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Mek Test Supervisor

Joined: 30 May 2008 Posts: 175 Location: Slovakia
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So I finally finished my first map, named Test Chamber 74.
It is a large map of intermediate difficulty.
The mapping took me way too long, especially the debugging, but such is life at least it is finished now.
DOWNLOAD HERE (11.8 MB)
Screenies for your curious eyes:
 _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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Kayaia Test Participant

Joined: 12 Jul 2008 Posts: 29
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Just downloaded now.
I've put all the things except scenes in the /portal/maps folder and i've put the scenes in the scenes section but it won't import the map when i go "import bonus maps" and choose 74.bmz. |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 175 Location: Slovakia
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oh, sh*t, really, you are right... I forgot to choose the metod of compression to "Store" in WinRAR... sorry for the confusion, updating the map now  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 175 Location: Slovakia
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okay, try it now, it should be okay.
i have a slow upload, so it took long... _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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Kayaia Test Participant

Joined: 12 Jul 2008 Posts: 29
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When i'm in the room with 4 turrets and the big fizzler in the middle pit thing, what is the button meant to do that opens a box dropper and such? I'm expecitng a box to appear but one never does.
Anyway, i kept quicksaving and reloading and everytime i got this error message in console.
"Attemped to precache unknown particle system "explosion_turret_break"!" _________________ Red Cube, Blue Cube, Green Cube
Grey Button, Blue Button, Green Button |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 175 Location: Slovakia
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| Kayaia wrote: | | When i'm in the room with 4 turrets and the big fizzler in the middle pit thing, what is the button meant to do that opens a box dropper and such? I'm expecitng a box to appear but one never does. |
That's strange, I just tried it now and everything seems to be working The dropper is supposed to drop a cube when the button was pressed.
| Kayaia wrote: |
Anyway, i kept quicksaving and reloading and everytime i got this error message in console.
"Attemped to precache unknown particle system "explosion_turret_break"!" | I am receiving this message too, I have no idea why it is there  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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Kayaia Test Participant

Joined: 12 Jul 2008 Posts: 29
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K, ignore me...i just figure out that my portal seems to not want to show the cubes =( _________________ Red Cube, Blue Cube, Green Cube
Grey Button, Blue Button, Green Button |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 175 Location: Slovakia
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ah, GLaD to hear that
anyway, I came to the idea that you thought that the dropper doesn't drop the cube, but, in fact, it does, but the platform under it rotates and the cube is dropped down into the fizzler. I made it that only after the cube is dematerialized you can press the button again So maybe this is it?  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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Doomsday192 Swings Both Ways


Joined: 18 Feb 2008 Posts: 395 Location: Michigan, USA
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i get the error about the explosion every time i play any map with turrets, even the official ones
but anyway, ill play the map later and then report back _________________
http://thespaceturkey.wordpress.com/
The following statement is false
The preceding statement is true |
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Kiavik Superior Participant
Joined: 29 Nov 2007 Posts: 60
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An awesome map, that uses all the already established portal mechanics to create something really new. Ace puzzle and level design: my congratulations.
The only thing I would change is that some unportable parts have the "2-colors tiled floor" texture: I understand that it looks nicer than plain metal, but in the original game those textures are used on portable surfaces, while that's not always the case here. So I say change them to something unportable, metal maybe. |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 175 Location: Slovakia
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| Kiavik wrote: | An awesome map, that uses all the already established portal mechanics to create something really new. Ace puzzle and level design: my congratulations.
The only thing I would change is that some unportable parts have the "2-colors tiled floor" texture: I understand that it looks nicer than plain metal, but in the original game those textures are used on portable surfaces, while that's not always the case here. So I say change them to something unportable, metal maybe. | Thank you for your post, I really appreciate it
I agree about that metal surface which looks almost like the concrete one. Well, if you look closer, you will notice the difference, it is a bit darker and it is shiny. It is a custom texture, and I placed it in the map so that it doesn't look so monotonous - you know, metal == brown. However, you quickly realise that it is unportalable, when you see your cursor hovering above that metal surface is "empty" or how to describe it  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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Kiavik Superior Participant
Joined: 29 Nov 2007 Posts: 60
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Then I have another suggestion:
right now the pattern is made of grey-light grey tiles. Why dont you try making it grey-dark grey? It would look unique and nice to see at the same time  |
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Browen Superior Participant

Joined: 25 Nov 2007 Posts: 79
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| I just played this it is very good. |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 175 Location: Slovakia
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| Kiavik wrote: | Then I have another suggestion:
right now the pattern is made of grey-light grey tiles. Why dont you try making it grey-dark grey? It would look unique and nice to see at the same time  | Great idea, but I don't think it is worth updating the map now when I uploaded it on the net and on more pages... damn, why didn't it come to my mind before?  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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mazk1985
 Superior Participant

Joined: 02 Mar 2008 Posts: 51
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I spent 20 minutes trying to solve the room after you get the WCC only to realise that another two cubes had come out.
Anyways great map with nice attention to detail. There are a few creases but otherwise this is an excellent map for your first release.
8/10 _________________
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