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PostPosted: Thu Jan 24, 2008 7:33 am 
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Location: Amsterdam, The Netherlands
I like this map, well done :)


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PostPosted: Thu Jan 24, 2008 1:25 pm 
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I noticed that the energyball can break glass, so it's possible to skip the rocket turret part. Probably that's harder than just using the rocket, but here is how it works.


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PostPosted: Thu Jan 24, 2008 8:33 pm 
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Joined: Mon Jan 21, 2008 6:53 pm
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Jaso wrote:
I noticed that the energyball can break glass, so it's possible to skip the rocket turret part. Probably that's harder than just using the rocket, but here is how it works.


It's a lot harder to do in LoveGlaDOS than Snakepit but even still, it seems to be a recurring issue :D

And for some reason, both times the Rocket Turret gets skipped XD

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 Post subject: good stuff
PostPosted: Thu Jan 24, 2008 10:34 pm 
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I really enjoy watching people beat the map in non-standard ways, even (especially) if it means skipping an entire section. That is, of course, as long as their method is harder and less obvious than the 'standard' method. ^_^


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PostPosted: Mon Feb 11, 2008 3:16 pm 
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Location: Atlanta, Jawjuh
Question pertaining to this as a contest entry: When did you start work on this map?

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PostPosted: Wed Feb 27, 2008 5:52 pm 
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Jaso wrote:
Excellent map, I like it very much.
I uploaded my least portals strategy, http://www.youtube.com/watch?v=UEnZW8VWZa8

Hmm, carrying that thing around most of the time, now that we have the companion sphere/cube, now we need a companion camera! lol


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PostPosted: Fri Aug 15, 2008 6:02 pm 
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Companion Camera... lol.
In a couple of maps I've seen, you have to break a camera to open a door, or make it stay open when you try to go through it.

I noticed a glitch in [spoiler]the room with a big vat of Aperture Science Poisonous Toxic Goo and two cubes[/spoiler], if you throw both cubes into the goo in quick succession, the Vital Apparatus Vent only respawns one. Which makes the map almost impossible to complete if this occurs.

Warchamp7 wrote:
if I didn't know better, I'd think I downloaded a bonus map from Valve themselves

I agree. This map is as high a quality as what Valve could've made. The only thing missing was a Companion Cube :D Great job.


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PostPosted: Wed Sep 03, 2008 1:12 am 
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Location: In Your Dreams
This is an excellent map. Plenty of inventive puzzles and multiple solutions. Hope to see more. :)

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 Post subject: good map
PostPosted: Thu Jun 11, 2009 9:28 am 
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Location: Australia
I enjoyed this one, i would put it in the "average difficulty category" good fun and nice looking rooms. :wink:

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PostPosted: Thu Jun 11, 2009 11:16 am 
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Joined: Tue Nov 13, 2007 1:29 am
Posts: 617
Location: Wisconsin
This map got Grax a job at Valve


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PostPosted: Thu Jun 11, 2009 3:33 pm 
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Joined: Fri May 08, 2009 5:33 pm
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This is why we need some kind of review/ranking system. Going to try this map later, didn't even know it existed.

@remmiz, Seriously o.0 Would be awesome if your not just being you.

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PostPosted: Thu Jun 11, 2009 3:50 pm 
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Siiig wrote:
@remmiz, Seriously o.0 Would be awesome if your not just being you.


I'm serious. He now works at Valve.


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PostPosted: Thu Jun 11, 2009 4:39 pm 
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Thats awesome.

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