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Tigger Test Supervisor

Joined: 04 Jan 2008 Posts: 109 Location: SF Bay Area
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Nice map. I like the idea of the power orb in a box.
I did run into a problem with room 3 that kept me from finishing the level. It's possible to get the first box onto the edge of the raised platform such that it won't fall into a portal. Once that happens, you're stuck. _________________ So THAT'S how you do that! |
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infernet89 Superior Participant
Joined: 02 Jan 2008 Posts: 56
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| Adair wrote: | | For me the most impressive thing in Infernet89's video is getting the third cube into the glass basket on the first try. I must have tried it 30 times before I got it. Started to think I was missing some alternate way to get it in there until I fianlly go it. So was it luck or are you just that good? |
First time i've played that level i always miss the basket, but after a few try found a way that always got it. |
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iamafractal
 Test Supervisor

Joined: 15 Nov 2007 Posts: 217 Location: Complex Plane, Iterative System, aka NY
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| infernet89 wrote: | | First time i've played that level i always miss the basket, but after a few try found a way that always got it. |
i think what i'd really like to see is videos of you playing a level the first time. i dont' mind to see the practiced perfect run. but i also want to see the run where you're actually thinking about it. even if its 5x longer. _________________ --
The cake is a PI |
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RenStrike New Employee
Joined: 23 Oct 2007 Posts: 2
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NykO18 Test Supervisor

Joined: 17 Jan 2008 Posts: 177 Location: France
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Hmm.. I just played on all of your three maps and I'm here to comment.
- The first one is like... well... ugly. I mean, really ugly. It broke my motivation even before I started to think about a solution. It's a bit short and not easily understandable at first.. You have some problems to place your blue/orange power lines, I didn't understand what happened when I activated that button.
- The second one was good, but a bug allowed me to put that orb in the ballcatcher while I was rotating the room. It passed through the wall. But anyway, that turning room was a good idea. The graphic side was not as bad as your first one, but still a bit ugly. You don't seem to respect Portal conventions with textures. It's a bit hard to understand where you can and cannot put a portal.
- The third one was excellent. It's beautiful, well detailled, and that last room that you must solve without entering it (at first) was a very cool idea. I missed the ceiling hole though.You should make a brighter arrow, because dark red on dark brown is not easily noticeable. Also, try to avoid having to make infinite portal loops with objets. You can't control their fall, and even if you place the two portal exactly on top of each other, after one or two loops, the object touches the edge, and that's over. Pretty frustrating.
Good job, the fourth one will be genius. |
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iamafractal
 Test Supervisor

Joined: 15 Nov 2007 Posts: 217 Location: Complex Plane, Iterative System, aka NY
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you should come hang out on the irc time to time...
i'm wondering... with that broken cube in the form of physics objects... is there a way in the game to have objects such as that that will... snap together, and become a useful object? it would make for a fun puzzle (literally haha) _________________ --
The cake is a PI |
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NykO18 Test Supervisor

Joined: 17 Jan 2008 Posts: 177 Location: France
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| iamafractal wrote: | | with that broken cube in the form of physics objects... is there a way in the game to have objects such as that that will... snap together, and become a useful object? it would make for a fun puzzle (literally haha) |
There's always a solution to (mostly) everything under the Source Engine |
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whupper Test Participant
Joined: 23 Dec 2007 Posts: 42
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The thing I like about Ren's maps is that he can pack several puzzles into a relatively small room. I like how you have to reuse elements of a room more than once. On most maps, once you use a portalable piece of the room, you don't use it again, for instance.
I found Ren's maps made me think (which I like). So much so, that I didn't have any leftover brain CPU to look at the lighting and other cosmetic effects.  |
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