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PostPosted: Tue Dec 25, 2007 10:39 pm 
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Joined: Tue Dec 25, 2007 8:33 pm
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excellent map man, totally deserving of the award. No complaints from me at all :)


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PostPosted: Thu Dec 27, 2007 2:15 am 
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Joined: Fri Nov 23, 2007 10:54 pm
Posts: 499
Location: Lancaster, CA
PRetty cool stuff you have, and i belive i just realized something, technically what me and Mr.Cow have made isn't Anti-Grav, Its just simply applying force towards an object, in a certain direction. Anti-Gravity is where the Objects mass, and total weight become 0.

So with that said, Hooray for 1/2 anti-gravity!

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PostPosted: Thu Dec 27, 2007 8:45 am 
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Joined: Tue Nov 13, 2007 10:10 am
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Location: Canaduh eh
Yes, in this case it would be reverse gravity.

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PostPosted: Thu Jan 17, 2008 4:27 am 
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Joined: Thu Jan 17, 2008 3:56 am
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Location: France
Great map, I enjoyed it a lot.
When I understood that I should return to the first room to get that damn cube and bring it two or three rooms after, I was like "damn, I knew I should have taken it with me from the start".
I also liked that last room when I tried to put that cube into the incinerator and noticed that the cubic hole on the glass pane was way too small to pass it. Man, I tried to force it into every possible angle before realizing that there was a concrete ceiling above the incinerator.
Well done !


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PostPosted: Thu Jan 17, 2008 1:45 pm 
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Joined: Sat Nov 10, 2007 10:16 pm
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NykO18 wrote:
Great map, I enjoyed it a lot.
When I understood that I should return to the first room to get that damn cube and bring it two or three rooms after, I was like "damn, I knew I should have taken it with me from the start".


Most custom mappers try to adhere to the sandard that if its a companion cube the player needs to bring it with them through the map, use it to solve most if not all the puzzles, and then be forced to euthanize it before stepping onto the elevator at the end. Also, that whole idea was the theme of the monthly contest that Mr.Cow's "cpm_wccmap" won first place in.


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PostPosted: Wed Jan 23, 2008 7:35 am 
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Location: France
Reverse gravity is an excellent idea.
But as a newbie, I wonder : what entity do you use to create this?

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PostPosted: Wed Jan 23, 2008 10:00 am 
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trigger_vphysics_motion


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PostPosted: Thu Feb 07, 2008 12:20 pm 
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Joined: Tue Nov 27, 2007 11:41 am
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actually i used trigger-push for it with the propertys to physics objects only XD .. i'm more like the old school type when it comes to such tricks

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PostPosted: Thu Feb 07, 2008 8:53 pm 
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Joined: Wed Nov 28, 2007 11:50 am
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I was able to take my Companion Cube to the end using portal bumping on the floor to get through the door. I am a portal bumping whore.


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 Post subject: oops
PostPosted: Tue Jun 30, 2009 5:49 am 
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Joined: Sun May 24, 2009 11:52 pm
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Location: Australia
Oops, sorry, I had put it in the wrong directory, works fine
Thanks
Phil

:oops:

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