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[RELEASE] Test Chamber 74
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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 175
Location: Slovakia

PostPosted: Sun Jul 13, 2008 10:36 am    Post subject: [RELEASE] Test Chamber 74 Reply with quote

So I finally finished my first map, named Test Chamber 74.
It is a large map of intermediate difficulty.
The mapping took me way too long, especially the debugging, but such is life Very Happy at least it is finished now.
DOWNLOAD HERE (11.8 MB)
Screenies for your curious eyes:





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Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here!
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Kayaia
Test Participant


Joined: 12 Jul 2008
Posts: 29


PostPosted: Sun Jul 13, 2008 11:06 am    Post subject: Reply with quote

Just downloaded now.

I've put all the things except scenes in the /portal/maps folder and i've put the scenes in the scenes section but it won't import the map when i go "import bonus maps" and choose 74.bmz.
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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 175
Location: Slovakia

PostPosted: Sun Jul 13, 2008 11:32 am    Post subject: Reply with quote

oh, sh*t, really, you are right... I forgot to choose the metod of compression to "Store" in WinRAR... sorry for the confusion, updating the map now Rolling Eyes
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Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here!
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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 175
Location: Slovakia

PostPosted: Sun Jul 13, 2008 11:49 am    Post subject: Reply with quote

okay, try it now, it should be okay.
i have a slow upload, so it took long...

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Test Chamber 74:
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105.4% done, -5.4% remaining...
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Kayaia
Test Participant


Joined: 12 Jul 2008
Posts: 29


PostPosted: Sun Jul 13, 2008 12:08 pm    Post subject: Reply with quote

When i'm in the room with 4 turrets and the big fizzler in the middle pit thing, what is the button meant to do that opens a box dropper and such? I'm expecitng a box to appear but one never does.

Anyway, i kept quicksaving and reloading and everytime i got this error message in console.

"Attemped to precache unknown particle system "explosion_turret_break"!"

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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 175
Location: Slovakia

PostPosted: Sun Jul 13, 2008 12:26 pm    Post subject: Reply with quote

Kayaia wrote:
When i'm in the room with 4 turrets and the big fizzler in the middle pit thing, what is the button meant to do that opens a box dropper and such? I'm expecitng a box to appear but one never does.

That's strange, I just tried it now and everything seems to be working Shocked The dropper is supposed to drop a cube when the button was pressed.
Kayaia wrote:

Anyway, i kept quicksaving and reloading and everytime i got this error message in console.

"Attemped to precache unknown particle system "explosion_turret_break"!"
I am receiving this message too, I have no idea why it is there Idea
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Test Chamber 74:
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Released here!
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Kayaia
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Joined: 12 Jul 2008
Posts: 29


PostPosted: Sun Jul 13, 2008 12:29 pm    Post subject: Reply with quote

K, ignore me...i just figure out that my portal seems to not want to show the cubes =(
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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 175
Location: Slovakia

PostPosted: Sun Jul 13, 2008 12:45 pm    Post subject: Reply with quote

ah, GLaD to hear that Very Happy
anyway, I came to the idea that you thought that the dropper doesn't drop the cube, but, in fact, it does, but the platform under it rotates and the cube is dropped down into the fizzler. I made it that only after the cube is dematerialized you can press the button again Wink So maybe this is it? Cool

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Test Chamber 74:
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Released here!
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Doomsday192
Swings Both Ways
Swings Both Ways


Joined: 18 Feb 2008
Posts: 395
Location: Michigan, USA

PostPosted: Sun Jul 13, 2008 1:38 pm    Post subject: Reply with quote

i get the error about the explosion every time i play any map with turrets, even the official ones

but anyway, ill play the map later and then report back

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Kiavik
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Joined: 29 Nov 2007
Posts: 60


PostPosted: Sun Jul 13, 2008 1:54 pm    Post subject: Reply with quote

An awesome map, that uses all the already established portal mechanics to create something really new. Ace puzzle and level design: my congratulations.
The only thing I would change is that some unportable parts have the "2-colors tiled floor" texture: I understand that it looks nicer than plain metal, but in the original game those textures are used on portable surfaces, while that's not always the case here. So I say change them to something unportable, metal maybe.
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Mek
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Joined: 30 May 2008
Posts: 175
Location: Slovakia

PostPosted: Sun Jul 13, 2008 2:24 pm    Post subject: Reply with quote

Kiavik wrote:
An awesome map, that uses all the already established portal mechanics to create something really new. Ace puzzle and level design: my congratulations.
The only thing I would change is that some unportable parts have the "2-colors tiled floor" texture: I understand that it looks nicer than plain metal, but in the original game those textures are used on portable surfaces, while that's not always the case here. So I say change them to something unportable, metal maybe.
Thank you for your post, I really appreciate it Wink
I agree about that metal surface which looks almost like the concrete one. Well, if you look closer, you will notice the difference, it is a bit darker and it is shiny. It is a custom texture, and I placed it in the map so that it doesn't look so monotonous - you know, metal == brown. However, you quickly realise that it is unportalable, when you see your cursor hovering above that metal surface is "empty" or how to describe it Arrow

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Test Chamber 74:
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105.4% done, -5.4% remaining...
Released here!
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Kiavik
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Joined: 29 Nov 2007
Posts: 60


PostPosted: Sun Jul 13, 2008 2:44 pm    Post subject: Reply with quote

Then I have another suggestion:
right now the pattern is made of grey-light grey tiles. Why dont you try making it grey-dark grey? It would look unique and nice to see at the same time Cool
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Browen
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Joined: 25 Nov 2007
Posts: 79


PostPosted: Sun Jul 13, 2008 3:54 pm    Post subject: Reply with quote

I just played this it is very good.
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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 175
Location: Slovakia

PostPosted: Sun Jul 13, 2008 4:02 pm    Post subject: Reply with quote

Kiavik wrote:
Then I have another suggestion:
right now the pattern is made of grey-light grey tiles. Why dont you try making it grey-dark grey? It would look unique and nice to see at the same time Cool
Great idea, but I don't think it is worth updating the map now when I uploaded it on the net and on more pages... damn, why didn't it come to my mind before? Idea Very Happy
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Test Chamber 74:
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105.4% done, -5.4% remaining...
Released here!
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mazk1985

Superior Participant


Joined: 02 Mar 2008
Posts: 51


PostPosted: Sun Jul 13, 2008 9:33 pm    Post subject: Reply with quote

I spent 20 minutes trying to solve the room after you get the WCC only to realise that another two cubes had come out. Rolling Eyes
Anyways great map with nice attention to detail. There are a few creases but otherwise this is an excellent map for your first release.

8/10

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