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RenStrike New Employee
Joined: 23 Oct 2007 Posts: 2
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http://forums.thinkingwithportals.com/dload.php?action=file&file_id=158
Finally finished this thing. I also recompiled my last two maps with the new SDK. All 3 maps are included in this download and contain Time, Step, and Portal challenges. They are in .bmz format for easy loading into portal (just follow the simple instructions in the zip).
I'd appreciate any feedback you have.
Enjoy!
Last edited by RenStrike on Sun Feb 03, 2008 2:02 pm; edited 1 time in total |
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 830 Location: Raleigh, NC
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Good to hear from you again. Looks as good as the first two. _________________
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E1025 Test Supervisor

Joined: 01 Dec 2007 Posts: 106
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| You’re maps are inspiring, there are some really unique ideas in these maps. |
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Ralen Superior Participant
Joined: 14 Dec 2007 Posts: 70
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Those maps were awesome. Very clever way to force the player to use portals. Those boxes in the third map are very creative as well. I remember playing Ren_Test 2 several months ago, but somehow I must have missed 1.
One major thing I noticed is that the giant sign in the second map says "03" instead of "02." Also, is there some reason the maps don't link to one another? |
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whupper Test Participant
Joined: 23 Dec 2007 Posts: 42
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All of your maps are very good, Renstrike. They have unique ideas and very clever logic puzzles. I've thoroughly enjoyed all three of them.
Sorry to be picky, but in case you care about the nitty gritty details... In the second room, with all the fizzlers, there is a vertical portalable wall. It's next to the glass with the hole in the middle of it. You have to portal the exact the centre of it. If you try and portal the concrete anywhere else, you can't. If you put portal bumbers around the two sides and the top, the player could portal anywhere on that piece and the behaviour would be consistent with maps from the game.
Keep up the good work. Your maps are the perfect combination logic and difficulty.
Edit: Oh yeah, and you used an idea I was implementing for my map too! It was something I'd never seen on another map so I thought I might be the first. Guess not.  |
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infernet89 Superior Participant

Joined: 02 Jan 2008 Posts: 61
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whupper Test Participant
Joined: 23 Dec 2007 Posts: 42
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After watching infernet89's speedrun (damn impressive!) I realised that I solved one part a different way. I think it was a way unintended by the map creator since it kind of skips a puzzle. I'll put it in spoiler tags, just in case:
In the main final room, once you have the cube with the energy ball in it, infernet89 flung it from the ground up into the receptacle. I got the cube into the receptacle using a simpler way. Next to the receptacle is a portalable section. I portaled out of that onto the glass (which is hanging down by this stage). The glass has a plastic frame which sticks out and the player can stand on it. In fact, even that might not be necessary since the receptacle sort of sucks the cube out of your hand. It might be sufficient to simply jump out of the portal holding the cube upwards and you'll probably get in the receptacle. |
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infernet89 Superior Participant

Joined: 02 Jan 2008 Posts: 61
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| whupper wrote: | After watching infernet89's speedrun (damn impressive!) I realised that I solved one part a different way. I think it was a way unintended by the map creator since it kind of skips a puzzle. I'll put it in spoiler tags, just in case:
In the main final room, once you have the cube with the energy ball in it, infernet89 flung it from the ground up into the receptacle. I got the cube into the receptacle using a simpler way. Next to the receptacle is a portalable section. I portaled out of that onto the glass (which is hanging down by this stage). The glass has a plastic frame which sticks out and the player can stand on it. In fact, even that might not be necessary since the receptacle sort of sucks the cube out of your hand. It might be sufficient to simply jump out of the portal holding the cube upwards and you'll probably get in the receptacle. |
uh, lol. It's damn more simple your way than mine, it can save some seconds for a run.. nice job whupper! |
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IlanF New Employee
Joined: 02 Feb 2008 Posts: 1
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Ralen Superior Participant
Joined: 14 Dec 2007 Posts: 70
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| whupper wrote: |
In the main final room, once you have the cube with the energy ball in it, infernet89 flung it from the ground up into the receptacle. I got the cube into the receptacle using a simpler way. Next to the receptacle is a portalable section. I portaled out of that onto the glass (which is hanging down by this stage). The glass has a plastic frame which sticks out and the player can stand on it. In fact, even that might not be necessary since the receptacle sort of sucks the cube out of your hand. It might be sufficient to simply jump out of the portal holding the cube upwards and you'll probably get in the receptacle. |
Really, you don't even need to do that much. I just placed a portal on the wall next to the receptacle, then on the ground, I simply held the cube through the portal and looked up, and it got sucked in automatically. I didn't even have to go all the way through the portal to do it. |
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whupper Test Participant
Joined: 23 Dec 2007 Posts: 42
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Maybe it adds a few seconds, but infernet89's way is the coolest!  |
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Adair
 Test Supervisor

Joined: 10 Nov 2007 Posts: 115 Location: Android Hell
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| For me the most impressive thing in Infernet89's video is getting the third cube into the glass basket on the first try. I must have tried it 30 times before I got it. Started to think I was missing some alternate way to get it in there until I fianlly go it. So was it luck or are you just that good? |
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iamafractal
 Test Supervisor

Joined: 15 Nov 2007 Posts: 218 Location: Complex Plane, Iterative System, aka NY
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in the first room, i experimented by trying to get to the button pedestal platform in a roundabout way. the result was the button didn't make the ball go down. the doors would open, but the ball would magically continue to float in the dispenser. only after i flung to the platform from near the (1) did the button work properly.
in the 2nd puzzle, room 2, is this a bug? or a feature? if i put an orange portal onto the angled platform to get to the high pedestal button, i can't actually go through the orange portal?
demo attached... if i'm not allowed to, then i guess i'll think of another way to deal with that.
_________________ --
The cake is a PI |
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Corion Test Participant
Joined: 08 Nov 2007 Posts: 33
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My verdict:
Pros: Great map with a cool new gameplay element, and, even better, the map teaches you how to use it. The third puzzle room has a few different ways to solve it, and for the first bit of it you don't even get to go into a portal yourself, which is a nice change. The map has good aesthetics and layout, and allows players to view sections of the map they haven't been to as well as sections of the map they are eventually going to go to. It also incorporates BTS elements naturally.
Cons: The lighting is very plain/bland in some sections and there isn't a lot of detail. You can hear the orbs bouncing around somewhere after they've been captured.
Definitely worth the download. 4/5
Also, I didn't realize at first that the first box in the third room was already "powered" - I spent the first few minutes trying to figure out how the hell I was going to turn it on when the orb was encased in glass. |
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taco
 Loves Cake

Joined: 30 Oct 2007 Posts: 345 Location: Ontario, Canada.
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Liked: Even though I'm not a big fan of a lot of the "new techs" in Portal maps, this one was done in such a way that I wasn't confused/left guessing. (Through I don't like that the new boxes were simply blocked by the fizzlers).
Didn't like: The maps visuals (mostly the lighting) are quite ugly.
Overall: A map I'm glad I played, but I probably won't be replaying anytime soon. *goes and plays Ren_Test2* |
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