[SP] Outside The Box

Re: [SP] Outside The Box

Postby co0op » Sun Feb 26, 2012 9:04 am

Nice short puzzle of medium difficulty.
5/5
My maps: 1 2 3
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Re: [SP] Outside The Box

Postby PCdoc » Sun Feb 26, 2012 8:50 pm

This little map gave me a terrible case of brain freeze. I spent soooo much time on it, and it was always there right in front of me. Afterwords I could just hear my Fairy Godmother saying . . "why PCdoc, you've always had the power to come home . . . just tap the 2 magic portals together . . . and **POOF**.
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Re: [SP] Outside The Box

Postby sicklebrick » Mon Feb 27, 2012 5:14 pm

Heh, it's one of those "*facepalm* that was super obvious, why did it take me 20 mins?" maps, but I love the simplicity! Good job =)
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Re: [SP] Outside The Box

Postby KennKong » Tue Feb 28, 2012 7:01 pm

Short state machines are rarely difficult, and this is no exception. But I like the mechanics used in this one. I like flinging myself a lot, and flinging cubes even more. Since you have made a short, simple map this well, I'm looking forward to longer, more complex maps in the future. 4/5.
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Re: [SP] Outside The Box

Postby macko68 » Thu Mar 01, 2012 2:48 pm

Nice little map. Found it very enjoyable. Relatively easy but still robbed me like 10 min. Definitely worth the play. Keep up a good work. 5/5 from me
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Re: [SP] Outside The Box

Postby quatrus » Fri Mar 02, 2012 1:26 pm

Very nice map. Only one tricky bit with the cube, once understood it was relatively easy to execute. Thanks for creating - enjoyed it.
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Re: [SP] Outside The Box

Postby BlooMeth » Tue Mar 06, 2012 4:28 pm

Gig wrote:
Holy Fuck, no it isn't, i need to change that, you need to make the box float up and down between 2 floor portals then switch one to the button, so the cube falls on it


I would never have figured out that solution if I hadn't have come here.
To me, a key part of good design is introducing a concept to the player before ratcheting up the complexity. Most custom maps don't have to adhere to this because their concepts have already been introduced by Valve in the main campaign. With a trick like this, which I haven't encountered before, a strong hint or a simple introduction would make a big difference.

That's just my two cents, great map anyway, 4/5.
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Re: [SP] Outside The Box

Postby Motanum » Thu Mar 15, 2012 6:48 pm

I've sent you a private message. Please take a look at it asap. Thanks
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Re: [SP] Outside The Box

Postby club » Sat Mar 17, 2012 4:21 pm

Very nice little map. Two good thinking-with-portals moments that made it a nice challenge for its size. 5/5
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