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PostPosted: Mon Feb 04, 2008 1:01 am 
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Nice map. I like the idea of the [spoiler]power orb in a box[/spoiler].

I did run into a problem with room 3 that kept me from finishing the level. It's possible to [spoiler]get the first box onto the edge of the raised platform such that it won't fall into a portal[/spoiler]. Once that happens, you're stuck.

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PostPosted: Mon Feb 04, 2008 3:26 am 
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Adair wrote:
For me the most impressive thing in Infernet89's video is[spoiler] getting the third cube into the glass basket on the first try. I must have tried it 30 times before I got it. Started to think I was missing some alternate way to get it in there until I fianlly go it.[/spoiler] So was it luck or are you just that good?


First time i've played that level i always miss the basket, but after a few try found a way that always got it.


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PostPosted: Mon Feb 04, 2008 7:36 am 
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infernet89 wrote:
First time i've played that level i always miss the basket, but after a few try found a way that always got it.


i think what i'd really like to see is videos of you playing a level the first time. i dont' mind to see the practiced perfect run. but i also want to see the run where you're actually thinking about it. even if its 5x longer.

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PostPosted: Mon Feb 04, 2008 10:36 am 
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For anyone interested, here is my "intended" run through of Ren_Test3. Many have found different ways to solve the puzzles, but this is what I had in mind while building it.

http://www.stage6.com/user/RenStrike/video/2181056/Ren_Test3-Walkthrough


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PostPosted: Mon Feb 04, 2008 10:41 am 
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Hmm.. I just played on all of your three maps and I'm here to comment.
  • The first one is like... well... ugly. I mean, really ugly. It broke my motivation even before I started to think about a solution. It's a bit short and not easily understandable at first.. You have some problems to place your blue/orange power lines, I didn't understand what happened when I activated that button.
  • The second one was good, but a bug allowed me to [spoiler]put that orb in the ballcatcher while I was rotating the room. It passed through the wall.[/spoiler] But anyway, that [spoiler]turning room[/spoiler] was a good idea. The graphic side was not as bad as your first one, but still a bit ugly. You don't seem to respect Portal conventions with textures. It's a bit hard to understand where you can and cannot put a portal.
  • The third one was excellent. It's beautiful, well detailled, and that last room that you must solve [spoiler]without entering it (at first)[/spoiler] was a very cool idea. [spoiler]I missed the ceiling hole though.You should make a brighter arrow, because dark red on dark brown is not easily noticeable. Also, try to avoid having to make infinite portal loops with objets. You can't control their fall, and even if you place the two portal exactly on top of each other, after one or two loops, the object touches the edge, and that's over. Pretty frustrating.[/spoiler]

Good job, the fourth one will be genius.


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PostPosted: Mon Feb 04, 2008 11:06 am 
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RenStrike wrote:
For anyone interested, here is my "intended" run through of Ren_Test3. Many have found different ways to solve the puzzles, but this is what I had in mind while building it.

http://www.stage6.com/user/RenStrike/video/2181056/Ren_Test3-Walkthrough


you should come hang out on the irc time to time...

i'm wondering... [spoiler] with that broken cube in the form of physics objects... is there a way in the game to have objects such as that that will... snap together, and become a useful object? it would make for a fun puzzle (literally haha)[/spoiler]

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PostPosted: Mon Feb 04, 2008 12:06 pm 
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iamafractal wrote:
[spoiler] with that broken cube in the form of physics objects... is there a way in the game to have objects such as that that will... snap together, and become a useful object? it would make for a fun puzzle (literally haha)[/spoiler]

There's always a solution to (mostly) everything under the Source Engine


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PostPosted: Mon Feb 04, 2008 12:10 pm 
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The thing I like about Ren's maps is that he can pack several puzzles into a relatively small room. I like how you have to reuse elements of a room more than once. On most maps, once you use a portalable piece of the room, you don't use it again, for instance.

I found Ren's maps made me think (which I like). So much so, that I didn't have any leftover brain CPU to look at the lighting and other cosmetic effects. :wink:


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 Post subject: great maps
PostPosted: Sat Jun 27, 2009 11:28 pm 
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I thoroughly liked these 3 maps. I did find if i tried over and over again to fling a ball or box through portals into baskets, it would be very difficult, the ball/box just wouldnt fling far enough. if I re-loaded and tried again, there always seemed to be more than enough momentum ! Just me???
Also on the last puzzle, the red direction arrow was hard to see and I spent a while trying to figure out what to do next, but as soon as you managed to get onto that shelf, there were too many red arrows leading the way!
All in all though, brillinat maps, great puzzles and nice new touches
Thanks
Phil :wink:

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