The ThinkingWithPortals Map Showcasing Thread

Re: The ThinkingWithPortals Map Showcasing Thread

Postby warnightify » Thu Feb 16, 2012 3:28 pm

HMW wrote:
I'll admit that it does look a bit like some hospital equipment right now :P but that will be fixed. (Darker colour and more rust and dirt, mostly.)


Did you made this machine with brushwork or custom model? :)
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby HMW » Thu Feb 16, 2012 5:43 pm

It's a custom model. (It's a bit more work than making the same thing out of brushes, but you can make much more detailed designs. :) )
Sendificate series: Sendificate | A Beam Too Far | Airtime
My Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby Random » Wed Feb 22, 2012 12:14 am

I thought it was about time I prove I've been working on something. Several of these images are a bit out-dated, I'm still experimenting with lighting and details, and there aren't any indicators because they would get all messed up when I need to edit the brushes. Click the links for the Steam screenshots.

1
2 | 2 | 2 (Currently a bit dark)
3
4 | 4 | 4
5 | 5 | 5
6 | 6 |
7
8

My next map-pack consists of laser puzzles that deal more with cube physics and logic, rather than finding the right set-up.
Picture that. In your dreams.
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SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby warnightify » Sat Feb 25, 2012 12:16 pm

Random wrote:
I thought it was about time I prove I've been working on something. Several of these images are a bit out-dated, I'm still experimenting with lighting and details, and there aren't any indicators because they would get all messed up when I need to edit the brushes. Click the links for the Steam screenshots.

1
2 | 2 | 2 (Currently a bit dark)
3
4 | 4 | 4
5 | 5 | 5
6 | 6 |
7
8

My next map-pack consists of laser puzzles that deal more with cube physics and logic, rather than finding the right set-up.


Nice work! They look amazing. Keep it up. :thumbup:
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby HMW » Sun Feb 26, 2012 8:21 am

I like the warm yellow light. Although it would be nice if it actually had a visible source, instead of just a point in space emitting light, which I see in some images, especially 1 and 2.

The way you built the walls out of differently sized tiles looks nice too. Especially the dark ones, since there's some colour variety as well.
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby Random » Sun Feb 26, 2012 3:21 pm

Thanks for reminding me, I keep meaning to go back and make 1 look nicer. A few images like 2 have off-screen light sources, but I do still need to add some in that far wall, for example.
HMW wrote:
The way you built the walls out of differently sized tiles looks nice too. Especially the dark ones, since there's some colour variety as well.

Thank you, that's what I was going for, so I hope it paid off.
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help

Postby mikeBEZZ » Wed Feb 29, 2012 4:23 pm

I don't know where I go to get an answer to this. Sorry if its off topic but me and my friend want to play Portal 2 custom maps. I have a PC and he has MAC. Can anyone tell me if this is possible. We both have the map files, but when I type the map in the console it just shuts the lobby down and kicks my friend. Anybody help?
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Re: help

Postby BOB74j » Wed Feb 29, 2012 4:32 pm

mikeBEZZ wrote:
I don't know where I go to get an answer to this. Sorry if its off topic but me and my friend want to play Portal 2 custom maps. I have a PC and he has MAC. Can anyone tell me if this is possible. We both have the map files, but when I type the map in the console it just shuts the lobby down and kicks my friend. Anybody help?

For future reference, go here next time for something like this. But since you're already here, whoever is playing as blue should type changelevel and then the map name in the developer console to play custom maps in co-op. Using the map command in co-op closes the server. Provided that both you and your partner have the map installed in the correct directories, a PC user can play custom maps with a Mac user.
Try out Twin Pillars, a Portal 2 map by BOB74j.
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby wrathofmobius » Wed Feb 29, 2012 8:54 pm

Here's an updated version of a map I posted earlier:
http://imgur.com/a/1s9An#0
I also have a question- I have an sp_lightboard_icons.txt in my mod (This is in Portal 2 so the level sign doesn't show the correct icons) but I can't get the level sign to light up. It just stays at that sort of grey color. What can I do to fix this?
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby spongylover123 » Thu Mar 01, 2012 8:05 pm

IMG
A Portal Gun free test
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby Bayleaf » Thu Mar 01, 2012 10:57 pm

Hello, this is my first post. These are some images of a mod I'm working on.

[Image 1]

[Image 2]

Entrance isn't in there yet. Opinions?
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby beecake » Fri Mar 02, 2012 3:29 am

Bayleaf wrote:
Hello, this is my first post. These are some images of a mod I'm working on.

[Image 1]

[Image 2]

Entrance isn't in there yet. Opinions?


Those were some damn nice pictures ;) Since it is Wheatleys broken theme, why not guide the player from the elevator to a not-working-door, then open panels in the wall and bam, the player will be in the room
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby Bayleaf » Fri Mar 02, 2012 3:54 pm

beecake wrote:
Bayleaf wrote:
Hello, this is my first post. These are some images of a mod I'm working on.

[Image 1]

[Image 2]

Entrance isn't in there yet. Opinions?


Those were some damn nice pictures ;) Since it is Wheatleys broken theme, why not guide the player from the elevator to a not-working-door, then open panels in the wall and bam, the player will be in the room


Actually, it's not Wheatley broken test chambers, it's actually for parts later in my mod. I wanted to start out with some mostly pristine chambers, and as the player progresses further the chambers start to open up. Here's an example of an early chamber:

[Image]
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby beecake » Sat Mar 03, 2012 5:09 am

Mostly lurking
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby MasterLagger » Tue Mar 06, 2012 1:55 pm

Behold! The MEGACUBE OF ROTATING DOOM! :lol: Okay, seriously, I'm making a map with a giant floating cube in the middle that the player must open using weighted cubes on cube_buttons.
2012-03-06_00001.jpg
Spinning

2012-03-06_00002.jpg
Still Spinning

2012-03-06_00003.jpg
Anyone like the doors?


Edit: BTW Beecake, I saw your video and I couldn't stop laughing after seeing "You got problems... MONSTER!" :lol:
Crazy is as crazy does.
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