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espen180
 Loves Cake

Joined: 15 Oct 2007 Posts: 370
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As long as you don't give to mapping entirly. Don't feel bad. All mapers who have mapped a certain ammount of time come across maps that just don't work and have to start over, and I know, it feels pretty hopeless, but it's really not your fault. I'm sure this map would fit nicely in a certain game. Just not Portal.
Try again. Please. _________________ http://www.dpgames.co.uk/
Sanity is not statistical. |
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Astro Superior Participant
Joined: 21 Oct 2007 Posts: 79

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| Your post has been deleted and you have been issued a warning. -Espen180 |
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Lorithad Loves Cake

Joined: 22 Oct 2007 Posts: 250
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Yeah Helix, don't give up. I honestly believe you have everything it takes to make a fantastic map maker.
I just finished the map, and I loved the third chamber. Though I didn't intend on getting there.
Hell, I didn't even know there was more after the cake until I read the download description from the upload. I hadn't made it to an elevator, so it wasn't over.
for those of you wondering how to get to the third chamber:
Emancipate your cake.
If you were to continue work on this map, there really are only a few things that you'd need to do in order for me to really like it.
Move the portalable ceiling tile a little closer to the button opening.
Make the button opening a little larger.
Give some sort of diagram as to the L block, or change the way the L block is introduced. Perhaps a cube dispencer dispencing the wrong item? I'm assuming that can be done.
Give more hints on how to get to the third chamber.
Improve the lighting in the cake area and in the area you drop to shortly before the third chamber. Way too dark.
Once those are fixed, it would be great. Also, I loved the line for if/when you emancipate the turret.
Last edited by Lorithad on Sat Nov 10, 2007 8:30 pm; edited 1 time in total |
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NocturnalGhost Test Supervisor

Joined: 04 Nov 2007 Posts: 143 Location: <Country Name Here>
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Okay, I just played through this map. My first thoughts were:
Room 1: It took me a few deaths to realise what the puzzle was, and why I was dying. This could have been made more obvious by using some kind of energy field or something, instead of just a red line (I didn't actually read your first post, as I wanted to play it with no preconceptions).
The puzzle itself was ok, and I eventually realised that the direction of the ceiling portal was important.
Room 2: (By this I mean the connecting hallway.) The main problem I have with this room is the only object in it, the emancipation field.
The emancipation field is fine for stopping storage cubes being taken further into levels than desired, but the WCC deserves a more grand death than that.
I actually thought that since you had given us a companion cube as opposed to a storage cube, I had to somehow bypass that field, as the companion cube is something GLaDOS thinks humans should be attached to, and therefore makes them consciously kill it, as opposed to leaving it behind, or simply taking it into an emancipation field.
I hope you see my point in that last paragraph, that the companion cube's iconic status means that any "euphanising" should be forced, and more grand.
Room 3: What the hell? lol. I had to come and read this very thread to find out what to do here, and even then I was like "that's stupid". (please don't take offense at that). I believe Lorithad has said most of what i also thought about that particular puzzle.
My suggestion would be, rather than hiding the L-shaped block by embedding it in the floor, just have it fall from the ceiling as you enter the room. Then people will know that it's a physics object, rather than just light shining through the hole in the ceiling.
Also, about the L-block. It behaves very wierdly with regards to physics. I realise this is probably intentional, but it detracts from immersion quite a bit if it always stays the same way up after falling etc.
Last section: On the left hand side of the cake dropper, you can see into the "void". Is there a leak, or nodraw there?
Please take this post as constructive criticism, as this has the potential to be a good map. Also, this is just my opinion, others may vary  |
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Player1 Test Supervisor

Joined: 24 Oct 2007 Posts: 144
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Hehe, glad I didn't read through this thread before trying the map. The first room I found cool and satisfying. Working with half-portals that way and having to think about the orientation of one of the portals is very cool and very portal.
The second room I was as clueless as anybody in this thread. I loved it once I got the tetris block out, but honestly it behaves very weirdly. You can't rotate it (except around the up-axis) or anything... Try putting it on the staircase to see what I mean. That kinda breaks the whole physics thing.
I spent quite some time trying to figure out how to get my WCC through the emancipation grid, but that didn't work of course. Most of this was due to me thinking I'd need that to build just that kind of stepping stone thingy that the tetris block allowed me to.
After the second room I only just had time to think "oh fck" before being "saved by the cake". Is that the end of the level? I couldn't find anywhere else to go.
Imo you have to make the picking up of the tetris block much more obvious and you also have to make it a proper physics object instead of that weird floating stuff. It would still be doable and cool if it was a regular physics object...
EDIT: Don't quit please. This map demonstrated some true innovation and I'd love to see it finished. It just needs some polish on the whole "introducing the player to new gimmicks" front to be great!
Last edited by Player1 on Sat Nov 10, 2007 8:36 pm; edited 1 time in total |
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Lorithad Loves Cake

Joined: 22 Oct 2007 Posts: 250
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| NocturnalGhost, the L block dropping from the ceiling is genius. Pure genius. |
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taco
 Loves Cake

Joined: 30 Oct 2007 Posts: 345 Location: Ontario, Canada.
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| Helix_Snake wrote: | | You know what? Map making is obviously not my strong suit. I have no idea how I'm supposed to "teach" the player anything, so I'm going to have to give up on this map. I'll keep everything you guys said in mind if I make a new one. Thank you all. |
Don't give up on the map just because there are a few issues with it, people are giving you lots of ideas on how to improve it, and most aren't that complicated to implement.
Like you said, this is your first map -and if you listen to the dev. commentary you will here them talking about how their level designs who are being paid tens of thousands of dollars had to go though LOADS of iterations of the maps in portal.
And in all honesty, this map isn't half bad for being your first ever.
Don't give up on this. |
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espen180
 Loves Cake

Joined: 15 Oct 2007 Posts: 370
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For your first map ever, I'd say this map is great. From what I read, you have incorporated several portal elements and various entity setups which are extremely rare in beginner maps. _________________ http://www.dpgames.co.uk/
Sanity is not statistical. |
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NocturnalGhost Test Supervisor

Joined: 04 Nov 2007 Posts: 143 Location: <Country Name Here>
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| Lorithad wrote: | | NocturnalGhost, the L block dropping from the ceiling is genius. Pure genius. |
Lol thanks. I've done something similar im a map i'm working on. It will probably never be finished though, as my mapping skills leave a lot to be desired.  |
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Player1 Test Supervisor

Joined: 24 Oct 2007 Posts: 144
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| Player1 wrote: | | After the second room I only just had time to think "oh fck" before being "saved by the cake". Is that the end of the level? I couldn't find anywhere else to go. |
I just read the the-cake-isn't-the-end comment so I replayed it and found the real ending now.
I really really really liked this bit. If you can get voice work instead of the on-screen text it will truly shine. Your humour seems to match the Portal black-humour quite well
I think the only thing I don't like about this level is the fact you have to leave the original WCC behind. You should make it an objective to rescue that as well! (That and the hidden object in room 2 that I had to read about here to figure out.) |
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NocturnalGhost Test Supervisor

Joined: 04 Nov 2007 Posts: 143 Location: <Country Name Here>
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| Can someone please confirm what the real ending is? I've just put the second companion cube on the button. Is there any more to the level after that? |
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Player1 Test Supervisor

Joined: 24 Oct 2007 Posts: 144
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| NocturnalGhost wrote: | | Can someone please confirm what the real ending is? I've just put the second companion cube on the button. Is there any more to the level after that? |
Yes. It ends for real. There's an elevator and all. You won't be in doubt once it's over. |
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Lorithad Loves Cake

Joined: 22 Oct 2007 Posts: 250
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| In the download comments, Helix stated that It wasn't over until you were in an elevator. So I'm pretty sure that's the end. |
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Yekyaa Superior Participant

Joined: 14 Oct 2007 Posts: 62
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Sounds like a fun map that I need to try when I get home aside from
the current complaints. It is still a WIP though so that's to be expected.
Some things may not make sense, and I hope the designer doesn't give
up on this map as it sounds like it could be a potentially great map.
I wish him luck on this and hope to see this map released with at
least some of the major features intact... looking forward to trying it
out in a few hours. |
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NocturnalGhost Test Supervisor

Joined: 04 Nov 2007 Posts: 143 Location: <Country Name Here>
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| Lorithad wrote: | | In the download comments, Helix stated that It wasn't over until you were in an elevator. So I'm pretty sure that's the end. |
I finally found it. I really should start reading the comments before downloading
I will finish my views of this map now, where my last part left off.
Getting the cake: You should make it more obvious when you get the cake that your job is to euthanise it. People would have figured this out eventually, but there will be much frustration beforehand.
After you drop: I enjoyed this part (jumping puzzle to obtain the second WCC). It took some timing to achieve, and must have taken some work to get the dimensons right for the jump. It was difficult, without being frustrating.
As my last post showed, I had some trouble at the end noticing the loose tile, but that was down to my own stupidity more than anything else, and the fact this is a wip , so I wasn't sure if it had an "end" other than the "you are still trapped" theme.
Also, i'm not sure if you are aware, but you can skip the last jumping puzzle completely, and never bother getting the second wcc, by taking the L-block with you when you fall down the hole, and using that to activate the switch and get through the hole in the wall.
The solution to this would be to euthanise the L-block, but you could always leave it in for the sake of the steps/portals/time challenges.
I have mainly noticed the worst points of your map here, as these are the things you need to work on before release.
Please don't take this as me saying your map sucks, because it doesn't. Some things just need to be made a bit more obvious, to avoid player frustration. |
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