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[EXP] Test Subject #13
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youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Wed Nov 14, 2007 12:36 pm    Post subject: [EXP] Test Subject #13 Reply with quote

Portal: Test Subject #13
I though it was about time I made a propper thread for this, in the right place.

I will be going ahead with this project since the overall reception (on this site and another) was pretty good.

The story:
You are the 13th subject of Aperture Science Handheld Portal Device tests.
You wake up in the relaxation vault and an alternate GLaDOS guides you through your second set of 20 tests.
Developer commentary

Major changes from Portal:
The AI voice is male.
You are male.

The process so far:
The first 13 maps have been roughed out using the developer textures.
The first 6 maps have been tested by myself and 3 others.
I have ideas stored up for later levels, (lots of BTS).
The first 5 maps have a script for the AI.
A grand ending is being formulated.

Yet to be done:
A trailer will be made, probably using fly through of levels, possibly a little of in-game footage
I'll send the whole mod to a reviewer once it is in the finalisation stages so you guys can have a preview.

What I will reqire from the comunity (thats you lot):
Testers - I will distribute a set of maps, usually about 5-10 maps at a time to a few people to get them tested.
A male player model and skin - Plenty of time left for this one, If anyone sees a model somewhere that is free for people to use, link me and I will investigate
Support - Unless you lot keep telling me how good this will be it may not see the light of day, but lets not think about that just yet, at the moment it is going well.

ETA: When It's done

The next set of 5 maps is currently being tested - 24/11/07

Thats it. All discussion about this mod now goes in this thread.

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Last edited by youme on Sat Nov 24, 2007 10:58 am; edited 2 times in total
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Hober

That's Sir Pompous Asshole


Joined: 13 Oct 2007
Posts: 830
Location: Raleigh, NC

PostPosted: Wed Nov 14, 2007 1:04 pm    Post subject: Reply with quote

Sounds like an expansion or map theme pack. A mod would actually modify the core gameplay.

Also, the plot sounds hella derivative. You'll have to do a good job of telling some story that doesn't make it feel like another Portal Map Pack with GLaDOS imitations.

(P.S. I just woke up, and I'm always cranky when I just wake up. But I think the points are valid.)

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youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Wed Nov 14, 2007 1:12 pm    Post subject: Reply with quote

They are valid, I agree it is more an expansion pack than a mod, but I couldn't really think of anything else to call it. And I don't like the idea of calling it a map pack, because that sounds cheap.

You are right about it being kind of un-original, I'll be working on the story specifics at a later date, but I've got some stong ideas tucked up my sleeves to make it different. Nothing too cliché I hope

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espen180

Loves Cake


Joined: 15 Oct 2007
Posts: 370


PostPosted: Wed Nov 14, 2007 1:49 pm    Post subject: Reply with quote

I'll move this to WIP as soon as you post a demo.
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nickworks
Test Participant


Joined: 22 Oct 2007
Posts: 39


PostPosted: Wed Nov 14, 2007 2:06 pm    Post subject: Reply with quote

I'm willing to be a tester, if you need anymore. Smile

I could also help with any modeling, texturing, or audio creation you might need.

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Yekyaa
Superior Participant


Joined: 14 Oct 2007
Posts: 62


PostPosted: Wed Nov 14, 2007 2:31 pm    Post subject: Reply with quote

You know I'm open to beta testing seeing as how I beta-tested one of your
other maps.
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deathremains
Test Participant


Joined: 17 Oct 2007
Posts: 40


PostPosted: Wed Nov 14, 2007 3:13 pm    Post subject: Reply with quote

sounds like a good idea =o! is it the one from earlier? or did u change some stuff =3 and i could see if my friend has done a 3d model of a guy >.> but it wont be like Valve quality etc etc o.o
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youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Wed Nov 14, 2007 5:02 pm    Post subject: Reply with quote

nickworks wrote:
I could also help with any modeling, texturing, or audio creation you might need.

What are you able(and willing) to do?

espen180 wrote:
I'll move this to WIP as soon as you post a demo.

Could be a while. I don't wan't to openly distribute any maps untill its ready really. I guess I could polish up the first 2 chambers or something and release those as a 'taster'

deathremains wrote:
Is it the one from earlier? or did u change some stuff?

Its the same one, just now it has its own thread its more official Smile

Yekyaa wrote:
You know I'm open to beta testing.

Thanks, I don't think I will have any problem with finding testers, I imagine this thread will be flooded with people saying 'sounds cool, I'll test for you'

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Player1
Test Supervisor


Joined: 24 Oct 2007
Posts: 144


PostPosted: Wed Nov 14, 2007 6:00 pm    Post subject: Reply with quote

sounds cool, i'll test for you

Razz
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Rivid31
Test Supervisor


Joined: 18 Oct 2007
Posts: 170
Location: Rochester NY
Warnings : 1

PostPosted: Wed Nov 14, 2007 7:26 pm    Post subject: Reply with quote

Player1 wrote:
sounds cool, i'll test for you

Razz


^^^

But seriously, sounds like it should be good. Can't wait for any part of it to be released
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Vengeil
New Employee


Joined: 08 Nov 2007
Posts: 15


PostPosted: Wed Nov 14, 2007 7:48 pm    Post subject: Reply with quote

I'll beta test. I'm on every day, email @ renegadedillo@gmail.com or PM me.
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youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Sat Nov 24, 2007 10:59 am    Post subject: Reply with quote

The next 5 maps have been sent out for testing, please don't make comments directly related to the maps themselves here.
Anything that isnt about the maps themselves is still welcome though.

This will bring the total of maps tested once to 11

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Adair

Test Supervisor


Joined: 10 Nov 2007
Posts: 115
Location: Android Hell

PostPosted: Sun Nov 25, 2007 12:07 pm    Post subject: Reply with quote

[support] This sounds like its going to be great. Looking forward to the final release. [/support]

I'd offer to map test, but I'm not around here everyday, and I'd almost rather wait for the finished product.
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youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Mon Nov 26, 2007 12:17 pm    Post subject: Reply with quote

I'd just like to say a big thank you to all the guys who have helped me test this so far. This really wouldn't be posible (and fun) without you.


Also, who moved this to the WIP section? it has no playable content. At least, not that everyone can play. Although I will strive to get a demo out as soon as I can, I'll make a map with one of the new technologies in it for you.

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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 526
Location: Canaduh eh

PostPosted: Mon Nov 26, 2007 12:37 pm    Post subject: Reply with quote

I'll do some testing if you want D:

I'm good at spotting problems... I'm prone to finding bad stuff in maps.

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