Lounge because he wanted a "I Need a Hug" Coffee Mug. :lol: Take a look at the cup that's in front of him on the table.
Crazy is as crazy does.
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Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/
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Re: [SP] ML's Combination

Postby Lpfreaky90 » Sun Nov 06, 2011 2:18 pm

Part one:


part two:
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My maps: 1 2 3 4 5 6 7 8 9 10 Portal Stories: Past Power (demo map)
If you're interested, you can also check my steam workshop for even more tests!
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Re: [SP] ML's Combination

Postby OnePortalizedGal » Sun Nov 06, 2011 2:48 pm

I liked the map very much, however I had a really hard time with the gel and light bridge.
it seemed like I needed more gel on the end of the bridge and just could not get it there. I kept bouncing over the bridge - also in that room the gel dispenser looked like a cube dispenser - other than that it was very clever and thoughtful. I did enjoy seeing Atlas on my travels - Thanks and keep up the good work!
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Re: [SP] ML's Combination

Postby MasterLagger » Sun Nov 06, 2011 4:19 pm

For those struggling to get through the gel part: the way you jump toward the gel affects the bounce. Don't be afraid to jump off away from the edge into a blue painted wall.
There also may be an alt. way of getting through the blue gel room.
Crazy is as crazy does.
My Work |
Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/
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Re: [SP] ML's Combination

Postby quatrus » Sun Nov 06, 2011 6:24 pm

Excellent map. Liked the co-op partner in the back room. Thanks for creating.
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Re: [SP] ML's Combination

Postby quatrus » Sun Nov 06, 2011 6:28 pm

Alt gel bounce spoiler moved portal along painted wall and painted bridge to the end and then bounced once from bridge to wall to exit
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Re: [SP] ML's Combination

Postby MasterLagger » Sun Nov 06, 2011 8:30 pm

quatrus wrote:
Alt gel bounce spoiler moved portal along painted wall and painted bridge to the end and then bounced once from bridge to wall to exit

Ha! That's one other way. Not the way I found, but I designed the blue gel room to be flexible for the player so different solutions could be made.
Crazy is as crazy does.
My Work |
Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/
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Re: [SP] ML's Combination

Postby Djinndrache » Mon Nov 07, 2011 10:50 am

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:


(Link: http://www.youtube.com/watch?v=iKas0XA6ljA)

Also note the video description for more feedback and my signature for additional project information.
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Re: [SP] ML's Combination

Postby Korl » Mon Nov 07, 2011 12:51 pm

I solved the first room by placing the cube on the edge next to the light bridge button. Didn't even know that the door by the turret can be opened. The second chamber I solved without using vertical light bridge.
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Re: [SP] ML's Combination

Postby MasterLagger » Mon Nov 07, 2011 7:35 pm

Korl wrote:
I solved the first room by placing the cube on the edge next to the light bridge button. Didn't even know that the door by the turret can be opened. The second chamber I solved without using vertical light bridge.

Uh... How did you solve the first room without opening the door? It's impossible to get to the other side without opening it.
Crazy is as crazy does.
My Work |
Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/
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Re: [SP] ML's Combination

Postby John11 » Mon Nov 07, 2011 9:51 pm

MasterLagger wrote:
Uh... How did you solve the first room without opening the door? It's impossible to get to the other side without opening it.

Definitely not impossible:
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Re: [SP] ML's Combination

Postby MasterLagger » Tue Nov 08, 2011 2:02 pm

Wow, I'm glad I choose to make the fizzler emitter static and not dynamic. Nice find!
Crazy is as crazy does.
My Work |
Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/
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MasterLagger
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Posts: 1,711
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Re: [SP] ML's Combination

Postby Think » Wed Nov 09, 2011 9:44 am

Interesting map! I loved the atlas thing :P.

It would be a better map if it had more portaleable surfaces in the chambers, as I found it pretty straight-forward. But nice overall ;)

Blind playtest:
http://www.youtube.com/watch?v=2lpxRUQLnpc

P.D: I screwed at the end (a lot) and I was lucky as I got the funnel before seeing I had to use it (Actually was trying to somehow "break" the map)
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