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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 107

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My first map and first part of MiniPuzzles series. This is small puzzle, but it's kinda tricky. If you wanna me to make them more, other puzzles will be little larger. You can download it from HERE
Tell me what you think and so on. _________________ Project Reform 5% (?) ready. |
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 180
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I'll try it right now. I hope I can get that model to be in.
EDIT:
Ok I tried it and here are my thoughts.
I did not like the the way it started. I just went poof and I was there! Make it start in a bed or a elevator!
You were missing textures! And the model was a normal cube. I though it would been cool to have that cube on my PC but it was a normal cube..
But it was good, next time thought put it in a .rar file and and put the .ain file as well, Since I was missing textures, I could not tell if the cubemaps were built. But it was a tricky one though. But now try making two of small puzzle rooms in one .vmf file. It will make it longer! _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1966 Location: Atlanta, Jawjuh
 
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what the hell is up with your cube. _________________
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 180
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| msleeper wrote: | | what the hell is up with your cube. |
He has another skin for the cube that he made/got. He did not package it so no one can have it.  _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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Duffedwaffe
 I'm why we can't have nice things. Also mod.

Joined: 13 Nov 2007 Posts: 526 Location: Canaduh eh
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Remmiz Can't Fight The Man If You Are The Man

Joined: 13 Nov 2007 Posts: 355
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| That is fugly. Man, black is so cool it automatically makes you different and cool. |
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 124
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Lol. I've never heard fugly used before, but I agree. Super Fuglishious cube FTW! _________________ Current Project: Aperture Science!
Percent Complete: 70%
Status: Detailing
Link:Thread Here!
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ultradude25 Superior Participant

Joined: 10 May 2008 Posts: 55 Location: Melbourne, Australia
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I liked this puzzle, except for the epic fail where you get the companion cube, everything there was like un-rendered.
And the glow of the button doesn't show at a certain distance (this could just be a problem with Portal though, I don't know).
Also Duffedwaffe, where did you get that black skin for your Portal Gun? It looks better than the one I have.
 _________________ This was a fail. I'm making a note here, huge facepalm. It's hard to overstate my disappointment. |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 107

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What the fuck is with those walls!!? I used default textures and it worked fine on my computer. well, I'll try to compress it again. And I pack that custom cube with it  _________________ Project Reform 5% (?) ready. |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 175 Location: Slovakia
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Just finished playing it. I must admit that the puzzle was very clever. Not too easy and not too hard, and, most importantly, the completion didn't depend on luck, as in many other maps
I had the original cube skin too, and there were those nodrawn faces you see on screenshots. Get that fixed and you will have a much better map
// oh and the start "poof and I was there" would need improvement, such as when you start in an elevator. It is not that hard to do it this way, when you have prefabs  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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i wouldn't just yet, could be ONLY him that has the problem, i haven't got to look at it yet. I've seen errors like that when i alt-tab out of the program. could be whats going on here.
before you do any major reconstruction or reuploading (thus breaking the DLDB) i'd see if anyone else has the issue _________________
MyPHPsig
"Nope, just naked" |
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Kiavik Superior Participant
Joined: 29 Nov 2007 Posts: 60
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I had no problems at all, and I must say that I greatly enjoyed this map because for once its all about LOGIC and not precise timing with absurd flings. That said, I dont think I solved it the intended way
Did the intended way involve jumping on a sign? |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 107

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No it doesn't You can solve this puzzle without single jump. Try to solve it in that way  _________________ Project Reform 5% (?) ready. |
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monkeyman Test Participant
Joined: 13 Jul 2008 Posts: 29
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| Kiavik wrote: | I had no problems at all, and I must say that I greatly enjoyed this map because for once its all about LOGIC and not precise timing with absurd flings. That said, I dont think I solved it the intended way
Did the intended way involve jumping on a sign? |
haha, i did it this way as well... lol
but seeing as its not the intended way... damn... ill have to try again... lol |
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infernet89 Superior Participant

Joined: 02 Jan 2008 Posts: 61
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