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[RELEASE] Remmiz Test Chamber 3
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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
Posts: 355


PostPosted: Sat Jun 28, 2008 7:39 pm    Post subject: [RELEASE] Remmiz Test Chamber 3 Reply with quote

After quite a long break from mapping, (school, internship, etc.) I have finally finished Remmiz Chamber 3. It's a lot longer than any of the previous maps and is a Companion Cube orientated level. Download, have fun and let me know what you think!

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Screens:


Last edited by Remmiz on Fri Jul 11, 2008 11:17 am; edited 3 times in total
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Doomsday192
Swings Both Ways
Swings Both Ways


Joined: 18 Feb 2008
Posts: 395
Location: Michigan, USA

PostPosted: Sat Jun 28, 2008 7:42 pm    Post subject: Reply with quote

Those walls look kinda flat...

Just kidding Razz

Looks awesome, downloading

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rellikpd

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Joined: 10 Jan 2008
Posts: 902
Location: South Texas, US

PostPosted: Sat Jun 28, 2008 7:51 pm    Post subject: Reply with quote

Doomsday192 wrote:
Those walls look kinda flat...


ZING!


will try to do this tomarow.

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Remmiz
Can't Fight The Man If You Are The Man


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PostPosted: Sat Jun 28, 2008 8:03 pm    Post subject: Reply with quote

rellikpd wrote:
tomarow


Massacred.
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brood_x
New Employee


Joined: 26 Nov 2007
Posts: 12


PostPosted: Sat Jun 28, 2008 8:43 pm    Post subject: Reply with quote

Very well put together! All the areas introducing "new" techniques were very intuitive. A few notes:

1.) I trapped my WCC in one of the moving fling walls and couldn't dislodge it. I finally ran under the wall and died instantly. (Don't know if this is something you really need to worry about or try to prevent.)
2.) I was able to shoot through the incinerator to the wall behind it. You may want some sort of block to prevent shooting through this object.
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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
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PostPosted: Sat Jun 28, 2008 8:47 pm    Post subject: Reply with quote

brood_x wrote:
Very well put together! All the areas introducing "new" techniques were very intuitive. A few notes:

1.) I trapped my WCC in one of the moving fling walls and couldn't dislodge it. I finally ran under the wall and died instantly. (Don't know if this is something you really need to worry about or try to prevent.)
2.) I was able to shoot through the incinerator to the wall behind it. You may want some sort of block to prevent shooting through this object.


Thanks for these brood. While I was reproducing your second one, I found that you don't die when you fall into the incinerator. Oops.
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rellikpd

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Joined: 10 Jan 2008
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PostPosted: Sun Jun 29, 2008 3:53 pm    Post subject: Reply with quote

well made. easy to traverse. fun. but since you want gripes and shit. here you go

This looks funny, i guess if you're left handed its no big deal. but it looks funny to me.


i'm angry you made me do this to my cube


and the energy ball puzzle with the three doors and three switches i beat without using a single door this is what i did (with screens)
STEP 1: place blue portal here
STEP 2: place orange portal here
STEP 3: PROPHETZ!!!
this definatly doesn't seem to be the correct solution but it is the FIRST that came to me, after i saw what would be required to push all the buttons and shit i said f-that and just thought with portals. but considering your solution to the VERY next energy ball solution this doesn't seem like a big deal. just wanted to inform you incase you hadn't seen it/though about it


and lastly it is possible to get stuck in the incenerator (and also not die)

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compherm
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Joined: 26 Jun 2008
Posts: 21
Location: Michigan

PostPosted: Sun Jun 29, 2008 5:00 pm    Post subject: Reply with quote

I loved this map, but I noticed a few things:

-on the triple lift portion, with the button in the bottom corner, I almost managed to get the companion cube stuck on the second lift, but I luckily had a portal still in one of the upper sections - I don't think there can be anything done about this though...
-I placed the companion cube on the incinerator before hitting the button, and when it opened, the cube just floated in mid-air
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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
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PostPosted: Sun Jun 29, 2008 7:41 pm    Post subject: Reply with quote

rellikpd wrote:
This looks funny, i guess if you're left handed its no big deal. but it looks funny to me.

Oops, thats definitely a bug.

rellikpd wrote:
i'm angry you made me do this to my cube

Smile I love how at the end your poor cube is all full of bullets and burn marks...it only feels right to kill the poor thing.

rellikpd wrote:
and the energy ball puzzle with the three doors and three switches i beat without using a single door this is what i did

Nice! I hadn't even thought of that but I will keep it in since it's thinking with portals (tm)!

rellikpd wrote:
and lastly it is possible to get stuck in the incenerator (and also not die)

Yeah I found this out earlier and is already fixed.

compherm wrote:
-on the triple lift portion, with the button in the bottom corner, I almost managed to get the companion cube stuck on the second lift, but I luckily had a portal still in one of the upper sections - I don't think there can be anything done about this though...

Hmm that's very tricky. I'll have to think about this one.

compherm wrote:
-I placed the companion cube on the incinerator before hitting the button, and when it opened, the cube just floated in mid-air

While funny I'll have to fix it. Thanks for the help guys!
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Doomsday192
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PostPosted: Sun Jun 29, 2008 8:05 pm    Post subject: Reply with quote

played it, loved it, and found a new bug:


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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
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PostPosted: Sun Jun 29, 2008 8:40 pm    Post subject: Reply with quote

It lives for another day! Dun dun dun! Just kidding but thanks for letting me know Dooms.
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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1966
Location: Atlanta, Jawjuh
Warnings : 2Warnings : 2

PostPosted: Sun Jun 29, 2008 11:10 pm    Post subject: Reply with quote

I assume by "beta" you meant "WIP", so moved to the right board.
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Remmiz
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PostPosted: Sun Jun 29, 2008 11:17 pm    Post subject: Reply with quote

msleeper wrote:
I assume by "beta" you meant "WIP", so moved to the right board.


sure
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Hurricaaane
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Joined: 29 Sep 2007
Posts: 173


PostPosted: Mon Jun 30, 2008 7:42 am    Post subject: Reply with quote

Ah, very nice to play.

Just a note:
The ball breaking all the stuff is just fun to watch, but it is just a waste of time. Not sure if this part was about introducing a new gameplay element in your post maps, like breaking a vent with a ball to pass an obstable, but if it is not, I don't see why it is here.

Also, one stupid thing I've done on my maps is to make some parts of the map bended so that the cube can never be perched somewhere we can't catch. I also put a vphysics motion volume to simulate a loss of friction. Maybe you can do that, but I know it is completly stupid to break the 45 degree angles of a classic architectural design of Portal.

Nice work here, fun to play, I didn't play your Remmiz 2 before today downloading level 3, when I downloaded the 3 and started the bonus map window, I've seen that the 2 was missing so I downloaded it and played, very resourceful too. Every of your maps seem to be the continuation of Portal, just because your levels are long and they have got many signatures, like never seen flings and ball courses.

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Remmiz
Can't Fight The Man If You Are The Man


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PostPosted: Mon Jun 30, 2008 10:05 am    Post subject: Reply with quote

Hurricaaane wrote:
The ball breaking all the stuff is just fun to watch, but it is just a waste of time. Not sure if this part was about introducing a new gameplay element in your post maps, like breaking a vent with a ball to pass an obstable, but if it is not, I don't see why it is here.


The goal for this was to have it break through them all without bouncing back. I haven't been able to figure out how to do that (hopefully I can by the final release).

Also, has anyone found the secret room without noclipping?
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